SETTINGS: add tailRenderInterval (#1107)

currently tails are on a static rerender time of 1000ms
there are ways to force a rerender with ns.moveTail / ns.resizeTail
but i dont know why this shouldnt be a setting set by the player

currently its static set on creation of the tail window but that could be expanded to allow setting it per script
and maybe through a ns function
This commit is contained in:
Caldwell
2024-02-19 20:19:03 +01:00
committed by GitHub
parent e6755afcb3
commit 47cf5c1610
15 changed files with 43 additions and 34 deletions

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@@ -159,7 +159,6 @@
| [GoOpponent](./bitburner.goopponent.md) | |
| [NSEnums](./bitburner.nsenums.md) | |
| [PlayerRequirement](./bitburner.playerrequirement.md) | Structured interface to requirements for joining a faction or company. For fields with numerical value &gt; 0, the player must have at least this value. For fields with numerical value &lt;<!-- -->= 0, the player must have at most this value. For "not", the sub-condition must be failed instead of passed. For "someCondition", at least one sub-condition must be passed. |
| [PortData](./bitburner.portdata.md) | |
| [ReactNode](./bitburner.reactnode.md) | <p>A stand-in for the real React.ReactNode. A [ReactElement](./bitburner.reactelement.md) is rendered dynamically with React. number and string are displayed directly. boolean, null, and undefined are ignored and not rendered. An array of ReactNodes will display all members of that array sequentially.</p><p>Use React.createElement to make the ReactElement type, see [creating an element without jsx](https://react.dev/reference/react/createElement#creating-an-element-without-jsx) from the official React documentation.</p> |
| [ScriptArg](./bitburner.scriptarg.md) | |
| [SleeveBladeburnerTask](./bitburner.sleevebladeburnertask.md) | |