v0.34.0 changes

This commit is contained in:
danielyxie
2017-12-06 21:45:47 -06:00
parent 9e5db4b644
commit 3f61ec1cab
13 changed files with 1026 additions and 262 deletions
+263 -29
View File
@@ -352,7 +352,6 @@ Product.prototype.finishProduct = function(employeeProd, industry) {
var advMult = 1 + (Math.pow(this.advCost, 0.1) / 100);
console.log("advMult: " + advMult);
this.mku = 100 / (advMult * this.qlt * (busRatio + mgmtRatio));
console.log("product mku: " + this.mku);
this.dmd = industry.awareness === 0 ? 100 : Math.min(100, advMult * (100 * (industry.popularity / industry.awareness)));
this.cmp = getRandomInt(0, 70);
@@ -848,7 +847,7 @@ Industry.prototype.updateWarehouseSizeUsed = function(warehouse) {
}
}
Industry.prototype.process = function(marketCycles=1, state) {
Industry.prototype.process = function(marketCycles=1, state, company) {
this.state = state;
//At the start of a cycle, store and reset revenue/expenses
@@ -876,7 +875,7 @@ Industry.prototype.process = function(marketCycles=1, state) {
}
//Process production, purchase, and import/export of materials
var res = this.processMaterials(marketCycles);
var res = this.processMaterials(marketCycles, company);
this.thisCycleRevenue = this.thisCycleRevenue.plus(res[0]);
this.thisCycleExpenses = this.thisCycleExpenses.plus(res[1]);
@@ -936,7 +935,7 @@ Industry.prototype.processProductMarket = function(marketCycles=1) {
}
//Process production, purchase, and import/export of materials
Industry.prototype.processMaterials = function(marketCycles=1) {
Industry.prototype.processMaterials = function(marketCycles=1, company) {
var revenue = 0, expenses = 0;
for (var i = 0; i < Cities.length; ++i) {
var city = Cities[i], office = this.offices[city];
@@ -1113,9 +1112,39 @@ Industry.prototype.processMaterials = function(marketCycles=1) {
break;
/* TODO Process Export of materials */
case "EXPORT":
for (var matName in warehouse.materials) {
if (warehouse.materials.hasOwnProperty(matName)) {
var mat = warehouse.materials[matName];
for (var expI = 0; expI < mat.exp.length; ++expI) {
var exp = mat.exp[expI];
var amt = exp.amt * SecsPerMarketCycle * marketCycles;
if (mat.qty <= amt) {
amt = mat.qty;
}
if (amt === 0) {
break; //None left
}
for (var foo = 0; foo < company.divisions.length; ++foo) {
if (company.divisions[foo].name === exp.ind) {
var expIndustry = company.divisions[foo];
var expWarehouse = expIndustry.warehouses[exp.city];
if (!(expWarehouse instanceof Warehouse)) {
console.log("ERROR: Invalid export!");
break;
}
expWarehouse.materials[mat.name].qty += amt;
mat.qty -= amt;
break;
}
}
}
}
}
break;
case "START":
case "EXPORT":
break;
default:
console.log("ERROR: Invalid state: " + this.state);
@@ -1257,7 +1286,6 @@ Industry.prototype.processProduct = function(marketCycles=1, product) {
//Since its a product, its production cost is increased for labor
product.pCost *= 3;
console.log("Product pCost:" + product.pCost);
var markup = 1, markupLimit = product.rat / product.mku;
if (product.sCost > product.pCost) {
@@ -1826,21 +1854,31 @@ Warehouse.prototype.createMaterialUI = function(mat, matName, parentRefs) {
totalExport += mat.exp[i].amt;
}
var totalGain = mat.buy + mat.prd + mat.imp - mat.sll - totalExport;
div.appendChild(createElement("p", {
innerHTML: "<p class='tooltip'>" + mat.name + ": " + formatNumber(mat.qty, 3) +
//If Market Research upgrades are unlocked, add competition and demand info
var cmpAndDmdText = "";
if (company.unlockUpgrades[2] === 1) {
