diff --git a/src/Augmentation/AugmentationHelpers.ts b/src/Augmentation/AugmentationHelpers.ts index d8c3159ff..eb867088e 100644 --- a/src/Augmentation/AugmentationHelpers.ts +++ b/src/Augmentation/AugmentationHelpers.ts @@ -48,6 +48,9 @@ export function applyAugmentation(aug: PlayerOwnedAugmentation, reapply = false) Player.applyEntropy(Player.entropy); } + // Recalculate skill levels after applying multipliers. + Player.updateSkillLevels(); + // Special logic for NeuroFlux Governor const ownedNfg = Player.augmentations.find((pAug) => pAug.name === AugmentationName.NeuroFluxGovernor); if (aug.name === AugmentationName.NeuroFluxGovernor && !reapply && ownedNfg) {