mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-17 14:59:16 +02:00
many bugfix
This commit is contained in:
@@ -224,7 +224,9 @@ export class Gang {
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if (AllGangs[otherGang].territory <= 0) return;
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const territoryGain = calculateTerritoryGain(thisGang, otherGang);
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AllGangs[thisGang].territory += territoryGain;
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if (AllGangs[thisGang].territory > 1) AllGangs[thisGang].territory = 1;
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AllGangs[otherGang].territory -= territoryGain;
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if (AllGangs[thisGang].territory < 0) AllGangs[thisGang].territory = 0;
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if (thisGang === gangName) {
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this.clash(true); // Player won
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AllGangs[otherGang].power *= 1 / 1.01;
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@@ -237,7 +239,9 @@ export class Gang {
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if (AllGangs[thisGang].territory <= 0) return;
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const territoryGain = calculateTerritoryGain(otherGang, thisGang);
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AllGangs[thisGang].territory -= territoryGain;
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if (AllGangs[otherGang].territory < 0) AllGangs[otherGang].territory = 0;
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AllGangs[otherGang].territory += territoryGain;
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if (AllGangs[otherGang].territory > 1) AllGangs[otherGang].territory = 1;
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if (thisGang === gangName) {
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this.clash(false); // Player lost
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} else if (otherGang === gangName) {
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@@ -114,6 +114,8 @@ export function NetscriptSingularity(
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if (player.hasGangWith(facname)) {
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const res = [];
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for (const augName in Augmentations) {
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if (augName === AugmentationNames.NeuroFluxGovernor) continue;
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if (augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2) continue;
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const aug = Augmentations[augName];
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if (!aug.isSpecial) {
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res.push(augName);
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@@ -953,7 +955,7 @@ export function NetscriptSingularity(
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// if the player is in a gang and the target faction is any of the gang faction, fail
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if (player.inGang() && AllGangs[name] !== undefined) {
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workerScript.log("workForFaction", () => `Faction '${name}' does not offer work at the moment.`);
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return;
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return false;
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}
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if (!player.factions.includes(name)) {
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162
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
162
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@@ -669,8 +669,13 @@ export interface GangOtherInfoObject {
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* @public
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*/
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export interface GangOtherInfo {
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/** Stock Symbol */
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[key: string]: GangOtherInfoObject[];
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"Slum Snakes": GangOtherInfoObject;
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Tetrads: GangOtherInfoObject;
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"The Syndicate": GangOtherInfoObject;
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"The Dark Army": GangOtherInfoObject;
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"Speakers for the Dead": GangOtherInfoObject;
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NiteSec: GangOtherInfoObject;
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"The Black Hand": GangOtherInfoObject;
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}
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/**
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@@ -1235,12 +1240,11 @@ export interface TIX {
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*/
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export interface Singularity {
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/**
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* Take university class.
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* SF4.1 - Take university class.
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*
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* @remarks
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* RAM cost: 2 GB
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*
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* Singularity - Level 1
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*
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* This function will automatically set you to start taking a course at a university.
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* If you are already in the middle of some “working” action (such as working at a
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@@ -1257,12 +1261,11 @@ export interface Singularity {
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universityCourse(universityName: string, courseName: string): boolean;
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/**
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* Workout at the gym.
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* SF4.1 - Workout at the gym.
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*
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* @remarks
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* RAM cost: 2 GB
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*
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* Singularity - Level 1
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* This function will automatically set you to start working out at a gym to train
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* a particular stat. If you are already in the middle of some “working” action
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@@ -1279,11 +1282,10 @@ export interface Singularity {
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gymWorkout(gymName: string, stat: string): boolean;
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/**
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* Travel to another city.
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* SF4.1 - Travel to another city.
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* @remarks
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* RAM cost: 2 GB
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*
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* Singularity - Level 1
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*
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* This function allows the player to travel to any city. The cost for using this
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* function is the same as the cost for traveling through the Travel Agency.
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@@ -1294,11 +1296,10 @@ export interface Singularity {
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travelToCity(city: string): boolean;
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/**
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* Purchase the TOR router.
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* SF4.1 - Purchase the TOR router.
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* @remarks
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* RAM cost: 2 GB
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*
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* Singularity - Level 1
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*
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* This function allows you to automatically purchase a TOR router. The cost for
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* purchasing a TOR router using this function is the same as if you were to
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@@ -1309,11 +1310,10 @@ export interface Singularity {
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purchaseTor(): boolean;
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/**
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* Purchase a program from the dark web.
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* SF4.1 - Purchase a program from the dark web.