cmpAndDmdText += "<br>Competition: " + formatNumber(mat.cmp, 3);
}
if (company.unlockUpgrades[3] === 1) {
cmpAndDmdText += "<br>Demand: " + formatNumber(mat.dmd, 3);
}
var innerTxt = "<p class='tooltip'>" + mat.name + ": " + formatNumber(mat.qty, 3) +
"(" + formatNumber(totalGain, 3) + "/s)" +
"<span class='tooltiptext'>Buy: " + formatNumber(mat.buy, 3) +
"/s<br>Prod: " + formatNumber(mat.prd, 3) + "/s<br>Sell: " + formatNumber(mat.sll, 3) +
"/s<br>Export: " + formatNumber(totalExport, 3) + "/s<br>Import: " +
formatNumber(mat.imp, 3) + "/s</span></p><br>" +
formatNumber(mat.imp, 3) + "/s" + cmpAndDmdText + "</span></p><br>" +
"<p class='tooltip'>MP: $" + formatNumber(mat.bCost, 2) +
"<span class='tooltiptext'>Market Price: The price you would pay if " +
"you were to buy this material on the market</span></p><br>" +
"<p class='tooltip'>Quality: " + formatNumber(mat.qlt, 2) +
"<span class='tooltiptext'>The quality of your material. Higher quality " +
"will lead to more sales</span></p>",
id: "cmpy-mgmt-warehouse-" + matName + "-text",
display:"inline-block",
"will lead to more sales</span></p>";
div.appendChild(createElement("p", {
innerHTML: innerTxt,
id: "cmpy-mgmt-warehouse-" + matName + "-text", display:"inline-block",
}));
var buttonPanel = createElement("div", {
@@ -1885,9 +1923,8 @@ Warehouse.prototype.createMaterialUI = function(mat, matName, parentRefs) {
}));
//Button to manage exports
buttonPanel.appendChild(createElement("a", {
innerText:"Export", display:"inline-block", class:"a-link-button",
clickListener:()=>{
if (company.unlockUpgrades[0] === 1) { //Export unlock upgrade
function createExportPopup() {
var popupId = "cmpy-mgmt-export-popup";
var exportTxt = createElement("p", {
innerText:"Select the industry and city to export this material to, as well as " +
@@ -1922,7 +1959,6 @@ Warehouse.prototype.createMaterialUI = function(mat, matName, parentRefs) {
} //End for
var currIndustry = industrySelector.options[industrySelector.selectedIndex].value;
console.log(currIndustry);
for (var i = 0; i < company.divisions.length; ++i) {
if (company.divisions[i].name == currIndustry) {
for (var cityName in company.divisions[i].warehouses) {
@@ -1990,24 +2026,25 @@ Warehouse.prototype.createMaterialUI = function(mat, matName, parentRefs) {
for (var i = 0; i < mat.exp.length; ++i) {
(function(i, mat, currExports){
currExports.push(createElement("div", {
class:"cmpy-mgmt-existing-export",
innerHTML: "Industry: " + mat.exp[i].ind + "<br>" +
"City: " + mat.exp[i].city + "<br>" +
"Amount/s: " + mat.exp[i].amt,
clickListener:()=>{
mat.exp[i].splice(i, 1);
//Go to the target city and decrease the mat.imp attribute for the corresponding material
for (var i = 0; i < company.divisions.length; ++i) {
if (company.divisions[i].name === mat.exp[i].ind) {
var warehouse = company.divisions[i].warehouses[mat.exp[i].city];
for (var j = 0; j < company.divisions.length; ++j) {
if (company.divisions[j].name === mat.exp[i].ind) {
var warehouse = company.divisions[j].warehouses[mat.exp[i].city];
if (warehouse instanceof Warehouse) {
warehouse.materials[matName].imp -= mat.exp[i].amt;
return false;
} else {
console.log("ERROR: Target city for export does not have warehouse in specified city");
}
}
}
mat.exp.splice(i, 1); //Remove export object
removeElementById(popupId);
createExportPopup();
}
}));
})(i, mat, currExports);
@@ -2015,8 +2052,11 @@ Warehouse.prototype.createMaterialUI = function(mat, matName, parentRefs) {
