mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-06 07:37:56 +02:00
Refactored Server/Script/Files code to TypeScript
This commit is contained in:
+35
-14
@@ -1,40 +1,61 @@
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import { ipExists } from "../../utils/IPAddress";
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import { Server } from "./Server";
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import { SpecialServerIps } from "./SpecialServerIps";
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import { serverMetadata } from "./data/servers";
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import { IMap } from "../types";
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import { createRandomIp,
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ipExists } from "../../utils/IPAddress";
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import { getRandomInt } from "../../utils/helpers/getRandomInt";
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import { Reviver } from "../../utils/JSONReviver";
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// Map of all Servers that exist in the game
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// Key (string) = IP
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// Value = Server object
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let AllServers = {};
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export let AllServers: IMap<Server> = {};
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// Saftely add a Server to the AllServers map
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export function AddToAllServers(server) {
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export function AddToAllServers(server: Server): void {
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var serverIp = server.ip;
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if (ipExists(serverIp)) {
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console.log("IP of server that's being added: " + serverIp);
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console.log("Hostname of the server thats being added: " + server.hostname);
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console.log("The server that already has this IP is: " + AllServers[serverIp].hostname);
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throw new Error("Error: Trying to add a server with an existing IP");
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return;
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}
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AllServers[serverIp] = server;
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}
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export function initForeignServers() {
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interface IServerParams {
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hackDifficulty?: number;
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hostname: string;
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ip: string;
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maxRam?: number;
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moneyAvailable?: number;
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numOpenPortsRequired: number;
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organizationName: string;
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requiredHackingSkill?: number;
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serverGrowth?: number;
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[key: string]: any;
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}
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export function initForeignServers(homeComputer: Server) {
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/* Create a randomized network for all the foreign servers */
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//Groupings for creating a randomized network
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const networkLayers = [];
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const networkLayers: Server[][] = [];
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for (let i = 0; i < 15; i++) {
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networkLayers.push([]);
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}
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// Essentially any property that is of type 'number | IMinMaxRange'
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const propertiesToPatternMatch = [
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const propertiesToPatternMatch: string[] = [
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"hackDifficulty",
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"moneyAvailable",
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"requiredHackingSkill",
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"serverGrowth"
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];
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const toNumber = (value) => {
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const toNumber = (value: any) => {
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switch (typeof value) {
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case 'number':
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return value;
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@@ -46,7 +67,7 @@ export function initForeignServers() {
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}
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for (const metadata of serverMetadata) {
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const serverParams = {
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const serverParams: IServerParams = {
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hostname: metadata.hostname,
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ip: createRandomIp(),
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numOpenPortsRequired: metadata.numOpenPortsRequired,
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@@ -79,21 +100,21 @@ export function initForeignServers() {
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}
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/* Create a randomized network for all the foreign servers */
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const linkComputers = (server1, server2) => {
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const linkComputers = (server1: Server, server2: Server) => {
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server1.serversOnNetwork.push(server2.ip);
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server2.serversOnNetwork.push(server1.ip);
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};
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const getRandomArrayItem = (arr) => arr[Math.floor(Math.random() * arr.length)];
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const getRandomArrayItem = (arr: any[]) => arr[Math.floor(Math.random() * arr.length)];
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const linkNetworkLayers = (network1, selectServer) => {
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const linkNetworkLayers = (network1: Server[], selectServer: () => Server) => {
