DOC: Move all docs into en/ subdirectory (#1505)

* DOC: Move all docs into en/ subdirectory

PR #1502 is working on adding a Chinese translation to the docs. In
general, I encouraged this (in #1452) as a path towards getting useful
translated content in the game without requiring a massive
refactor/rearchitecting of everything.

To support this, this takes the first step of moving our docs into an
en/ subdirectory, so that other languages can live alongside. No effort
is made at this time to support or select between alternate languages;
this is a pure-rename refactor.
This commit is contained in:
David Walker
2025-07-19 19:15:56 -07:00
committed by GitHub
parent a2a4a2a0b4
commit 4059be3d8c
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# Sleeves
When VitaLife unveiled their Persona Core technology that allowed people to digitize and transfer their consciousness into other vessels, human bodies became nothing more than 'sleeves' for the human consciousness.
This technology thus became known as "Sleeve technology".
Sleeve technology unlocks two different gameplay features:
- Duplicate Sleeves
- [Grafting](grafting.md)
Sleeve technology is unlocked in [BitNode-10](bitnodes.md).
## Duplicate Sleeves
Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your consciousness has been copied.
In other words, these Synthoids contain a perfect duplicate of your mind.
Duplicate Sleeves are essentially clones which you can use to perform work-type actions, such as working for a [Company](../basic/companies.md) / [Faction](../basic/factions.md) or committing a [Crime](../basic/crimes.md).
When sleeves perform these tasks, they will earn money, experience, and [Reputation](../basic/reputation.md).
Sleeves are their own individuals, which means they each have their own experience and stats.
When a sleeve earns experience, it earns experience for itself, the player's original consciousness, as well as all of the player's other sleeves.
Duplicate Sleeves are **not** reset when installing [Augmentations](../basic/augmentations.md), but they are reset when switching [BitNodes](bitnodes.md).
## Obtaining Duplicate Sleeves
There are two methods of obtaining Duplicate Sleeves:
- Destroy [BitNode-10](bitnodes.md).
Each completion gives you one additional Duplicate Sleeve.
- Purchase Duplicate Sleeves from The Covenant.
This is only available in [BitNode-10](bitnodes.md).
Sleeves purchased this way are **permanent** (they persist through [BitNodes](bitnodes.md)).
You can purchase up to 5 Duplicate Sleeves from The Covenant.
## Synchronization
Synchronization is a measure of how aligned your consciousness is with that of your Duplicate Sleeves.
It is a numerical value between `1` and `100`, and it affects how much experience is earned when the sleeve is performing a task.
Synchronization can be increased by assigning sleeves to the `Synchronize` task.
## Sleeve Shock
Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new body.
It is a numerical value between `0` and `100`, where `100` indicates full shock and `0` indicates no shock.
Shock affects the amount of experience earned by the sleeve.
Sleeve shock slowly decreases over time.
You can further increase the rate at which it decreases by assigning sleeves to the `Shock Recovery` task.
Let `X` be the sleeve's recovery ratio (calculated as `(100 - shock) / 100`), and `Y` be the sleeve's synchronization ratio (calculated as `synchronize / 100`).
When performing a task would give you `A` experience normally, the sleeve gains `A * X` experience instead.
The players original host consciousness earns a fraction of the experience the sleeve gained, namely `A * X * Y`.
Other sleeves also earn the experience. However, their own shock affects this gain.
Let `Z` be the receiving sleeve's recovery ratio. It earns `A * X * Y * Z` experience.
## Augmentations
You can purchase [Augmentations](../basic/augmentations.md) for your Duplicate Sleeves.
In order to do this, the sleeve's shock must be at `0`.
Any [Augmentation](../basic/augmentations.md) that is currently available to you through a faction is also available for your Duplicate Sleeves.
There are a few [Augmentations](../basic/augmentations.md), such as NeuroFlux Governor and [Bladeburner](bladeburners.md)-specific ones, that cannot be purchased for a Duplicate Sleeve.
When you purchase an [Augmentation](../basic/augmentations.md) for a Duplicate Sleeve, it is instantly installed.
When this happens, the sleeve's stats are instantly reset back to 0, similar to when you normally install [Augmentations](../basic/augmentations.md).
The cost of purchasing an [Augmentation](../basic/augmentations.md) for a Duplicate Sleeve is **not** affected by how many [Augmentations](../basic/augmentations.md) you have purchased for yourself, and vice versa.
## Memory
Sleeve memory dictates what a sleeve's synchronization will be when it is reset by switching [BitNodes](bitnodes.md).
For example, if a sleeve has a memory of `10`, then when you switch [BitNodes](bitnodes.md) its synchronization will initially be set to `10`, rather than 1.
Memory can only be increased by purchasing upgrades from The Covenant.
Just like the ability to purchase additional sleeves, this is only available in [BitNode-10](bitnodes.md).
Memory is a persistent stat, meaning it never gets reset back to `1`.
The maximum possible value for a sleeve's memory is `100`.
Buying memory has no instant affect on synchronization - memory affects only the starting synchronization upon entering a [BitNode](bitnodes.md).