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made travel cost a constant and prevent travelToCity from traveling if the player doesn't have enough money
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@@ -2484,7 +2484,11 @@ function NetscriptFunctions(workerScript) {
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case Locations.NewTokyo:
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case Locations.Ishima:
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case Locations.Volhaven:
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Player.loseMoney(200000);
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if(Player.money.lt(CONSTANTS.TravelCost)) {
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workerScript.scriptRef.log("ERROR: not enough money to travel with travelToCity().");
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throw makeRuntimeRejectMsg(workerScript, "ERROR: not enough money to travel with travelToCity().");
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}
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Player.loseMoney(CONSTANTS.TravelCost);
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Player.city = cityname;
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Player.gainIntelligenceExp(CONSTANTS.IntelligenceSingFnBaseExpGain);
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if (workerScript.disableLogs.ALL == null && workerScript.disableLogs.travelToCity == null) {
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