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* @remarks
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* RAM cost: 2 GB
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*
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* Singularity - Level 1
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*
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* This function allows you to automatically purchase programs. You MUST have a
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* TOR router in order to use this function. The cost of purchasing programs
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@@ -1330,11 +1330,10 @@ export interface Singularity {
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purchaseProgram(programName: string): boolean;
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/**
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* Check if the player is busy.
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* SF4.1 - Check if the player is busy.
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* @remarks
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* RAM cost: 0.5 GB
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*
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* Singularity - Level 1
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*
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* Returns a boolean indicating whether or not the player is currently performing an
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* ‘action’. These actions include working for a company/faction, studying at a univeristy,
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@@ -1345,11 +1344,10 @@ export interface Singularity {
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isBusy(): boolean;
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/**
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* Stop the current action.
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* SF4.1 - Stop the current action.
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* @remarks
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* RAM cost: 1 GB
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*
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* Singularity - Level 1
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*
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* This function is used to end whatever ‘action’ the player is currently performing.
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* The player will receive whatever money/experience/etc. he has earned from that action.
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@@ -1369,11 +1367,10 @@ export interface Singularity {
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stopAction(): boolean;
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/**
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* Upgrade home computer RAM.
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* SF4.2 - Upgrade home computer RAM.
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* @remarks
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* RAM cost: 3 GB
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*
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* Singularity - Level 2
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*
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* This function will upgrade amount of RAM on the player’s home computer. The cost is
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* the same as if you were to do it manually.
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@@ -1385,11 +1382,10 @@ export interface Singularity {
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upgradeHomeRam(): boolean;
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/**
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* Upgrade home computer cores.
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* SF4.2 - Upgrade home computer cores.
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* @remarks
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* RAM cost: 3 GB
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*
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* Singularity - Level 2
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*
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* This function will upgrade amount of cores on the player’s home computer. The cost is
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* the same as if you were to do it manually.
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@@ -1401,11 +1397,10 @@ export interface Singularity {
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upgradeHomeCores(): boolean;
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/**
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* Get the price of upgrading home RAM.
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* SF4.2 - Get the price of upgrading home RAM.
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* @remarks
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* RAM cost: 1.5 GB
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*
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* Singularity - Level 2
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*
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* Returns the cost of upgrading the player’s home computer RAM.
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*
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@@ -1414,11 +1409,10 @@ export interface Singularity {
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getUpgradeHomeRamCost(): number;
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/**
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* Get the price of upgrading home cores.
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* SF4.2 - Get the price of upgrading home cores.
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* @remarks
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* RAM cost: 1.5 GB
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*
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* Singularity - Level 2
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*
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* Returns the cost of upgrading the player’s home computer cores.
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*
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@@ -1427,11 +1421,10 @@ export interface Singularity {
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getUpgradeHomeCoresCost(): number;
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/**
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* Work for a company.
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* SF4.2 - Work for a company.
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* @remarks
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* RAM cost: 3 GB
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*
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* Singularity - Level 2
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*
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* This function will automatically set you to start working at the company
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* at which you are employed. If you are already in the middle of some “working”
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@@ -1458,11 +1451,10 @@ export interface Singularity {
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workForCompany(companyName?: string): boolean;
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/**
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* Apply for a job at a company.
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* SF4.2 - Apply for a job at a company.
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* @remarks
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* RAM cost: 3 GB
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*
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* Singularity - Level 2
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*
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* This function will automatically try to apply to the specified company
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* for a position in the specified field. This function can also be used to
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@@ -1480,11 +1472,10 @@ export interface Singularity {
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applyToCompany(companyName: string, field: string): boolean;
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/**
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* Get company reputation.
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* SF4.2 - Get company reputation.
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* @remarks
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* RAM cost: 1 GB
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*
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* Singularity - Level 2
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*
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* This function will return the amount of reputation you have at the specified company.
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* If the company passed in as an argument is invalid, -1 will be returned.
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@@ -1495,11 +1486,10 @@ export interface Singularity {
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getCompanyRep(companyName: string): number;
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/**
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* Get company favor.
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* SF4.2 - Get company favor.
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* @remarks
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* RAM cost: 1 GB
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*
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* Singularity - Level 2
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*
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* This function will return the amount of favor you have at the specified company.
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* If the company passed in as an argument is invalid, -1 will be returned.
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@@ -1510,11 +1500,10 @@ export interface Singularity {
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getCompanyFavor(companyName: string): number;
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/**
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* Get company favor gain.
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* SF4.2 - Get company favor gain.
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* @remarks
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* RAM cost: 0.75 GB
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*
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* Singularity - Level 2
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*
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* This function will return the amount of favor you will gain for the specified
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* company when you reset by installing Augmentations.