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for (const server of network1) {
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linkComputers(server, selectServer());
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}
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};
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// Connect the first tier of servers to the player's home computer
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linkNetworkLayers(networkLayers[0], () => Player.getHomeComputer());
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linkNetworkLayers(networkLayers[0], () => homeComputer);
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for (let i = 1; i < networkLayers.length; i++) {
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linkNetworkLayers(networkLayers[i], () => getRandomArrayItem(networkLayers[i - 1]));
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}
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@@ -106,6 +127,6 @@ export function prestigeAllServers() {
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AllServers = {};
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}
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export function loadAllServers(saveString) {
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export function loadAllServers(saveString: string) {
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AllServers = JSON.parse(saveString, Reviver);
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}
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+36
-36
@@ -1,9 +1,14 @@
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// Class representing a single generic Server
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// TODO This import is a circular import. Try to fix it in the future
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import { GetServerByHostname } from "./ServerHelpers";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { CodingContract } from "../CodingContracts";
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import { Message } from "../Message/Message";
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import { RunningScript } from "../Script/RunningScript";
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import { Script } from "../Script/Script";
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import { isScriptFilename } from "../Script/ScriptHelpersTS";
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import { TextFile } from "../TextFile";
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import { createRandomIp } from "../../utils/IPAddress";
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@@ -27,6 +32,11 @@ interface IConstructorParams {
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}
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export class Server {
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// Initializes a Server Object from a JSON save state
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static fromJSON(value: any): Server {
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return Generic_fromJSON(Server, value.data);
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}
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// Initial server security level
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// (i.e. security level when the server was created)
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baseDifficulty: number = 1;
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@@ -172,49 +182,43 @@ export class Server {
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this.maxRam = ram;
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}
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//The serverOnNetwork array holds the IP of all the servers. This function
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//returns the actual Server objects
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Server.prototype.getServerOnNetwork = function(i) {
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if (i > this.serversOnNetwork.length) {
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console.log("Tried to get server on network that was out of range");
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return;
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}
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return AllServers[this.serversOnNetwork[i]];
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}
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//Given the name of the script, returns the corresponding
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//script object on the server (if it exists)
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Server.prototype.getScript = function(scriptName) {
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for (var i = 0; i < this.scripts.length; i++) {
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if (this.scripts[i].filename == scriptName) {
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// Given the name of the script, returns the corresponding
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// script object on the server (if it exists)
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getScript(scriptName: string): Script | null {
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for (let i = 0; i < this.scripts.length; i++) {
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if (this.scripts[i].filename === scriptName) {
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return this.scripts[i];
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}
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}
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return null;
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}
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Server.prototype.capDifficulty = function() {
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// Ensures that the server's difficulty (server security) doesn't get too high
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capDifficulty(): void {
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if (this.hackDifficulty < this.minDifficulty) {this.hackDifficulty = this.minDifficulty;}
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if (this.hackDifficulty < 1) {this.hackDifficulty = 1;}
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//Place some arbitrarily limit that realistically should never happen unless someone is
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//screwing around with the game
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// Place some arbitrarily limit that realistically should never happen unless someone is
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// screwing around with the game
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if (this.hackDifficulty > 1000000) {this.hackDifficulty = 1000000;}
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}
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//Strengthens a server's security level (difficulty) by the specified amount
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Server.prototype.fortify = function(amt) {
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// Strengthens a server's security level (difficulty) by the specified amount
