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V0.51.3 (#845)
v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame) ------- Passive faction reputation * Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the reputation you'd gain working for them. It's not op but it feels a bit more useful. Netscript * print/tprint now take any number of arguments. * print/tprint will now print object as json. * print/tprint now handle passing in an undefined argument properly. Casino * Cannot bet negative money anymore. * Roulette max bet is a bit higher. * Coin Flip has a small cooldown. * All buttons reject unstrusted mouse events. Documentation * Changed a message that said nsjs only works on Chrome. Bugfix * hacknet.maxNumNodes now works for both nodes and servers. * Fixed a bug where the popup boxes would contain data from previous popup boxes. * .js files will also have the export async function boilerplate. Misc. * turned off autocomplete for the terminal text input. * Fixed an issue on Windows+Firefox where pressing up on the terminal would bring the cursor to the begining of the line. (Issue #836) * Hacknet node names is easier to handle for screen readers. * Money spent on classes is now tracked independently of work money. * running coding contract from the terminal will display its name.
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@@ -777,7 +777,7 @@ const Engine = {
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createProgramNotifications: 10,
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augmentationsNotifications: 10,
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checkFactionInvitations: 100,
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passiveFactionGrowth: 600,
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passiveFactionGrowth: 5,
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messages: 150,
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mechanicProcess: 5, // Processes certain mechanics (Corporation, Bladeburner)
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contractGeneration: 3000, // Generate Coding Contracts
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@@ -911,9 +911,9 @@ const Engine = {
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}
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if (Engine.Counters.passiveFactionGrowth <= 0) {
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var adjustedCycles = Math.floor((600 - Engine.Counters.passiveFactionGrowth));
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var adjustedCycles = Math.floor((5 - Engine.Counters.passiveFactionGrowth));
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processPassiveFactionRepGain(adjustedCycles);
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Engine.Counters.passiveFactionGrowth = 600;
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Engine.Counters.passiveFactionGrowth = 5;
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}
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if (Engine.Counters.messages <= 0) {
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