run auto fix lint

This commit is contained in:
Olivier Gagnon
2021-04-29 23:52:56 -04:00
parent 77cb63e36a
commit 3fad505096
183 changed files with 1547 additions and 1546 deletions
+4 -4
View File
@@ -24,7 +24,7 @@ import { createAccordionElement } from "../../utils/uiHelpers/createAccordionEle
import {
Reviver,
Generic_toJSON,
Generic_fromJSON
Generic_fromJSON,
} from "../../utils/JSONReviver";
import { formatNumber } from "../../utils/StringHelperFunctions";
import { clearObject } from "../../utils/helpers/clearObject";
@@ -1256,7 +1256,7 @@ function initAugmentations() {
// Daedalus
const RedPill = new Augmentation({
name:AugmentationNames.TheRedPill, repCost:1e6, moneyCost:0,
info:"It's time to leave the cave."
info:"It's time to leave the cave.",
});
RedPill.addToFactions(["Daedalus"]);
if (augmentationExists(AugmentationNames.TheRedPill)) {
@@ -1556,7 +1556,7 @@ function initAugmentations() {
and upload the assets.<br /><br />
This augmentation:<br />
Lets the player start with {Money(1e6)} after a reset.<br />
Lets the player start with the BruteSSH.exe program after a reset.</>
Lets the player start with the BruteSSH.exe program after a reset.</>,
});
CashRoot.addToFactions(["Sector-12"]);
if (augmentationExists(AugmentationNames.CashRoot)) {
@@ -2098,7 +2098,7 @@ export function displayAugmentationsContent(contentEl) {
exportGameFn={saveObject.exportGame.bind(saveObject)}
installAugmentationsFn={installAugmentations}
/>,
contentEl
contentEl,
);
}