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fortify(amt: number): void {
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this.hackDifficulty += amt;
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this.capDifficulty();
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}
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Server.prototype.weaken = function(amt) {
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// Lowers the server's security level (difficulty) by the specified amount)
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weaken(amt: number): void {
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this.hackDifficulty -= (amt * BitNodeMultipliers.ServerWeakenRate);
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this.capDifficulty();
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}
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// Write to a script file
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// Overwrites existing files. Creates new files if the script does not eixst
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Server.prototype.writeToScriptFile = function(fn, code) {
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writeToScriptFile(fn: string, code: string) {
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var ret = {success: false, overwritten: false};
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if (!isScriptFilename(fn)) { return ret; }
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@@ -232,7 +236,7 @@ export class Server {
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}
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//Otherwise, create a new script
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var newScript = new Script();
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const newScript = new Script();
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newScript.filename = fn;
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newScript.code = code;
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newScript.updateRamUsage();
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@@ -244,8 +248,8 @@ export class Server {
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// Write to a text file
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// Overwrites existing files. Creates new files if the text file does not exist
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Server.prototype.writeToTextFile = function(fn, txt) {
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var ret = {success: false, overwritten: false};
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writeToTextFile(fn: string, txt: string) {
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var ret = { success: false, overwritten: false };
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if (!fn.endsWith("txt")) { return ret; }
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//Check if the text file already exists, and overwrite if it does
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@@ -265,11 +269,11 @@ export class Server {
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return ret;
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}
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Server.prototype.addContract = function(contract) {
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addContract(contract: CodingContract) {
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this.contracts.push(contract);
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}
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Server.prototype.removeContract = function(contract) {
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removeContract(contract: CodingContract) {
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if (contract instanceof CodingContract) {
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this.contracts = this.contracts.filter((c) => {
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return c.fn !== contract.fn;
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@@ -281,7 +285,7 @@ export class Server {
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}
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}
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Server.prototype.getContract = function(contractName) {
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getContract(contractName: string) {
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for (const contract of this.contracts) {
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if (contract.fn === contractName) {
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return contract;
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@@ -289,15 +293,11 @@ export class Server {
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}
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return null;
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}
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}
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//Functions for loading and saving a Server
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Server.prototype.toJSON = function() {
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return Generic_toJSON("Server", this);
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}
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Server.fromJSON = function(value) {
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return Generic_fromJSON(Server, value.data);
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// Serialize the current object to a JSON save state
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toJSON(): any {
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return Generic_toJSON("Server", this);
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}
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}
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Reviver.constructors.Server = Server;
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@@ -1,23 +1,16 @@
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import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
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import { CodingContract,
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ContractTypes } from "./CodingContracts";
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import { CONSTANTS } from "./Constants";
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import { Script,
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isScriptFilename } from "./Script";
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import { Player } from "./Player";
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import { Programs } from "./Programs/Programs";
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import { SpecialServerIps } from "./SpecialServerIps";
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import { TextFile } from "./TextFile";
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import { getRandomInt } from "../utils/helpers/getRandomInt";
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import { serverMetadata } from "./data/servers";
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import { Reviver,
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Generic_toJSON,
