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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-23 01:32:55 +02:00
run auto fix lint
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@@ -12,7 +12,7 @@ import { MoneySourceTracker } from "../../utils/MoneySourceTracker";
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import {
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Reviver,
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Generic_toJSON,
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Generic_fromJSON
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Generic_fromJSON,
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} from "../../../utils/JSONReviver";
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import Decimal from "decimal.js";
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@@ -203,7 +203,7 @@ export function PlayerObject() {
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this.scriptProdSinceLastAug = 0;
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this.exploits = [];
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};
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}
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// Apply player methods to the prototype using Object.assign()
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Object.assign(
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@@ -213,7 +213,7 @@ Object.assign(
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bladeburnerMethods,
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corporationMethods,
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gangMethods,
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augmentationMethods
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augmentationMethods,
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);
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PlayerObject.prototype.toJSON = function() {
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@@ -12,7 +12,7 @@ export function hasCorporation() {
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export function startCorporation(corpName, additionalShares=0) {
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this.corporation = new Corporation({
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name: corpName
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name: corpName,
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});
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this.corporation.totalShares += additionalShares;
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@@ -1313,11 +1313,11 @@ export function startClass(costMult, expMult, className) {
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this.workMoneyLossRate = cost;
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this.workHackExpGainRate = hackExp * this.hacking_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workStrExpGainRate = strExp * this.strength_exp_mult * BitNodeMultipliers.ClassGymExpGain;;
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this.workDefExpGainRate = defExp * this.defense_exp_mult * BitNodeMultipliers.ClassGymExpGain;;
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this.workDexExpGainRate = dexExp * this.dexterity_exp_mult * BitNodeMultipliers.ClassGymExpGain;;
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this.workAgiExpGainRate = agiExp * this.agility_exp_mult * BitNodeMultipliers.ClassGymExpGain;;
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this.workChaExpGainRate = chaExp * this.charisma_exp_mult * BitNodeMultipliers.ClassGymExpGain;;
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this.workStrExpGainRate = strExp * this.strength_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workDefExpGainRate = defExp * this.defense_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workDexExpGainRate = dexExp * this.dexterity_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workAgiExpGainRate = agiExp * this.agility_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workChaExpGainRate = chaExp * this.charisma_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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var cancelButton = clearEventListeners("work-in-progress-cancel-button");
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if (className == CONSTANTS.ClassGymStrength ||
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@@ -34,7 +34,7 @@ export function getUpgradeHomeRamCost(this: IPlayer) {
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//Calculate cost
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//Have cost increase by some percentage each time RAM has been upgraded
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const mult = Math.pow(1.58, numUpgrades);
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var cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome * mult * BitNodeMultipliers.HomeComputerRamCost;
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const cost = currentRam * CONSTANTS.BaseCostFor1GBOfRamHome * mult * BitNodeMultipliers.HomeComputerRamCost;
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return cost;
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}
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