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https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-01 13:27:08 +02:00
run auto fix lint
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+14
-14
@@ -31,39 +31,39 @@ export class Server extends BaseServer {
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}
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// Flag indicating whether this server has a backdoor installed by a player
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backdoorInstalled: boolean = false;
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backdoorInstalled = false;
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// Initial server security level
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// (i.e. security level when the server was created)
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baseDifficulty: number = 1;
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baseDifficulty = 1;
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// Server Security Level
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hackDifficulty: number = 1;
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hackDifficulty = 1;
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// Minimum server security level that this server can be weakened to
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minDifficulty: number = 1;
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minDifficulty = 1;
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// How much money currently resides on the server and can be hacked
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moneyAvailable: number = 0;
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moneyAvailable = 0;
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// Maximum amount of money that this server can hold
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moneyMax: number = 0;
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moneyMax = 0;
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// Number of open ports required in order to gain admin/root access
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numOpenPortsRequired: number = 5;
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numOpenPortsRequired = 5;
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// How many ports are currently opened on the server
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openPortCount: number = 0;
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openPortCount = 0;
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// Flag indicating wehther this is a purchased server
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purchasedByPlayer: boolean = false;
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purchasedByPlayer = false;
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// Hacking level required to hack this server
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requiredHackingSkill: number = 1;
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requiredHackingSkill = 1;
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// Parameter that affects how effectively this server's money can
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// be increased using the grow() Netscript function
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serverGrowth: number = 1;
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serverGrowth = 1;
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constructor(params: IConstructorParams={hostname: "", ip: createRandomIp() }) {
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super(params);
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@@ -91,7 +91,7 @@ export class Server extends BaseServer {
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//Port information, required for porthacking servers to get admin rights
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this.numOpenPortsRequired = params.numOpenPortsRequired != null ? params.numOpenPortsRequired : 5;
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};
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}
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/**
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* Ensures that the server's difficulty (server security) doesn't get too high
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@@ -110,7 +110,7 @@ export class Server extends BaseServer {
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* @param n - Value by which to increase/decrease the server's minimum security
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* @param perc - Whether it should be changed by a percentage, or a flat value
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*/
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changeMinimumSecurity(n: number, perc: boolean=false): void {
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changeMinimumSecurity(n: number, perc=false): void {
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if (perc) {
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this.minDifficulty *= n;
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} else {
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@@ -126,7 +126,7 @@ export class Server extends BaseServer {
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* @param n - Value by which to change the server's maximum money
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* @param perc - Whether it should be changed by a percentage, or a flat value
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*/
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changeMaximumMoney(n: number, perc: boolean=false): void {
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changeMaximumMoney(n: number, perc=false): void {
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if (perc) {
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this.moneyMax *= n;
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} else {
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