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Generic_fromJSON} from "../utils/JSONReviver";
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import {isValidIPAddress} from "../utils/helpers/isValidIPAddress";
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import { AllServers } from "./AllServers";
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import { Server } from "./Server";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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import { CONSTANTS } from "../Constants";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Programs } from "../Programs/Programs";
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import {isValidIPAddress} from "../../utils/helpers/isValidIPAddress";
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// Returns the number of cycles needed to grow the specified server by the
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// specified amount. 'growth' parameter is in decimal form, not percentage
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export function numCycleForGrowth(server, growth) {
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export function numCycleForGrowth(server: Server, growth: number, p: IPlayer) {
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let ajdGrowthRate = 1 + (CONSTANTS.ServerBaseGrowthRate - 1) / server.hackDifficulty;
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if(ajdGrowthRate > CONSTANTS.ServerMaxGrowthRate) {
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ajdGrowthRate = CONSTANTS.ServerMaxGrowthRate;
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@@ -25,12 +18,12 @@ export function numCycleForGrowth(server, growth) {
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const serverGrowthPercentage = server.serverGrowth / 100;
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const cycles = Math.log(growth)/(Math.log(ajdGrowthRate)*Player.hacking_grow_mult*serverGrowthPercentage);
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const cycles = Math.log(growth)/(Math.log(ajdGrowthRate) * p.hacking_grow_mult * serverGrowthPercentage);
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return cycles;
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}
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//Applied server growth for a single server. Returns the percentage growth
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export function processSingleServerGrowth(server, numCycles) {
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export function processSingleServerGrowth(server: Server, numCycles: number, p: IPlayer) {
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//Server growth processed once every 450 game cycles
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const numServerGrowthCycles = Math.max(Math.floor(numCycles / 450), 0);
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@@ -44,7 +37,7 @@ export function processSingleServerGrowth(server, numCycles) {
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const numServerGrowthCyclesAdjusted = numServerGrowthCycles * serverGrowthPercentage * BitNodeMultipliers.ServerGrowthRate;
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//Apply serverGrowth for the calculated number of growth cycles
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var serverGrowth = Math.pow(adjGrowthRate, numServerGrowthCyclesAdjusted * Player.hacking_grow_mult);
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let serverGrowth = Math.pow(adjGrowthRate, numServerGrowthCyclesAdjusted * p.hacking_grow_mult);
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if (serverGrowth < 1) {
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console.log("WARN: serverGrowth calculated to be less than 1");
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serverGrowth = 1;
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@@ -66,14 +59,14 @@ export function processSingleServerGrowth(server, numCycles) {
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// if there was any growth at all, increase security
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if (oldMoneyAvailable !== server.moneyAvailable) {
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//Growing increases server security twice as much as hacking
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let usedCycles = numCycleForGrowth(server, server.moneyAvailable / oldMoneyAvailable);
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let usedCycles = numCycleForGrowth(server, server.moneyAvailable / oldMoneyAvailable, p);
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usedCycles = Math.max(0, usedCycles);
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server.fortify(2 * CONSTANTS.ServerFortifyAmount * Math.ceil(usedCycles));
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}
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return server.moneyAvailable / oldMoneyAvailable;
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}
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export function prestigeHomeComputer(homeComp) {
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export function prestigeHomeComputer(homeComp: Server) {
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const hasBitflume = homeComp.programs.includes(Programs.BitFlume.name);
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homeComp.programs.length = 0; //Remove programs
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@@ -93,17 +86,9 @@ export function prestigeHomeComputer(homeComp) {
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homeComp.messages.push("hackers-starting-handbook.lit");
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}
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function SizeOfAllServers() {
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var size = 0, key;
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for (key in AllServers) {
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if (AllServers.hasOwnProperty(key)) size++;
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}
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return size;
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}
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//Returns server object with corresponding hostname
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// Relatively slow, would rather not use this a lot
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export function GetServerByHostname(hostname) {
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export function GetServerByHostname(hostname: string): Server | null {
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for (var ip in AllServers) {
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if (AllServers.hasOwnProperty(ip)) {
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if (AllServers[ip].hostname == hostname) {
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@@ -111,16 +96,30 @@ export function GetServerByHostname(hostname) {
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}
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}
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}
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return null;
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}
