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more refactors
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@@ -111,19 +111,6 @@ export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = fal
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Player.loseMoney(aug.baseCost * factionInfo.augmentationPriceMult, "augmentations");
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// If you just purchased Neuroflux Governor, recalculate the cost
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if (aug.name == AugmentationNames.NeuroFluxGovernor) {
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let nextLevel = getNextNeuroFluxLevel();
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--nextLevel;
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const mult = Math.pow(CONSTANTS.NeuroFluxGovernorLevelMult, nextLevel);
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aug.baseRepRequirement = 500 * mult * BitNodeMultipliers.AugmentationRepCost;
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aug.baseCost = 750e3 * mult * BitNodeMultipliers.AugmentationMoneyCost;
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for (let i = 0; i < Player.queuedAugmentations.length - 1; ++i) {
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aug.baseCost *= CONSTANTS.MultipleAugMultiplier * [1, 0.96, 0.94, 0.93][SourceFileFlags[11]];
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}
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}
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updateAugmentationCosts();
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if (sing) {
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