update constants

* added OperationNames
* added faction names
* used citynames where appropriate
This commit is contained in:
phyzical
2022-03-19 16:09:59 +08:00
parent adf2615784
commit 44ea479043
41 changed files with 1007 additions and 919 deletions
+3 -2
View File
@@ -2,6 +2,7 @@ import React from "react";
import { Modal } from "../../../ui/React/Modal";
import Typography from "@mui/material/Typography";
import { FactionNames } from "../../../Faction/data/FactionNames";
interface IProps {
open: boolean;
@@ -90,7 +91,7 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
<Typography variant="h4">Why can't I buy the X Augmentation for my sleeve?</Typography>
<br />
<Typography>
Certain Augmentations, like Bladeburner-specific ones and NeuroFlux Governor, are not available for sleeves.
Certain Augmentations, like {FactionNames.Bladeburners}-specific ones and NeuroFlux Governor, are not available for sleeves.
</Typography>
<br />
<br />
@@ -109,7 +110,7 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
<br />
<br />
<Typography>
Memory can only be increased by purchasing upgrades from The Covenant. It is a persistent stat, meaning it
Memory can only be increased by purchasing upgrades from {FactionNames.TheCovenant}. It is a persistent stat, meaning it
never gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
</Typography>
</>