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@@ -1525,11 +1514,10 @@ export interface Singularity {
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getCompanyFavorGain(companyName: string): number;
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/**
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* List all current faction invitations.
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* SF4.2 - List all current faction invitations.
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* @remarks
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* RAM cost: 3 GB
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*
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* Singularity - Level 2
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*
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* Returns an array with the name of all Factions you currently have oustanding invitations from.
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*
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@@ -1538,11 +1526,10 @@ export interface Singularity {
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checkFactionInvitations(): string[];
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/**
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* Join a faction.
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* SF4.2 - Join a faction.
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* @remarks
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* RAM cost: 3 GB
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*
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* Singularity - Level 2
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*
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* This function will automatically accept an invitation from a faction and join it.
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*
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@@ -1552,11 +1539,10 @@ export interface Singularity {
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joinFaction(faction: string): boolean;
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/**
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* Work for a faction.
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* SF4.2 - Work for a faction.
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* @remarks
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* RAM cost: 3 GB
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*
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* Singularity - Level 2
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*
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* This function will automatically set you to start working for the specified faction.
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* Obviously, you must be a member of the faction or else this function will fail. If
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@@ -1584,11 +1570,10 @@ export interface Singularity {
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workForFaction(faction: string, workType: string): boolean;
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/**
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* Get faction reputation.
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* SF4.2 - Get faction reputation.
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* @remarks
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* RAM cost: 1 GB
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*
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* Singularity - Level 2
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*
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* This function returns the amount of reputation you have for the specified faction.
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*
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@@ -1598,11 +1583,10 @@ export interface Singularity {
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getFactionRep(faction: string): number;
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/**
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* Get faction favor.
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* SF4.2 - Get faction favor.
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* @remarks
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* RAM cost: 1 GB
|
||||
*
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||||
* Singularity - Level 2
|
||||
*
|
||||
* This function returns the amount of favor you have for the specified faction.
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*
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@@ -1612,11 +1596,10 @@ export interface Singularity {
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getFactionFavor(faction: string): number;
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||||
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||||
/**
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* Get faction favor gain.
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||||
* SF4.2 - Get faction favor gain.
|
||||
* @remarks
|
||||
* RAM cost: 0.75 GB
|
||||
*
|
||||
* Singularity - Level 2
|
||||
*
|
||||
* This function returns the amount of favor you will gain for the specified
|
||||
* faction when you reset by installing Augmentations.
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@@ -1627,11 +1610,10 @@ export interface Singularity {
|
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getFactionFavorGain(faction: string): number;
|
||||
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/**
|
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* Donate to a faction.
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||||
* SF4.3 - Donate to a faction.
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* Attempts to donate money to the specified faction in exchange for reputation.
|
||||
* Returns true if you successfully donate the money, and false otherwise.
|
||||
@@ -1643,11 +1625,10 @@ export interface Singularity {
|
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donateToFaction(faction: string, amount: number): boolean;
|
||||
|
||||
/**
|
||||
* Create a program.
|
||||
* SF4.3 - Create a program.
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* This function will automatically set you to start working on creating the
|
||||
* specified program. If you are already in the middle of some “working” action
|
||||
@@ -1678,11 +1659,10 @@ export interface Singularity {
|
||||
createProgram(program: string): boolean;
|
||||
|
||||
/**
|
||||
* Commit a crime.
|
||||
* SF4.3 - Commit a crime.
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* This function is used to automatically attempt to commit crimes.
|
||||
* If you are already in the middle of some ‘working’ action (such
|
||||
@@ -1706,11 +1686,10 @@ export interface Singularity {
|
||||
commitCrime(crime: string): number;
|
||||
|
||||
/**
|
||||
* Get chance to successfully commit a crime.
|
||||
* SF4.3 - Get chance to successfully commit a crime.
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* This function returns your chance of success at commiting the specified crime.
|
||||
*
|
||||
@@ -1720,11 +1699,10 @@ export interface Singularity {
|
||||
getCrimeChance(crime: string): number;
|
||||
|
||||
/**
|
||||
* Get stats related to a crime.
|
||||
* SF4.3 - Get stats related to a crime.
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* Returns the stats of the crime.
|
||||
*
|
||||
@@ -1734,11 +1712,10 @@ export interface Singularity {
|
||||
getCrimeStats(crime: string): CrimeStats;
|
||||
|
||||
/**
|
||||
* Get a list of owned augmentation.
|
||||
* SF4.3 - Get a list of owned augmentation.
