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BUGFIX: Documentation navigator does not handle external URL properly (#2202)
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@@ -34,7 +34,7 @@ Like most functions in other APIs, almost all of the functions in the [Coding Co
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Depending on which function you use, the initial [RAM](ram.md) on your home server might not be enough to allow you to use various [API](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.codingcontract.md) functions.
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Plan on upgrading the [RAM](ram.md) on your home server if you want to use the [Coding Contract API](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.codingcontract.md).
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The [`getContractTypes`](https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.codingcontract.getcontracttypes.md) function is free, and returns a list of all of the contract types currently in the game.
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The [`getContractTypes`](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.codingcontract.getcontracttypes.md) function is free, and returns a list of all of the contract types currently in the game.
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## Submitting Solutions
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@@ -47,7 +47,7 @@ For details on references in terminal commands, see [Terminal](terminal.md).
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## Script Arguments
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When running a script, you can use [flags](https://github.com/bitburner-official/bitburner-src/blob/bec737a25307be29c7efef147fc31effca65eedc/markdown/bitburner.ns.flags.md) and [arguments](https://github.com/bitburner-official/bitburner-src/blob/bec737a25307be29c7efef147fc31effca65eedc/markdown/bitburner.ns.args.md), which the script's logic can access and act on, allowing flexibility in your script designs. For example allowing you to get different results or attack different targets without re-writing your code:
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When running a script, you can use [flags](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.ns.flags.md) and [arguments](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.ns.args.md), which the script's logic can access and act on, allowing flexibility in your script designs. For example allowing you to get different results or attack different targets without re-writing your code:
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$ run hack.js "harakiri-sushi"
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$ run hack.js "silver-helix"
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@@ -60,7 +60,7 @@ For example, if a script run with 1 thread is able to hack \$10,000, then runnin
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[Note -- Scripts will not actually become multithreaded in the real-world sense - Javascript is a "single-threaded" coding language.]
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When "multithreading" a script, the total [RAM](ram.md) cost can be calculated by simply multiplying the [RAM](ram.md) cost of a single instance of your script by the number of threads you will use. [See [`ns.getScriptRam()`](https://github.com/bitburner-official/bitburner-src/blob/bec737a25307be29c7efef147fc31effca65eedc/markdown/bitburner.ns.getscriptram.md) or the `mem` terminal command detailed below]
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When "multithreading" a script, the total [RAM](ram.md) cost can be calculated by simply multiplying the [RAM](ram.md) cost of a single instance of your script by the number of threads you will use. [See [`ns.getScriptRam()`](https://github.com/bitburner-official/bitburner-src/blob/stable/markdown/bitburner.ns.getscriptram.md) or the `mem` terminal command detailed below]
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## Never-ending scripts
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