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SETTINGS: add tailRenderInterval (#1107)
currently tails are on a static rerender time of 1000ms there are ways to force a rerender with ns.moveTail / ns.resizeTail but i dont know why this shouldnt be a setting set by the player currently its static set on creation of the tail window but that could be expanded to allow setting it per script and maybe through a ns function
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@@ -159,7 +159,6 @@
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| [GoOpponent](./bitburner.goopponent.md) | |
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| [NSEnums](./bitburner.nsenums.md) | |
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| [PlayerRequirement](./bitburner.playerrequirement.md) | Structured interface to requirements for joining a faction or company. For fields with numerical value > 0, the player must have at least this value. For fields with numerical value <<!-- -->= 0, the player must have at most this value. For "not", the sub-condition must be failed instead of passed. For "someCondition", at least one sub-condition must be passed. |
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| [PortData](./bitburner.portdata.md) | |
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| [ReactNode](./bitburner.reactnode.md) | <p>A stand-in for the real React.ReactNode. A [ReactElement](./bitburner.reactelement.md) is rendered dynamically with React. number and string are displayed directly. boolean, null, and undefined are ignored and not rendered. An array of ReactNodes will display all members of that array sequentially.</p><p>Use React.createElement to make the ReactElement type, see [creating an element without jsx](https://react.dev/reference/react/createElement#creating-an-element-without-jsx) from the official React documentation.</p> |
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| [ScriptArg](./bitburner.scriptarg.md) | |
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| [SleeveBladeburnerTask](./bitburner.sleevebladeburnertask.md) | |
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