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DOCUMENTATION: Fix wrong param/return type and clarify ns.sleep, ns.asleep, ns.singularity.exportGame (#2242)
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16
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
16
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@@ -1862,7 +1862,7 @@ export interface Singularity {
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* This function will automatically open the backup save prompt and claim the free faction favour if available.
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*
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*/
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exportGame(): void;
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exportGame(): Promise<void>;
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/**
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* Returns Backup save bonus availability.
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@@ -6528,7 +6528,10 @@ export interface NS {
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* @remarks
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* RAM cost: 0 GB
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*
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* @param millis - Number of milliseconds to sleep.
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* Note that the actual delay may be longer than intended. For more information, please check
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* https://developer.mozilla.org/en-US/docs/Web/API/Window/setTimeout#delay.
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*
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* @param millis - Number of milliseconds to sleep. Default to 0.
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* @example
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* ```js
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* // This will count from 1 to 10 in your terminal, with one number every 5 seconds
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@@ -6539,17 +6542,20 @@ export interface NS {
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* ```
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* @returns A promise that resolves to true when the sleep is completed.
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*/
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sleep(millis: number): Promise<true>;
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sleep(millis?: number): Promise<true>;
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/**
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* Suspends the script for n milliseconds. Doesn't block with concurrent calls.
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* @remarks
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* RAM cost: 0 GB
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*
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* @param millis - Number of milliseconds to sleep.
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* Note that the actual delay may be longer than intended. For more information, please check
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* https://developer.mozilla.org/en-US/docs/Web/API/Window/setTimeout#delay.
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*
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* @param millis - Number of milliseconds to sleep. Default to 0.
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* @returns A promise that resolves to true when the sleep is completed.
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*/
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asleep(millis: number): Promise<true>;
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asleep(millis?: number): Promise<true>;
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/**
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* Prints one or more values or variables to the script’s logs.
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