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V0.51.3 (#845)
v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame) ------- Passive faction reputation * Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the reputation you'd gain working for them. It's not op but it feels a bit more useful. Netscript * print/tprint now take any number of arguments. * print/tprint will now print object as json. * print/tprint now handle passing in an undefined argument properly. Casino * Cannot bet negative money anymore. * Roulette max bet is a bit higher. * Coin Flip has a small cooldown. * All buttons reject unstrusted mouse events. Documentation * Changed a message that said nsjs only works on Chrome. Bugfix * hacknet.maxNumNodes now works for both nodes and servers. * Fixed a bug where the popup boxes would contain data from previous popup boxes. * .js files will also have the export async function boilerplate. Misc. * turned off autocomplete for the terminal text input. * Fixed an issue on Windows+Firefox where pressing up on the terminal would bring the cursor to the begining of the line. (Issue #836) * Hacknet node names is easier to handle for screen readers. * Money spent on classes is now tracked independently of work money. * running coding contract from the terminal will display its name.
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@@ -6,13 +6,13 @@
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import { IMap } from "./types";
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export let CONSTANTS: IMap<any> = {
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Version: "0.51.2",
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Version: "0.51.3",
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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* the player will have this level assuming no multipliers. Multipliers can cause skills to go above this.
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*/
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MaxSkillLevel: 975,
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MaxSkillLevel: 975,
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// Milliseconds per game cycle
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MilliPerCycle: 200,
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@@ -218,7 +218,7 @@ export let CONSTANTS: IMap<any> = {
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CrimeHeist: "pull off the ultimate heist",
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// Coding Contract
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// TODO Move this into Coding contract impelmentation?
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// TODO: Move this into Coding contract implementation?
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CodingContractBaseFactionRepGain: 2500,
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CodingContractBaseCompanyRepGain: 4000,
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CodingContractBaseMoneyGain: 75e6,
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@@ -228,16 +228,39 @@ export let CONSTANTS: IMap<any> = {
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LatestUpdate:
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`
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v0.51.2 - 2021-04-09 Vegas, Baby! (hydroflame)
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v0.51.3 - 2021-04-16 Y'all broke it on the first day (hydroflame)
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-------
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New location: The Iker Molina Casino
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* A casino opened in Aevum. However the house is rumored to cheat. If only
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we could give them a taste of their own medicine.
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Passive faction reputation
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* Reworked, from 1 rep / 2 minute. Now is a complicated percentage of the
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reputation you'd gain working for them. It's not op but it feels a bit
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more useful.
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Netscript
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* print/tprint now take any number of arguments.
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* print/tprint will now print object as json.
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* print/tprint now handle passing in an undefined argument properly.
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Casino
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* Cannot bet negative money anymore.
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* Roulette max bet is a bit higher.
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* Coin Flip has a small cooldown.
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* All buttons reject unstrusted mouse events.
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Documentation
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* Changed a message that said nsjs only works on Chrome.
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Bugfix
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* hacknet.maxNumNodes now works for both nodes and servers.
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* Fixed a bug where the popup boxes would contain data from previous popup boxes.
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* .js files will also have the export async function boilerplate.
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Misc.
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* Link to discord added under options
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* 'getMemberInformation' doc updated, oops
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* tech vendor now handle max ram and cores.
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* turned off autocomplete for the terminal text input.
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* Fixed an issue on Windows+Firefox where pressing up on the terminal would
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bring the cursor to the begining of the line. (Issue #836)
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* Hacknet node names is easier to handle for screen readers.
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* Money spent on classes is now tracked independently of work money.
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* running coding contract from the terminal will display its name.
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`
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}
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}
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