0.47.3 patch 2 fix documentation (#810)

This commit is contained in:
hydroflame
2021-03-07 04:37:56 -05:00
committed by GitHub
parent e9dfe3c389
commit 4145ddad39
81 changed files with 132 additions and 94 deletions
@@ -3,6 +3,8 @@ ascendMember() Netscript Function
.. js:function:: ascendMember(name)
:RAM cost: 4 GB
:param string name: Name of member to ascend
Ascend the specified Gang Member.
@@ -20,5 +22,3 @@ ascendMember() Netscript Function
agi: Agility multiplier gained from ascending. Decimal form
cha: Charisma multiplier gained from ascending. Decimal form
}
:RAM cost: 4 GB
@@ -3,6 +3,6 @@ canRecruitMember() Netscript Function
.. js:function:: canRecruitMember()
:returns: Boolean indicating whether a member can currently be recruited
:RAM cost: 1 GB
:returns: Boolean indicating whether a member can currently be recruited
@@ -3,6 +3,8 @@ getBonusTime() Netscript Function
.. js:function:: getBonusTime()
:RAM cost: 0 GB
Returns the amount of accumulated "bonus time" (seconds) for the Gang mechanic.
"Bonus time" is accumulated when the game is offline or if the game is
@@ -11,5 +13,3 @@ getBonusTime() Netscript Function
"Bonus time" makes the game progress faster, up to 10x the normal speed.
:returns: Bonus time for the Gang mechanic in seconds
:RAM cost: 0 GB
@@ -3,9 +3,9 @@ getChanceToWinClash() Netscript Function
.. js:function:: getChanceToWinClash(gangName)
:RAM cost: 4 GB
:param string gangName: Target gang
Returns the chance you have to win a clash with the specified gang. The chance
is returned in decimal form, not percentage
:RAM cost: 4 GB
@@ -3,6 +3,8 @@ getEquipmentCost() Netscript Function
.. js:function:: getEquipmentCost(equipName)
:RAM cost: 2 GB
:param string equipName: Name of equipment
Get the amount of money it takes to purchase a piece of Equipment or an Augmentation.
@@ -10,5 +12,3 @@ getEquipmentCost() Netscript Function
:returns: Cost to purchase the specified Equipment/Augmentation (number). Infinity
for invalid arguments
:RAM cost: 2 GB
@@ -3,9 +3,9 @@ getEquipmentNames() Netscript Function
.. js:function:: getEquipmentNames()
:RAM cost: 1 GB
Get the name of all possible equipment/upgrades you can purchase for your
Gang Members. This includes Augmentations.
:returns: Array of strings of the names of all Equpiment/Augmentations
:RAM cost: 1 GB
@@ -3,6 +3,8 @@ getEquipmentType() Netscript Function
.. js:function:: getEquipmentType(equipName)
:RAM cost: 2 GB
:param string equipName: Name of equipment
Get the specified equipment type, which can be one of the following:
@@ -14,5 +16,3 @@ getEquipmentType() Netscript Function
* Augmentation
:returns: A string stating the type of the equipment
:RAM cost: 2 GB
@@ -3,6 +3,8 @@ getGangInformation() Netscript Function
.. js:function:: getGangInformation()
:RAM cost: 2 GB
Get general information about the gang
:returns: An object with the gang information.
@@ -21,5 +23,3 @@ getGangInformation() Netscript Function
wantedLevel: Gang's wanted level
wantedLevelGainRate: Wanted level gained/lost per second (negative for losses)
}
:RAM cost: 2 GB
@@ -3,14 +3,14 @@ getMemberInformation() Netscript Function
.. js:function:: getMemberInformation(name)
:RAM cost: 2 GB
:param string name: Name of member
Get stat and equipment-related information about a Gang Member
:returns: An object with the gang member information.
:RAM cost: 2 GB
The object has the following structure::
{
@@ -3,8 +3,8 @@ getMemberNames() Netscript Function
.. js:function:: getMemberNames()
:RAM cost: 1 GB
Get the names of all Gang members
:returns: An array of the names of all Gang members as strings
:RAM cost: 1 GB
@@ -3,6 +3,8 @@ getOtherGangInformation() Netscript Function
.. js:function:: getOtherGangInformation()
:RAM cost: 2 GB
Get territory and power information about all gangs
:returns: An object with information about all gangs
@@ -24,5 +26,3 @@ getOtherGangInformation() Netscript Function
},
... (for all six gangs)
}
:RAM cost: 2 GB
@@ -3,8 +3,8 @@ getTaskNames() Netscript Function
.. js:function:: getTaskNames()
:RAM cost: 1 GB
Get the name of all valid tasks that Gang members can be assigned to
:returns: Array of strings of all task names
:RAM cost: 1 GB
@@ -3,6 +3,8 @@ purchaseEquipment() Netscript Function
.. js:function:: purchaseEquipment(memberName, equipName)
:RAM cost: 4 GB
:param string memberName: Name of Gang member to purchase the equipment for
:param string equipName: Name of Equipment/Augmentation to purchase
@@ -10,5 +12,3 @@ purchaseEquipment() Netscript Function
Gang member.
:returns: True if the equipment was successfully purchased. False otherwise
:RAM cost: 4 GB
@@ -3,6 +3,8 @@ recruitMember() Netscript Function
.. js:function:: recruitMember(name)
:RAM cost: 2 GB
:param string name: Name of member to recruit
Attempt to recruit a new gang member.
@@ -13,5 +15,3 @@ recruitMember() Netscript Function
* There already exists a member with the specified name
:returns: True if the member was successfully recruited. False otherwise
:RAM cost: 2 GB
@@ -3,6 +3,8 @@ setMemberTask() Netscript Function
.. js:function:: setMemberTask(memberName, taskName)
:RAM cost: 2 GB
:param string memberName: Name of Gang member to assign
:param string taskName: Task to assign
@@ -10,5 +12,3 @@ setMemberTask() Netscript Function
If an invalid task is specified, the Gang member will be set to idle ("Unassigned")
:returns: True if the Gang Member was successfully assigned to the task. False otherwise
:RAM cost: 2 GB
@@ -3,8 +3,8 @@ setTerritoryWarfare() Netscript Function
.. js:function:: setTerritoryWarfare(engage)
:RAM cost: 2 GB
:param bool engage: Whether or not to engage in territory warfare
Set whether or not the gang should engage in territory warfare
:RAM cost: 2 GB