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* This function returns an array containing the names (as strings) of all Augmentations you have.
|
||||
*
|
||||
@@ -1748,11 +1725,10 @@ export interface Singularity {
|
||||
getOwnedAugmentations(purchased?: boolean): string[];
|
||||
|
||||
/**
|
||||
* Get a list of augmentation available from a faction.
|
||||
* SF4.3 - Get a list of augmentation available from a faction.
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* Returns an array containing the names (as strings) of all Augmentations
|
||||
* that are available from the specified faction.
|
||||
@@ -1763,11 +1739,10 @@ export interface Singularity {
|
||||
getAugmentationsFromFaction(faction: string): string[];
|
||||
|
||||
/**
|
||||
* Get the pre-requisite of an augmentation.
|
||||
* SF4.3 - Get the pre-requisite of an augmentation.
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* This function returns an array with the names of the prerequisite Augmentation(s) for the specified Augmentation.
|
||||
* If there are no prerequisites, a blank array is returned.
|
||||
@@ -1778,12 +1753,11 @@ export interface Singularity {
|
||||
getAugmentationPrereq(augName: string): string[];
|
||||
|
||||
/**
|
||||
* @deprecated
|
||||
* Get the price and reputation of an augmentation.
|
||||
* SF4.3 - Get the price and reputation of an augmentation.
|
||||
* @deprecated use getAugmentationPrice getAugmentationRepCost
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* This function returns an array with two elements that gives the cost for
|
||||
* the specified Augmentation. The first element in the returned array is the
|
||||
@@ -1799,11 +1773,10 @@ export interface Singularity {
|
||||
getAugmentationCost(augName: string): [number, number];
|
||||
|
||||
/**
|
||||
* Get price of an augmentation.
|
||||
* SF4.3 - Get price of an augmentation.
|
||||
* @remarks
|
||||
* RAM cost: 2.5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* @param augName - Name of Augmentation.
|
||||
* @returns Price of the augmentation.
|
||||
@@ -1811,11 +1784,10 @@ export interface Singularity {
|
||||
getAugmentationPrice(augName: string): number;
|
||||
|
||||
/**
|
||||
* Get reputation requirement of an augmentation.
|
||||
* SF4.3 - Get reputation requirement of an augmentation.
|
||||
* @remarks
|
||||
* RAM cost: 2.5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* @param augName - Name of Augmentation.
|
||||
* @returns Reputation requirement of the augmentation.
|
||||
@@ -1823,11 +1795,10 @@ export interface Singularity {
|
||||
getAugmentationRepReq(augName: string): number;
|
||||
|
||||
/**
|
||||
* Purchase an augmentation
|
||||
* SF4.3 - Purchase an augmentation
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* This function will try to purchase the specified Augmentation through the given Faction.
|
||||
*
|
||||
@@ -1840,11 +1811,10 @@ export interface Singularity {
|
||||
purchaseAugmentation(faction: string, augmentation: string): boolean;
|
||||
|
||||
/**
|
||||
* Get the stats of an augmentation.
|
||||
* SF4.3 - Get the stats of an augmentation.
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* This function returns augmentation stats.
|
||||
*
|
||||
@@ -1854,11 +1824,10 @@ export interface Singularity {
|
||||
getAugmentationStats(name: string): AugmentationStats;
|
||||
|
||||
/**
|
||||
* Install your purchased augmentations.
|
||||
* SF4.3 - Install your purchased augmentations.
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* This function will automatically install your Augmentations, resetting the game as usual.
|
||||
*
|
||||
@@ -1867,13 +1836,12 @@ export interface Singularity {
|
||||
installAugmentations(cbScript?: string): void;
|
||||
|
||||
/**
|
||||
* @deprecated
|
||||
* Returns an object with the Player’s stats.
|
||||
* SF4.1 - Returns an object with the Player’s stats.
|
||||
* @deprecated use getPlayer
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 0.5 GB
|
||||
*
|
||||
* Singularity - Level 1
|
||||
*
|
||||
* @example
|
||||
* ```ts
|
||||
@@ -1885,35 +1853,32 @@ export interface Singularity {
|
||||
getStats(): PlayerSkills;
|
||||
|
||||
/**
|
||||
* @deprecated
|
||||
* Returns an object with various information about your character.
|
||||
* SF4.1 - Returns an object with various information about your character.
|
||||
* @deprecated use getPlayer
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 0.5 GB
|
||||
*
|
||||
* Singularity - Level 1
|
||||
*
|
||||
* @returns Object with various information about your character.
|
||||
*/
|
||||
getCharacterInformation(): CharacterInfo;
|
||||
|
||||
/**
|
||||
* Hospitalize the player.
|
||||
* SF4.1 - Hospitalize the player.
|
||||
* @remarks
|
||||
* RAM cost: 0.25 GB
|
||||
*
|
||||
* Singularity - Level 1
|
||||
*
|
||||
* @returns The cost of the hospitalization.
|
||||
*/
|
||||
hospitalize(): number;
|
||||
|
||||
/**
|
||||
* Soft reset the game.
|
||||
* SF4.3 - Soft reset the game.
