refactored a bunch of engine.jsx, now all the react container load into the same div

This commit is contained in:
Olivier Gagnon
2021-09-10 17:29:07 -04:00
parent 5f64187a0f
commit 4bedf05b1c
22 changed files with 354 additions and 476 deletions
+227 -213
View File
@@ -257,228 +257,242 @@ export function CharacterInfo(props: IProps): React.ReactElement {
timeRows.push(["Total Time played:", convertTimeMsToTimeElapsedString(props.player.totalPlaytime)]);
return (
<pre>
<b>General</b>
<br />
<br />
<span>Current City: {props.player.city}</span>
<br />
<LastEmployer />
<LastJob />
<Employers />
<span>
Money: <Money money={props.player.money.toNumber()} />
</span>
<button className="popup-box-button" style={{ display: "inline-block", float: "none" }} onClick={openMoneyModal}>
Money Statistics & Breakdown
</button>
<br />
<br />
<b>Stats</b>
<table>
<tbody>
<tr key="0">
<td key="0">Hacking:</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatSkill(props.player.hacking_skill)}
</td>
<td key="2" style={{ textAlign: "right" }}>
({numeralWrapper.formatExp(props.player.hacking_exp)} exp)
</td>
</tr>
<tr key="1">
<td key="0">Strength:</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatSkill(props.player.strength)}
</td>
<td key="2" style={{ textAlign: "right" }}>
({numeralWrapper.formatExp(props.player.strength_exp)} exp)
</td>
</tr>
<tr key="2">
<td key="0">Defense:</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatSkill(props.player.defense)}
</td>
<td key="2" style={{ textAlign: "right" }}>
({numeralWrapper.formatExp(props.player.defense_exp)} exp)
</td>
</tr>
<tr key="3">
<td key="0">Dexterity:</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatSkill(props.player.dexterity)}
</td>
<td key="2" style={{ textAlign: "right" }}>
({numeralWrapper.formatExp(props.player.dexterity_exp)} exp)
</td>
</tr>
<tr key="4">
<td key="0">Agility:</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatSkill(props.player.agility)}
</td>
<td key="2" style={{ textAlign: "right" }}>
({numeralWrapper.formatExp(props.player.agility_exp)} exp)
</td>
</tr>
<tr key="5">
<td key="0">Charisma:</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatSkill(props.player.charisma)}
</td>
<td key="2" style={{ textAlign: "right" }}>
({numeralWrapper.formatExp(props.player.charisma_exp)} exp)
</td>
</tr>
<Intelligence />
</tbody>
</table>
<br />
<MultiplierTable
rows={[
["Hacking Chance", props.player.hacking_chance_mult],
["Hacking Speed", props.player.hacking_speed_mult],
[
"Hacking Money",
props.player.hacking_money_mult,
props.player.hacking_money_mult * BitNodeMultipliers.ScriptHackMoney,
],
[
"Hacking Growth",
props.player.hacking_grow_mult,
props.player.hacking_grow_mult * BitNodeMultipliers.ServerGrowthRate,
],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Hacking Level",
props.player.hacking_mult,
props.player.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier,
],
[
"Hacking Experience",
props.player.hacking_exp_mult,
props.player.hacking_exp_mult * BitNodeMultipliers.HackExpGain,
],
]}
/>
<br />
<div id="character-container">
<pre>
<b>General</b>
<br />
<br />
<span>Current City: {props.player.city}</span>
<br />
<LastEmployer />
<LastJob />
<Employers />
<span>
Money: <Money money={props.player.money.toNumber()} />
</span>
<button
className="popup-box-button"
style={{ display: "inline-block", float: "none" }}
onClick={openMoneyModal}
>
Money Statistics & Breakdown
</button>
<br />
<br />
<b>Stats</b>
<table>
<tbody>
<tr key="0">
<td key="0">Hacking:</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatSkill(props.player.hacking_skill)}
</td>
<td key="2" style={{ textAlign: "right" }}>
({numeralWrapper.formatExp(props.player.hacking_exp)} exp)
</td>
</tr>
<tr key="1">
<td key="0">Strength:</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatSkill(props.player.strength)}
</td>
<td key="2" style={{ textAlign: "right" }}>
({numeralWrapper.formatExp(props.player.strength_exp)} exp)
</td>
</tr>
<tr key="2">
<td key="0">Defense:</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatSkill(props.player.defense)}
</td>
<td key="2" style={{ textAlign: "right" }}>
({numeralWrapper.formatExp(props.player.defense_exp)} exp)
</td>
</tr>
<tr key="3">
<td key="0">Dexterity:</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatSkill(props.player.dexterity)}
</td>
<td key="2" style={{ textAlign: "right" }}>
({numeralWrapper.formatExp(props.player.dexterity_exp)} exp)
</td>
</tr>
<tr key="4">
<td key="0">Agility:</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatSkill(props.player.agility)}
</td>
<td key="2" style={{ textAlign: "right" }}>
({numeralWrapper.formatExp(props.player.agility_exp)} exp)
</td>
</tr>
<tr key="5">
<td key="0">Charisma:</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatSkill(props.player.charisma)}
</td>
<td key="2" style={{ textAlign: "right" }}>
({numeralWrapper.formatExp(props.player.charisma_exp)} exp)
</td>
</tr>
<Intelligence />
</tbody>
</table>
<br />
<MultiplierTable
rows={[
["Hacking Chance", props.player.hacking_chance_mult],
["Hacking Speed", props.player.hacking_speed_mult],
[
"Hacking Money",
props.player.hacking_money_mult,
props.player.hacking_money_mult * BitNodeMultipliers.ScriptHackMoney,
],
[
"Hacking Growth",
props.player.hacking_grow_mult,
props.player.hacking_grow_mult * BitNodeMultipliers.ServerGrowthRate,
