mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-23 09:42:53 +02:00
update constants
* added OperationNames * added faction names * used citynames where appropriate
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@@ -2,6 +2,7 @@ import React from "react";
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import { Modal } from "../../../ui/React/Modal";
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import Typography from "@mui/material/Typography";
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import { FactionNames } from "../../../Faction/data/FactionNames";
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interface IProps {
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open: boolean;
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@@ -90,7 +91,7 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
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<Typography variant="h4">Why can't I buy the X Augmentation for my sleeve?</Typography>
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<br />
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<Typography>
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Certain Augmentations, like Bladeburner-specific ones and NeuroFlux Governor, are not available for sleeves.
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Certain Augmentations, like {FactionNames.Bladeburners}-specific ones and NeuroFlux Governor, are not available for sleeves.
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</Typography>
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<br />
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<br />
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@@ -109,7 +110,7 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
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<br />
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<br />
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<Typography>
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Memory can only be increased by purchasing upgrades from The Covenant. It is a persistent stat, meaning it
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Memory can only be increased by purchasing upgrades from {FactionNames.TheCovenant}. It is a persistent stat, meaning it
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never gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
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</Typography>
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</>
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