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//Get server by IP or hostname. Returns null if invalid
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export function getServer(s) {
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export function getServer(s: string): Server | null {
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if (!isValidIPAddress(s)) {
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return GetServerByHostname(s);
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}
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if(AllServers[s] !== undefined) {
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if (AllServers[s] !== undefined) {
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return AllServers[s];
|
||||
}
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||||
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||||
return null;
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||||
}
|
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|
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// Returns the i-th server on the specified server's network
|
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// A Server's serverOnNetwork property holds only the IPs. This function returns
|
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// the actual Server object
|
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export function getServerOnNetwork(server: Server, i: number) {
|
||||
if (i > server.serversOnNetwork.length) {
|
||||
console.error("Tried to get server on network that was out of range");
|
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return;
|
||||
}
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||||
|
||||
return AllServers[server.serversOnNetwork[i]];
|
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}
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||||
@@ -2,16 +2,16 @@
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* Implements functions for purchasing servers or purchasing more RAM for
|
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* the home computer
|
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*/
|
||||
import { BitNodeMultipliers } from "./BitNode/BitNodeMultipliers";
|
||||
import { CONSTANTS } from "./Constants";
|
||||
import { Player } from "./Player";
|
||||
import { Server,
|
||||
AllServers,
|
||||
AddToAllServers} from "./Server";
|
||||
import { dialogBoxCreate } from "../utils/DialogBox";
|
||||
import { createRandomIp } from "../utils/IPAddress";
|
||||
import { yesNoTxtInpBoxGetInput } from "../utils/YesNoBox";
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import { isPowerOfTwo } from "../utils/helpers/isPowerOfTwo";
|
||||
import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
|
||||
import { CONSTANTS } from "../Constants";
|
||||
import { Player } from "../Player";
|
||||
import { AllServers } from "../Server/AllServers";
|
||||
import { Server } from "../Server/Server";
|
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import { AddToAllServers } from "../Server/ServerHelpers";
|
||||
import { dialogBoxCreate } from "../../utils/DialogBox";
|
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import { createRandomIp } from "../../utils/IPAddress";
|
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import { yesNoTxtInpBoxGetInput } from "../../utils/YesNoBox";
|
||||
import { isPowerOfTwo } from "../../utils/helpers/isPowerOfTwo";
|
||||
|
||||
// Returns the cost of purchasing a server with the given RAM
|
||||
// Returns Infinity for invalid 'ram' arguments
|
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|
||||
@@ -1,50 +0,0 @@
|
||||
import {Reviver, Generic_toJSON,
|
||||
Generic_fromJSON} from "../utils/JSONReviver";
|
||||
|
||||
/* Holds IP of Special Servers */
|
||||
let SpecialServerNames = {
|
||||
FulcrumSecretTechnologies: "Fulcrum Secret Technologies Server",
|
||||
CyberSecServer: "CyberSec Server",
|
||||
NiteSecServer: "NiteSec Server",
|
||||
TheBlackHandServer: "The Black Hand Server",
|
||||
BitRunnersServer: "BitRunners Server",
|
||||
TheDarkArmyServer: "The Dark Army Server",
|
||||
DaedalusServer: "Daedalus Server",
|
||||
WorldDaemon: "w0r1d_d43m0n",
|
||||
}
|
||||
function SpecialServerIpsMap() {}
|
||||
|
||||
SpecialServerIpsMap.prototype.addIp = function(name, ip) {
|
||||
this[name] = ip;
|
||||
}
|
||||
|
||||
SpecialServerIpsMap.prototype.toJSON = function() {
|
||||
return Generic_toJSON("SpecialServerIpsMap", this);
|
||||
}
|
||||
|
||||
SpecialServerIpsMap.fromJSON = function(value) {
|
||||
return Generic_fromJSON(SpecialServerIpsMap, value.data);
|
||||
}
|
||||
|
||||
Reviver.constructors.SpecialServerIpsMap = SpecialServerIpsMap;
|
||||
|
||||
let SpecialServerIps = new SpecialServerIpsMap();
|
||||
|
||||
function prestigeSpecialServerIps() {
|
||||
for (var member in SpecialServerIps) {
|
||||
delete SpecialServerIps[member];
|
||||
}
|
||||
SpecialServerIps = null;
|
||||
SpecialServerIps = new SpecialServerIpsMap();
|
||||
}
|
||||
|
||||
function loadSpecialServerIps(saveString) {
|
||||
SpecialServerIps = JSON.parse(saveString, Reviver);
|
||||
}
|
||||
|
||||
function initSpecialServerIps() {
|
||||
SpecialServerIps = new SpecialServerIpsMap();
|
||||
}
|
||||
|
||||
export {SpecialServerNames, SpecialServerIps, SpecialServerIpsMap, loadSpecialServerIps,
|
||||
prestigeSpecialServerIps, initSpecialServerIps};
|
||||
@@ -0,0 +1,56 @@
|
||||
import { IMap } from "../types";
|
||||
import { Reviver,
|
||||
Generic_toJSON,
|
||||
Generic_fromJSON } from "../../utils/JSONReviver";
|
||||
|
||||
/* Holds IP of Special Servers */
|
||||
export let SpecialServerNames: IMap<string> = {
|
||||
FulcrumSecretTechnologies: "Fulcrum Secret Technologies Server",
|
||||
CyberSecServer: "CyberSec Server",
|
||||
NiteSecServer: "NiteSec Server",
|
||||
TheBlackHandServer: "The Black Hand Server",
|
||||
BitRunnersServer: "BitRunners Server",
|
||||
TheDarkArmyServer: "The Dark Army Server",
|
||||
DaedalusServer: "Daedalus Server",
|
||||
WorldDaemon: "w0r1d_d43m0n",
|
||||
}
|
||||
|
||||
export class SpecialServerIpsMap {
|
||||
// Initializes a SpecialServerIpsMap Object from a JSON save state
|
||||
static fromJSON(value: any): SpecialServerIpsMap {
|
||||
return Generic_fromJSON(SpecialServerIpsMap, value.data);
|
||||
}
|
||||
|
||||
[key: string]: Function | string;
|
||||
|
||||
constructor() {}
|
||||
|
||||
addIp(name:string, ip: string) {
|
||||
this[name] = ip;
|
||||
}
|
||||
|
||||
// Serialize the current object to a JSON save state
|
||||
toJSON(): any {
|
||||
return Generic_toJSON("SpecialServerIpsMap", this);
|
||||
}
|
||||
}
|
||||
|
||||
Reviver.constructors.SpecialServerIpsMap = SpecialServerIpsMap;
|
||||
|
||||
export let SpecialServerIps: SpecialServerIpsMap = new SpecialServerIpsMap();
|
||||
|
||||
export function prestigeSpecialServerIps() {
|
||||
for (var member in SpecialServerIps) {
|
||||
delete SpecialServerIps[member];
|
||||
}
|
||||
|
||||
SpecialServerIps = new SpecialServerIpsMap();
|
||||
}
|
||||
|
||||
export function loadSpecialServerIps(saveString: string) {
|
||||
SpecialServerIps = JSON.parse(saveString, Reviver);
|
||||
}
|
||||
|
||||
export function initSpecialServerIps() {
|
||||
SpecialServerIps = new SpecialServerIpsMap();
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user