diff --git a/src/Achievements/AchievementsRoot.tsx b/src/Achievements/AchievementsRoot.tsx
index a04c24f75..f395ec82e 100644
--- a/src/Achievements/AchievementsRoot.tsx
+++ b/src/Achievements/AchievementsRoot.tsx
@@ -4,19 +4,10 @@ import { AchievementList } from "./AchievementList";
import { achievements } from "./Achievements";
import { Box, Typography } from "@mui/material";
import { Player } from "@player";
-import { makeStyles } from "tss-react/mui";
-
-const useStyles = makeStyles()({
- root: {
- width: 50,
- userSelect: "none",
- },
-});
export function AchievementsRoot(): JSX.Element {
- const { classes } = useStyles();
return (
-
+
Achievements
diff --git a/src/engine.tsx b/src/engine.tsx
index adec226e6..78cf9160c 100644
--- a/src/engine.tsx
+++ b/src/engine.tsx
@@ -157,7 +157,7 @@ const Engine = {
messages: 150,
mechanicProcess: 5, // Process Bladeburner
contractGeneration: 3000, // Generate Coding Contracts
- achievementsCounter: 60, // Check if we have new achievements
+ achievementsCounter: 5, // Check if we have new achievements
},
decrementAllCounters: function (numCycles = 1) {
@@ -215,7 +215,7 @@ const Engine = {
if (Engine.Counters.achievementsCounter <= 0) {
calculateAchievements();
- Engine.Counters.achievementsCounter = 300;
+ Engine.Counters.achievementsCounter = 5;
}
// This **MUST** remain the last block in the function!