This commit is contained in:
Olivier Gagnon
2021-09-17 19:43:08 -04:00
parent 1344a17482
commit 45f2f85a30
58 changed files with 1738 additions and 2307 deletions
+54 -84
View File
@@ -3,7 +3,7 @@
* This is the component for displaying a single faction's UI, not the list of all
* accessible factions
*/
import * as React from "react";
import React, { useState } from "react";
import { AugmentationsPage } from "./AugmentationsPage";
import { DonateOption } from "./DonateOption";
@@ -11,30 +11,21 @@ import { Info } from "./Info";
import { Option } from "./Option";
import { CONSTANTS } from "../../Constants";
import { IEngine } from "../../IEngine";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
import { Faction } from "../../Faction/Faction";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { createSleevePurchasesFromCovenantPopup } from "../../PersonObjects/Sleeve/SleeveCovenantPurchases";
import { SourceFileFlags } from "../../SourceFile/SourceFileFlags";
import { createPopup } from "../../ui/React/createPopup";
import { use } from "../../ui/Context";
import { CreateGangPopup } from "./CreateGangPopup";
type IProps = {
engine: IEngine;
faction: Faction | null;
p: IPlayer;
startHackingMissionFn: (faction: Faction) => void;
};
type IState = {
rerenderFlag: boolean;
purchasingAugs: boolean;
faction: Faction;
};
// Info text for all options on the UI
const gangInfo = "Create and manage a gang for this Faction. Gangs will earn you money and " + "faction reputation";
const hackingMissionInfo =
@@ -72,91 +63,68 @@ const GangNames = [
"The Black Hand",
];
export class FactionRoot extends React.Component<IProps, IState> {
constructor(props: IProps) {
if (props.faction === null) throw new Error("Trying to render the Faction page with null faction");
super(props);
export function FactionRoot(props: IProps): React.ReactElement {
const faction = props.faction;
if (faction === null) throw new Error("Trying to render the Faction page with null faction");
this.state = {
rerenderFlag: false,
purchasingAugs: false,
faction: props.faction,
};
const player = use.Player();
const router = use.Router();
const [, setRerenderFlag] = useState(false);
const [purchasingAugs, setPurchasingAugs] = useState(false);
this.manageGang = this.manageGang.bind(this);
this.rerender = this.rerender.bind(this);
this.routeToMain = this.routeToMain.bind(this);
this.routeToPurchaseAugs = this.routeToPurchaseAugs.bind(this);
this.sleevePurchases = this.sleevePurchases.bind(this);
this.startFieldWork = this.startFieldWork.bind(this);
this.startHackingContracts = this.startHackingContracts.bind(this);
this.startHackingMission = this.startHackingMission.bind(this);
this.startSecurityWork = this.startSecurityWork.bind(this);
}
manageGang(): void {
function manageGang(faction: Faction): void {
// If player already has a gang, just go to the gang UI
if (this.props.p.inGang()) {
return this.props.engine.loadGangContent();
if (player.inGang()) {
return router.toGang();
}
const popupId = "create-gang-popup";
createPopup(popupId, CreateGangPopup, {
popupId: popupId,
facName: this.state.faction.name,
p: this.props.p,
engine: this.props.engine,
facName: faction.name,
});
}
rerender(): void {
this.setState((prevState) => {
return {
rerenderFlag: !prevState.rerenderFlag,
};
});
function rerender(): void {
setRerenderFlag((old) => !old);
}
// Route to the main faction page
routeToMain(): void {
this.setState({ purchasingAugs: false });
function routeToMain(): void {
setPurchasingAugs(false);
}
// Route to the purchase augmentation UI for this faction
routeToPurchaseAugs(): void {
this.setState({ purchasingAugs: true });
function routeToPurchaseAugs(): void {
setPurchasingAugs(true);
}
sleevePurchases(): void {
createSleevePurchasesFromCovenantPopup(this.props.p);
