run auto fix lint

This commit is contained in:
Olivier Gagnon
2021-04-29 23:52:56 -04:00
parent 77cb63e36a
commit 3fad505096
183 changed files with 1547 additions and 1546 deletions
+14 -14
View File
@@ -31,39 +31,39 @@ export class Server extends BaseServer {
}
// Flag indicating whether this server has a backdoor installed by a player
backdoorInstalled: boolean = false;
backdoorInstalled = false;
// Initial server security level
// (i.e. security level when the server was created)
baseDifficulty: number = 1;
baseDifficulty = 1;
// Server Security Level
hackDifficulty: number = 1;
hackDifficulty = 1;
// Minimum server security level that this server can be weakened to
minDifficulty: number = 1;
minDifficulty = 1;
// How much money currently resides on the server and can be hacked
moneyAvailable: number = 0;
moneyAvailable = 0;
// Maximum amount of money that this server can hold
moneyMax: number = 0;
moneyMax = 0;
// Number of open ports required in order to gain admin/root access
numOpenPortsRequired: number = 5;
numOpenPortsRequired = 5;
// How many ports are currently opened on the server
openPortCount: number = 0;
openPortCount = 0;
// Flag indicating wehther this is a purchased server
purchasedByPlayer: boolean = false;
purchasedByPlayer = false;
// Hacking level required to hack this server
requiredHackingSkill: number = 1;
requiredHackingSkill = 1;
// Parameter that affects how effectively this server's money can
// be increased using the grow() Netscript function
serverGrowth: number = 1;
serverGrowth = 1;
constructor(params: IConstructorParams={hostname: "", ip: createRandomIp() }) {
super(params);
@@ -91,7 +91,7 @@ export class Server extends BaseServer {
//Port information, required for porthacking servers to get admin rights
this.numOpenPortsRequired = params.numOpenPortsRequired != null ? params.numOpenPortsRequired : 5;
};
}
/**
* Ensures that the server's difficulty (server security) doesn't get too high
@@ -110,7 +110,7 @@ export class Server extends BaseServer {
* @param n - Value by which to increase/decrease the server's minimum security
* @param perc - Whether it should be changed by a percentage, or a flat value
*/
changeMinimumSecurity(n: number, perc: boolean=false): void {
changeMinimumSecurity(n: number, perc=false): void {
if (perc) {
this.minDifficulty *= n;
} else {
@@ -126,7 +126,7 @@ export class Server extends BaseServer {
* @param n - Value by which to change the server's maximum money
* @param perc - Whether it should be changed by a percentage, or a flat value
*/
changeMaximumMoney(n: number, perc: boolean=false): void {
changeMaximumMoney(n: number, perc=false): void {
if (perc) {
this.moneyMax *= n;
} else {