],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Hacking Level",
props.player.hacking_mult,
props.player.hacking_mult * BitNodeMultipliers.HackingLevelMultiplier,
],
[
"Hacking Experience",
props.player.hacking_exp_mult,
props.player.hacking_exp_mult * BitNodeMultipliers.HackExpGain,
],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Strength Level",
props.player.strength_mult,
props.player.strength_mult * BitNodeMultipliers.StrengthLevelMultiplier,
],
["Strength Experience", props.player.strength_exp_mult],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Strength Level",
props.player.strength_mult,
props.player.strength_mult * BitNodeMultipliers.StrengthLevelMultiplier,
],
["Strength Experience", props.player.strength_exp_mult],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Defense Level",
props.player.defense_mult,
props.player.defense_mult * BitNodeMultipliers.DefenseLevelMultiplier,
],
["Defense Experience", props.player.defense_exp_mult],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Defense Level",
props.player.defense_mult,
props.player.defense_mult * BitNodeMultipliers.DefenseLevelMultiplier,
],
["Defense Experience", props.player.defense_exp_mult],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Dexterity Level",
props.player.dexterity_mult,
props.player.dexterity_mult * BitNodeMultipliers.DexterityLevelMultiplier,
],
["Dexterity Experience", props.player.dexterity_exp_mult],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Dexterity Level",
props.player.dexterity_mult,
props.player.dexterity_mult * BitNodeMultipliers.DexterityLevelMultiplier,
],
["Dexterity Experience", props.player.dexterity_exp_mult],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Agility Level",
props.player.agility_mult,
props.player.agility_mult * BitNodeMultipliers.AgilityLevelMultiplier,
],
["Agility Experience", props.player.agility_exp_mult],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Agility Level",
props.player.agility_mult,
props.player.agility_mult * BitNodeMultipliers.AgilityLevelMultiplier,
],
["Agility Experience", props.player.agility_exp_mult],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Charisma Level",
props.player.charisma_mult,
props.player.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier,
],
["Charisma Experience", props.player.charisma_exp_mult],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Charisma Level",
props.player.charisma_mult,
props.player.charisma_mult * BitNodeMultipliers.CharismaLevelMultiplier,
],
["Charisma Experience", props.player.charisma_exp_mult],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Hacknet Node production",
props.player.hacknet_node_money_mult,
props.player.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney,
],
["Hacknet Node purchase cost", props.player.hacknet_node_purchase_cost_mult],
["Hacknet Node RAM upgrade cost", props.player.hacknet_node_ram_cost_mult],
["Hacknet Node Core purchase cost", props.player.hacknet_node_core_cost_mult],
["Hacknet Node level upgrade cost", props.player.hacknet_node_level_cost_mult],
]}
/>
<br />
<MultiplierTable
rows={[
[
"Hacknet Node production",
props.player.hacknet_node_money_mult,
props.player.hacknet_node_money_mult * BitNodeMultipliers.HacknetNodeMoney,
],
["Hacknet Node purchase cost", props.player.hacknet_node_purchase_cost_mult],
["Hacknet Node RAM upgrade cost", props.player.hacknet_node_ram_cost_mult],
["Hacknet Node Core purchase cost", props.player.hacknet_node_core_cost_mult],
["Hacknet Node level upgrade cost", props.player.hacknet_node_level_cost_mult],
]}
/>
<br />
<MultiplierTable
rows={[
["Company reputation gain", props.player.company_rep_mult],
[
"Faction reputation gain",
props.player.faction_rep_mult,
props.player.faction_rep_mult * BitNodeMultipliers.FactionWorkRepGain,
],
["Salary", props.player.work_money_mult, props.player.work_money_mult * BitNodeMultipliers.CompanyWorkMoney],
]}
/>
<br />
<MultiplierTable
rows={[
["Company reputation gain", props.player.company_rep_mult],
[
"Faction reputation gain",
props.player.faction_rep_mult,
props.player.faction_rep_mult * BitNodeMultipliers.FactionWorkRepGain,
],
[
"Salary",
props.player.work_money_mult,
props.player.work_money_mult * BitNodeMultipliers.CompanyWorkMoney,
],
]}
/>
<br />
<MultiplierTable
rows={[
["Crime success", props.player.crime_success_mult],
["Crime money", props.player.crime_money_mult, props.player.crime_money_mult * BitNodeMultipliers.CrimeMoney],
]}
/>
<br />
<MultiplierTable
rows={[
["Crime success", props.player.crime_success_mult],
[
"Crime money",
props.player.crime_money_mult,
props.player.crime_money_mult * BitNodeMultipliers.CrimeMoney,
],
]}
/>
<br />
<BladeburnerMults />
<br />
<BladeburnerMults />
<br />
<b>Misc.</b>
<br />
<br />
<span>{`Servers owned: ${props.player.purchasedServers.length} / ${getPurchaseServerLimit()}`}</span>
<br />
<Hacknet />
<span>{`Augmentations installed: ${props.player.augmentations.length}`}</span>
<br />
<br />
{StatsTable(timeRows)}
<br />
<CurrentBitNode />
</pre>
<b>Misc.</b>
<br />
<br />
<span>{`Servers owned: ${props.player.purchasedServers.length} / ${getPurchaseServerLimit()}`}</span>
<br />
<Hacknet />
<span>{`Augmentations installed: ${props.player.augmentations.length}`}</span>
<br />
<br />
{StatsTable(timeRows)}
<br />
<CurrentBitNode />
</pre>
</div>
);
}