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* This function will perform a reset even if you don’t have any augmentation installed.
|
||||
*
|
||||
@@ -1922,11 +1887,10 @@ export interface Singularity {
|
||||
softReset(cbScript: string): void;
|
||||
|
||||
/**
|
||||
* Go to a location.
|
||||
* SF4.3 - Go to a location.
|
||||
* @remarks
|
||||
* RAM cost: 5 GB
|
||||
*
|
||||
* Singularity - Level 3
|
||||
*
|
||||
* Move the player to a specific location.
|
||||
*
|
||||
@@ -1936,22 +1900,20 @@ export interface Singularity {
|
||||
goToLocation(locationName: string): boolean;
|
||||
|
||||
/**
|
||||
* Get the current server.
|
||||
* SF4.1 - Get the current server.
|
||||
* @remarks
|
||||
* RAM cost: 2 GB
|
||||
*
|
||||
* Singularity - Level 1
|
||||
*
|
||||
* @returns Name of the current server.
|
||||
*/
|
||||
getCurrentServer(): string;
|
||||
|
||||
/**
|
||||
* Connect to a server.
|
||||
* SF4.1 - Connect to a server.
|
||||
* @remarks
|
||||
* RAM cost: 2 GB
|
||||
*
|
||||
* Singularity - Level 1
|
||||
*
|
||||
* Run the connect HOSTNAME command in the terminal. Can only connect to neighbors.
|
||||
*
|
||||
@@ -1960,44 +1922,40 @@ export interface Singularity {
|
||||
connect(hostname: string): boolean;
|
||||
|
||||
/**
|
||||
* Run the hack command in the terminal.
|
||||
* SF4.1 - Run the hack command in the terminal.
|
||||
* @remarks
|
||||
* RAM cost: 2 GB
|
||||
*
|
||||
* Singularity - Level 1
|
||||
*
|
||||
* @returns Amount of money stolen by manual hacking.
|
||||
*/
|
||||
manualHack(): Promise<number>;
|
||||
|
||||
/**
|
||||
* Run the backdoor command in the terminal.
|
||||
* SF4.1 - Run the backdoor command in the terminal.
|
||||
* @remarks
|
||||
* RAM cost: 2 GB
|
||||
*
|
||||
* Singularity - Level 1
|
||||
*
|
||||
* @returns True if the installation was successful.
|
||||
*/
|
||||
installBackdoor(): Promise<void>;
|
||||
|
||||
/**
|
||||
* Check if the player is focused.
|
||||
* SF4.2 - Check if the player is focused.
|
||||
* @remarks
|
||||
* RAM cost: 0.1 GB
|
||||
*
|
||||
* Singularity - Level 2
|
||||
*
|
||||
* @returns True if the player is focused.
|
||||
*/
|
||||
isFocused(): void;
|
||||
|
||||
/**
|
||||
* Set the players focus.
|
||||
* SF4.2 - Set the players focus.
|
||||
* @remarks
|
||||
* RAM cost: 0.1 GB
|
||||
*
|
||||
* Singularity - Level 2
|
||||
*/
|
||||
setFocus(focus: boolean): void;
|
||||
}
|
||||
@@ -4273,8 +4231,7 @@ export interface NS extends Singularity {
|
||||
getServerMinSecurityLevel(host: string): number;
|
||||
|
||||
/**
|
||||
* @deprecated
|
||||
* DEPRECATED
|
||||
* @deprecated useless
|
||||
* @remarks
|
||||
* RAM cost: 0.1 GB
|
||||
* Returns the base security level of the target server. This is the security
|
||||
@@ -4291,8 +4248,7 @@ export interface NS extends Singularity {
|
||||
getServerBaseSecurityLevel(host: string): number;
|
||||
|
||||
/**
|
||||
* @deprecated
|
||||
* DEPRECATED
|
||||
* @deprecated use getServerMaxRam / getServerUsedRam
|
||||
* @remarks
|
||||
* RAM cost: 0.1 GB
|
||||
*
|
||||
|
||||
@@ -110,6 +110,7 @@ function LogWindow(props: IProps): React.ReactElement {
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
updateLayer();
|
||||
const id = setInterval(rerender, 1000);
|
||||
return () => clearInterval(id);
|
||||
}, []);
|
||||
|
||||
Reference in New Issue
Block a user