made travel cost a constant and prevent travelToCity from traveling if the player doesn't have enough money

This commit is contained in:
Olivier Gagnon
2018-06-03 21:09:12 -04:00
parent 5caa247c89
commit 4b6dbee628
3 changed files with 13 additions and 7 deletions
+6 -6
View File
@@ -1834,32 +1834,32 @@ function initLocationButtons() {
});
travelToAevum.addEventListener("click", function() {
travelBoxCreate(Locations.Aevum, 200000);
travelBoxCreate(Locations.Aevum, CONSTANTS.TravelCost);
return false;
});
travelToChongqing.addEventListener("click", function() {
travelBoxCreate(Locations.Chongqing, 200000);
travelBoxCreate(Locations.Chongqing, CONSTANTS.TravelCost);
return false;
});
travelToSector12.addEventListener("click", function() {
travelBoxCreate(Locations.Sector12, 200000);
travelBoxCreate(Locations.Sector12, CONSTANTS.TravelCost);
return false;
});
travelToNewTokyo.addEventListener("click", function() {
travelBoxCreate(Locations.NewTokyo, 200000);
travelBoxCreate(Locations.NewTokyo, CONSTANTS.TravelCost);
return false;
});
travelToIshima.addEventListener("click", function() {
travelBoxCreate(Locations.Ishima, 200000);
travelBoxCreate(Locations.Ishima, CONSTANTS.TravelCost);
return false;
});
travelToVolhaven.addEventListener("click", function() {
travelBoxCreate(Locations.Volhaven, 200000);
travelBoxCreate(Locations.Volhaven, CONSTANTS.TravelCost);
return false;
});