This commit is contained in:
Olivier Gagnon
2021-09-17 19:43:08 -04:00
parent 1344a17482
commit 45f2f85a30
58 changed files with 1738 additions and 2307 deletions
+111 -121
View File
@@ -7,7 +7,6 @@ import * as React from "react";
import { getNextNeurofluxLevel, hasAugmentationPrereqs, purchaseAugmentation } from "../FactionHelpers";
import { PurchaseAugmentationPopup } from "./PurchaseAugmentationPopup";
import { Augmentation } from "../../Augmentation/Augmentation";
import { Augmentations } from "../../Augmentation/Augmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Faction } from "../../Faction/Faction";
@@ -28,63 +27,56 @@ type IProps = {
rerender: () => void;
};
export class PurchaseableAugmentation extends React.Component<IProps, any> {
aug: Augmentation;
export function PurchaseableAugmentation(props: IProps): React.ReactElement {
const aug = Augmentations[props.augName];
if (aug == null) throw new Error(`aug ${props.augName} does not exists`);
constructor(props: IProps) {
super(props);
const aug = Augmentations[this.props.augName];
if (aug == null) throw new Error(`aug ${this.props.augName} does not exists`);
this.aug = aug;
this.handleClick = this.handleClick.bind(this);
function getMoneyCost(): number {
return aug.baseCost * props.faction.getInfo().augmentationPriceMult;
}
getMoneyCost(): number {
return this.aug.baseCost * this.props.faction.getInfo().augmentationPriceMult;
function getRepCost(): number {
return aug.baseRepRequirement * props.faction.getInfo().augmentationRepRequirementMult;
}
getRepCost(): number {
return this.aug.baseRepRequirement * this.props.faction.getInfo().augmentationRepRequirementMult;
}
handleClick(): void {
function handleClick(): void {
if (!Settings.SuppressBuyAugmentationConfirmation) {
const popupId = "purchase-augmentation-popup";
createPopup(popupId, PurchaseAugmentationPopup, {
aug: this.aug,
faction: this.props.faction,
player: this.props.p,
aug: aug,
faction: props.faction,
player: props.p,
rerender: props.rerender,
popupId: popupId,
});
} else {
purchaseAugmentation(this.aug, this.props.faction);
purchaseAugmentation(aug, props.faction);
props.rerender();
}
}
// Whether the player has the prerequisite Augmentations
hasPrereqs(): boolean {
return hasAugmentationPrereqs(this.aug);
function hasPrereqs(): boolean {
return hasAugmentationPrereqs(aug);
}
// Whether the player has enough rep for this Augmentation
hasReputation(): boolean {
return this.props.faction.playerReputation >= this.getRepCost();
function hasReputation(): boolean {
return props.faction.playerReputation >= getRepCost();
}
// Whether the player has this augmentations (purchased OR installed)
owned(): boolean {
function owned(): boolean {
let owned = false;
for (const queuedAug of this.props.p.queuedAugmentations) {
if (queuedAug.name === this.props.augName) {
for (const queuedAug of props.p.queuedAugmentations) {
if (queuedAug.name === props.augName) {
owned = true;
break;
}
}
for (const installedAug of this.props.p.augmentations) {
if (installedAug.name === this.props.augName) {
for (const installedAug of props.p.augmentations) {
if (installedAug.name === props.augName) {
owned = true;
break;
}
@@ -93,96 +85,94 @@ export class PurchaseableAugmentation extends React.Component<IProps, any> {
return owned;
}
render(): React.ReactNode {
if (this.aug == null) {
console.error(
`Invalid Augmentation when trying to create PurchaseableAugmentation display element: ${this.props.augName}`,
);
return null;
}
const moneyCost = this.getMoneyCost();
const repCost = this.getRepCost();
// Determine UI properties
let disabled = false;
let status: JSX.Element = <></>;
let color = "";
if (!this.hasPrereqs()) {
disabled = true;
status = <>LOCKED (Requires {this.aug.prereqs.map((aug) => AugFormat(aug))} as prerequisite)</>;
color = "red";
} else if (this.aug.name !== AugmentationNames.NeuroFluxGovernor && (this.aug.owned || this.owned())) {
disabled = true;
} else if (this.hasReputation()) {
status = (
<>
UNLOCKED (at {Reputation(repCost)} faction reputation) - <Money money={moneyCost} player={this.props.p} />
</>
);
} else {
disabled = true;
status = (
<>
LOCKED (Requires {Reputation(repCost)} faction reputation - <Money money={moneyCost} player={this.props.p} />)
</>
);
color = "red";
}
const txtStyle: IMap<string> = {
display: "inline-block",
};
if (color !== "") {
txtStyle.color = color;
}
// Determine button txt
let btnTxt = this.aug.name;
if (this.aug.name === AugmentationNames.NeuroFluxGovernor) {
btnTxt += ` - Level ${getNextNeurofluxLevel()}`;
}
let tooltip = <></>;
if (typeof this.aug.info === "string")
tooltip = (
<>
<span dangerouslySetInnerHTML={{ __html: this.aug.info }} />
<br />
<br />
{this.aug.stats}
</>
);
else
tooltip = (
<>
{this.aug.info}
<br />
<br />
{this.aug.stats}
</>
);
return (
<li key={this.aug.name}>
<span
style={{
margin: "4px",
padding: "4px",
}}
>
<StdButton
disabled={disabled}
onClick={this.handleClick}
style={{
display: "inline-block",
}}
text={btnTxt}
tooltip={tooltip}
/>
<p style={txtStyle}>{status}</p>
</span>
</li>
if (aug == null) {
console.error(
`Invalid Augmentation when trying to create PurchaseableAugmentation display element: ${props.augName}`,
);
return <></>;
}
const moneyCost = getMoneyCost();
const repCost = getRepCost();
// Determine UI properties
let disabled = false;
let status: JSX.Element = <></>;
let color = "";
if (!hasPrereqs()) {
disabled = true;
status = <>LOCKED (Requires {aug.prereqs.map((aug) => AugFormat(aug))} as prerequisite)</>;
color = "red";
} else if (aug.name !== AugmentationNames.NeuroFluxGovernor && (aug.owned || owned())) {
disabled = true;
} else if (hasReputation()) {
status = (
<>
UNLOCKED (at {Reputation(repCost)} faction reputation) - <Money money={moneyCost} player={props.p} />
</>
);
} else {
disabled = true;
status = (
<>
LOCKED (Requires {Reputation(repCost)} faction reputation - <Money money={moneyCost} player={props.p} />)
</>
);
color = "red";
}
const txtStyle: IMap<string> = {
display: "inline-block",
};
if (color !== "") {
txtStyle.color = color;
}
// Determine button txt
let btnTxt = aug.name;
if (aug.name === AugmentationNames.NeuroFluxGovernor) {
btnTxt += ` - Level ${getNextNeurofluxLevel()}`;
}
let tooltip = <></>;
if (typeof aug.info === "string")
tooltip = (
<>
<span dangerouslySetInnerHTML={{ __html: aug.info }} />
<br />
<br />
{aug.stats}
</>
);
else
tooltip = (
<>
{aug.info}
<br />
<br />
{aug.stats}
</>
);
return (
<li key={aug.name}>
<span
style={{
margin: "4px",
padding: "4px",
}}
>
<StdButton
disabled={disabled}
onClick={handleClick}
style={{
display: "inline-block",
}}
text={btnTxt}
tooltip={tooltip}
/>
<p style={txtStyle}>{status}</p>
</span>
</li>
);
}