More hasAugmentation fixes

This commit is contained in:
Mughur
2022-09-14 21:02:12 +03:00
parent 75c738cdb0
commit 4c5adc8dfb
4 changed files with 14 additions and 11 deletions
+2 -2
View File
@@ -39,7 +39,7 @@ export class FactionWork extends Work {
getReputationRate(player: IPlayer): number {
let focusBonus = 1;
if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager,true)) {
if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager, true)) {
focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
}
return calculateFactionRep(player, this.factionWorkType, this.getFaction().favor) * focusBonus;
@@ -47,7 +47,7 @@ export class FactionWork extends Work {
getExpRates(player: IPlayer): WorkStats {
let focusBonus = 1;
if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager,true)) {
if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager, true)) {
focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
}
const rate = calculateFactionExp(player, this.factionWorkType);
+3 -3
View File
@@ -37,7 +37,7 @@ export class GraftingWork extends Work {
process(player: IPlayer, cycles: number): boolean {
let focusBonus = 1;
if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager,true)) {
if (!player.hasAugmentation(AugmentationNames.NeuroreceptorManager, true)) {
focusBonus = player.focus ? 1 : CONSTANTS.BaseFocusBonus;
}
@@ -52,7 +52,7 @@ export class GraftingWork extends Work {
if (!cancelled) {
applyAugmentation({ name: augName, level: 1 });
if (!player.hasAugmentation(AugmentationNames.CongruityImplant)) {
if (!player.hasAugmentation(AugmentationNames.CongruityImplant, true)) {
player.entropy += 1;
player.applyEntropy(player.entropy);
}
@@ -62,7 +62,7 @@ export class GraftingWork extends Work {
<>
You've finished grafting {augName}.<br />
The augmentation has been applied to your body{" "}
{player.hasAugmentation(AugmentationNames.CongruityImplant) ? "." : ", but you feel a bit off."}
{player.hasAugmentation(AugmentationNames.CongruityImplant, true) ? "." : ", but you feel a bit off."}
</>,
);
}