diff --git a/src/Achievements/AchievementsRoot.tsx b/src/Achievements/AchievementsRoot.tsx index a04c24f75..f395ec82e 100644 --- a/src/Achievements/AchievementsRoot.tsx +++ b/src/Achievements/AchievementsRoot.tsx @@ -4,19 +4,10 @@ import { AchievementList } from "./AchievementList"; import { achievements } from "./Achievements"; import { Box, Typography } from "@mui/material"; import { Player } from "@player"; -import { makeStyles } from "tss-react/mui"; - -const useStyles = makeStyles()({ - root: { - width: 50, - userSelect: "none", - }, -}); export function AchievementsRoot(): JSX.Element { - const { classes } = useStyles(); return ( -
+
Achievements diff --git a/src/engine.tsx b/src/engine.tsx index adec226e6..78cf9160c 100644 --- a/src/engine.tsx +++ b/src/engine.tsx @@ -157,7 +157,7 @@ const Engine = { messages: 150, mechanicProcess: 5, // Process Bladeburner contractGeneration: 3000, // Generate Coding Contracts - achievementsCounter: 60, // Check if we have new achievements + achievementsCounter: 5, // Check if we have new achievements }, decrementAllCounters: function (numCycles = 1) { @@ -215,7 +215,7 @@ const Engine = { if (Engine.Counters.achievementsCounter <= 0) { calculateAchievements(); - Engine.Counters.achievementsCounter = 300; + Engine.Counters.achievementsCounter = 5; } // This **MUST** remain the last block in the function!