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added time since last bitnode timer
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@@ -503,8 +503,10 @@ function loadImportedGame(saveObj, saveString) {
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var time = numCyclesOffline * Engine._idleSpeed;
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if (Player.totalPlaytime == null) {Player.totalPlaytime = 0;}
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if (Player.playtimeSinceLastAug == null) {Player.playtimeSinceLastAug = 0;}
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if (Player.playtimeSinceLastBitnode == null) {Player.playtimeSinceLastBitnode = 0;}
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Player.totalPlaytime += time;
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Player.playtimeSinceLastAug += time;
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Player.playtimeSinceLastBitnode += time;
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//Re-apply augmentations
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Player.reapplyAllAugmentations();
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