function sleevePurchases(): void {
createSleevePurchasesFromCovenantPopup(player);
}
startFieldWork(): void {
this.props.p.startFactionFieldWork(this.state.faction);
function startFieldWork(faction: Faction): void {
player.startFactionFieldWork(faction);
router.toWork();
}
startHackingContracts(): void {
this.props.p.startFactionHackWork(this.state.faction);
function startHackingContracts(faction: Faction): void {
player.startFactionHackWork(faction);
router.toWork();
}
startHackingMission(): void {
const fac = this.state.faction;
this.props.p.singularityStopWork();
this.props.engine.loadMissionContent();
this.props.startHackingMissionFn(fac);
function startHackingMission(faction: Faction): void {
player.singularityStopWork();
props.startHackingMissionFn(faction);
}
startSecurityWork(): void {
this.props.p.startFactionSecurityWork(this.state.faction);
function startSecurityWork(faction: Faction): void {
player.startFactionSecurityWork(faction);
router.toWork();
}
render(): React.ReactNode {
return this.state.purchasingAugs ? this.renderAugmentationsPage() : this.renderMainPage();
}
renderMainPage(): React.ReactNode {
const p = this.props.p;
const faction = this.state.faction;
function MainPage({ faction }: { faction: Faction }): React.ReactElement {
const p = player;
const factionInfo = faction.getInfo();
// We have a special flag for whether the player this faction is the player's
@@ -183,49 +151,51 @@ export class FactionRoot extends React.Component<IProps, IState> {
<div className="faction-container">
<h1>{faction.name}</h1>
<Info faction={faction} factionInfo={factionInfo} />
{canAccessGang && <Option buttonText={"Manage Gang"} infoText={gangInfo} onClick={this.manageGang} />}
{canAccessGang && <Option buttonText={"Manage Gang"} infoText={gangInfo} onClick={() => manageGang(faction)} />}
{!isPlayersGang && factionInfo.offerHackingMission && (
<Option buttonText={"Hacking Mission"} infoText={hackingMissionInfo} onClick={this.startHackingMission} />
<Option
buttonText={"Hacking Mission"}
infoText={hackingMissionInfo}
onClick={() => startHackingMission(faction)}
/>
)}
{!isPlayersGang && factionInfo.offerHackingWork && (
<Option
buttonText={"Hacking Contracts"}
infoText={hackingContractsInfo}
onClick={this.startHackingContracts}
onClick={() => startHackingContracts(faction)}
/>
)}
{!isPlayersGang && factionInfo.offerFieldWork && (
<Option buttonText={"Field Work"} infoText={fieldWorkInfo} onClick={this.startFieldWork} />
<Option buttonText={"Field Work"} infoText={fieldWorkInfo} onClick={() => startFieldWork(faction)} />
)}
{!isPlayersGang && factionInfo.offerSecurityWork && (
<Option buttonText={"Security Work"} infoText={securityWorkInfo} onClick={this.startSecurityWork} />
<Option buttonText={"Security Work"} infoText={securityWorkInfo} onClick={() => startSecurityWork(faction)} />
)}
{!isPlayersGang && factionInfo.offersWork() && (
<DonateOption
faction={this.state.faction}
p={this.props.p}
rerender={this.rerender}
faction={faction}
p={player}
rerender={rerender}
favorToDonate={favorToDonate}
disabled={!canDonate}
/>
)}
<Option buttonText={"Purchase Augmentations"} infoText={augmentationsInfo} onClick={this.routeToPurchaseAugs} />
<Option buttonText={"Purchase Augmentations"} infoText={augmentationsInfo} onClick={routeToPurchaseAugs} />
{canPurchaseSleeves && (
<Option
buttonText={"Purchase & Upgrade Duplicate Sleeves"}
infoText={sleevePurchasesInfo}
onClick={this.sleevePurchases}
onClick={sleevePurchases}
/>
)}
</div>
);
}
renderAugmentationsPage(): React.ReactNode {
return (
<>
<AugmentationsPage faction={this.state.faction} p={this.props.p} routeToMainPage={this.routeToMain} />
</>
);
}
return purchasingAugs ? (
<AugmentationsPage faction={faction} routeToMainPage={routeToMain} />
) : (
<MainPage faction={faction} />
);
}