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IPVGO: Balance and improvements for offline bonus time cycles (#1356)
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@@ -31,7 +31,7 @@ describe("Go AI tests", () => {
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it("prioritizes eye creation moves for Illuminati", async () => {
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const board = ["...O...", "OOOO...", ".......", ".......", ".......", ".......", "......."];
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const boardState = boardStateFromSimpleBoard(board, GoOpponent.Daedalus);
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const move = await getMove(boardState, GoColor.white, GoOpponent.Daedalus, 0);
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const move = await getMove(boardState, GoColor.white, GoOpponent.Daedalus, false, 0);
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expect([move.x, move.y]).toEqual([0, 1]);
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});
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