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numCycleForGrowth() function now accoutns for BitNode growth multiplier. Cleaned up docuemntation
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@@ -1213,19 +1213,19 @@ function initAugmentations() {
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//Illuminati
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var QLink = new Augmentation({
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name:AugmentationNames.QLink, repCost:750e3, moneyCost:10e12,
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name:AugmentationNames.QLink, repCost:750e3, moneyCost:5e12,
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info:"A brain implant that wirelessly connects you to the Illuminati's " +
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"quantum supercomputer, allowing you to access and use its incredible " +
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"computing power.<br><br>" +
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"This augmentation:<br>" +
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"Increases the player's hacking skill by 100%.<br>" +
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"Increases the player's hacking skill by 50%.<br>" +
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"Increases the player's hacking speed by 50%.<br>" +
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"Increases the player's chance of successfully performing a hack by 150%.<br>" +
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"Increases the amount of money the player gains from hacking by 500%.",
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hacking_speed_mult: 1.5,
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hacking_chance_mult: 2.5,
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hacking_money_mult: 6,
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hacking_mult: 2,
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hacking_mult: 1.5,
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});
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QLink.addToFactions(["Illuminati"]);
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if (augmentationExists(AugmentationNames.QLink)) {
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