numCycleForGrowth() function now accoutns for BitNode growth multiplier. Cleaned up docuemntation

This commit is contained in:
danielyxie
2019-03-19 17:53:46 -07:00
parent f7fd3c859f
commit 4bdb34bc7b
6 changed files with 15 additions and 9 deletions
+3 -3
View File
@@ -1213,19 +1213,19 @@ function initAugmentations() {
//Illuminati
var QLink = new Augmentation({
name:AugmentationNames.QLink, repCost:750e3, moneyCost:10e12,
name:AugmentationNames.QLink, repCost:750e3, moneyCost:5e12,
info:"A brain implant that wirelessly connects you to the Illuminati's " +
"quantum supercomputer, allowing you to access and use its incredible " +
"computing power.<br><br>" +
"This augmentation:<br>" +
"Increases the player's hacking skill by 100%.<br>" +
"Increases the player's hacking skill by 50%.<br>" +
"Increases the player's hacking speed by 50%.<br>" +
"Increases the player's chance of successfully performing a hack by 150%.<br>" +
"Increases the amount of money the player gains from hacking by 500%.",
hacking_speed_mult: 1.5,
hacking_chance_mult: 2.5,
hacking_money_mult: 6,
hacking_mult: 2,
hacking_mult: 1.5,
});
QLink.addToFactions(["Illuminati"]);
if (augmentationExists(AugmentationNames.QLink)) {