Refactor WorkType to an enum

This commit is contained in:
nickofolas
2022-05-04 13:42:48 -05:00
parent cc5e89208e
commit 4a8e99b170
10 changed files with 94 additions and 84 deletions
+8 -7
View File
@@ -25,7 +25,8 @@ import { StatsProgressOverviewCell } from "./StatsProgressBar";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
import { Box, Tooltip } from "@mui/material";
import { CONSTANTS } from "../../Constants";
import { WorkType } from "../../utils/WorkType";
interface IProps {
save: () => void;
@@ -144,8 +145,8 @@ function Work(): React.ReactElement {
let header = <></>;
let innerText = <></>;
switch (player.workType) {
case CONSTANTS.WorkTypeCompanyPartTime:
case CONSTANTS.WorkTypeCompany:
case WorkType.CompanyPartTime:
case WorkType.Company:
details = (
<>
{player.jobs[player.companyName]} at <strong>{player.companyName}</strong>
@@ -162,7 +163,7 @@ function Work(): React.ReactElement {
</>
);
break;
case CONSTANTS.WorkTypeFaction:
case WorkType.Faction:
details = (
<>
{player.factionWorkType} for <strong>{player.currentWorkFactionName}</strong>
@@ -179,12 +180,12 @@ function Work(): React.ReactElement {
</>
);
break;
case CONSTANTS.WorkTypeStudyClass:
case WorkType.StudyClass:
details = <>{player.workType}</>;
header = <>You are {player.className}</>;
innerText = <>{convertTimeMsToTimeElapsedString(player.timeWorked)}</>;
break;
case CONSTANTS.WorkTypeCreateProgram:
case WorkType.CreateProgram:
details = <>Coding {player.createProgramName}</>;
header = <>Creating a program</>;
innerText = (
@@ -194,7 +195,7 @@ function Work(): React.ReactElement {
</>
);
break;
case CONSTANTS.WorkTypeGraftAugmentation:
case WorkType.GraftAugmentation:
details = <>Grafting {player.graftAugmentationName}</>;
header = <>Grafting an Augmentation</>;
innerText = (