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made travel cost a constant and prevent travelToCity from traveling if the player doesn't have enough money
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@@ -14,6 +14,8 @@ let CONSTANTS = {
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BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
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BaseCostFor1GBOfRamHacknetNode: 30000,
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TravelCost: 200000,
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BaseCostForHacknetNode: 1000,
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BaseCostForHacknetNodeCore: 500000,
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