createPopup(popupId, [exportTxt, industrySelector, citySelector, exportAmount,
exportBtn, cancelBtn, currExportsText].concat(currExports));
}
}));
buttonPanel.appendChild(createElement("a", {
innerText:"Export", display:"inline-block", class:"a-link-button",
clickListener:()=>{createExportPopup();}
}));
}
buttonPanel.appendChild(createElement("br", {})); // Force line break
@@ -2318,6 +2358,81 @@ Warehouse.fromJSON = function(value) {
Reviver.constructors.Warehouse = Warehouse;
//Corporation Unlock Upgrades
//Upgrades for entire corporation, unlocks features, either you have it or you dont
//The structure is [index in Corporation feature upgrades array, price ]
var CorporationUnlockUpgrades = {
//Lets you export goods
"0": [0, 20e9, "Export",
"Develop infrastructure to export your materials to your other facilities. " +
"This allows you to move materials around between different divisions and cities."],
//Lets you buy exactly however many required materials you need for production
"1": [1, 999999e9, "Smart Supply", "NOT YET IMPLEMENTED!!!!!! - Use advanced AI to anticipate your supply needs. " +
"This allows you to purchase exactly however many materials you need for production."],
//Displays each material/product's demand
"2": [2, 25e9, "Market Research - Demand",
"Mine and analyze market data to determine the demand of all resources. " +
"The demand attribute, which affects sales, will be displayed for every material and product."],
//Display's each material/product's competition
"3": [3, 25e9, "Market Data - Competition",
"Mine and analyze market data to determine how much competition there is on the market " +
"for all resources. The competition attribute, which affects sales, will be displayed for " +
"for every material and product."],
}
//Corporation Upgrades
//Upgrades for entire corporation, levelable upgrades
//The structure is [index in Corporation upgrades array, base price, price mult, benefit mult (additive),
// name, desc]
var CorporationUpgrades = {
//Smart factories, increases production
"0": [0, 10e9, 1.07, 0.02,
"Smart Factories", "Advanced AI automatically optimizes the operation and productivity " +
"of factories. Each level of this upgrade increases your global production by 2% (additive)."],
//Smart warehouses, increases storage size
"1": [1, 20e9, 1.07, .1,
"Smart Storage", "Advanced AI automatically optimizes your warehouse storage methods. " +
"Each level of this upgrade increases your global warehouse storage size by 10% (additive)."],
//Advertise through dreams, passive popularity/ awareness gain
"2": [2, 100e9, 1.08, .001,
"DreamSense", "Use DreamSense LCC Technologies to advertise your corporation " +
"to consumers through their dreams. Each level of this upgrade provides a passive " +
"increase in awareness of your company by 0.001 / second."],
//Makes advertising more effective
"3": [3, 5e9, 1.11, 0.1,
"Wilson Analytics", "Purchase data and analysis from Wilson, a marketing research " +
"firm. Each level of this upgrades increases the effectiveness of your " +
"advertising by 10% (additive)."],
//Augmentation for employees, increases cre
"4": [4, 10e9, 1.05, 0.1,
"Nuoptimal Nootropic Injector Implants", "Purchase the Nuoptimal Nootropic " +
"Injector augmentation for your employees. Each level of this upgrade " +
"globally increases the creativity of your employees by 10% (additive)."],
//Augmentation for employees, increases cha
"5": [5, 10e9, 1.05, 0.1,
"Speech Processor Implants", "Purchase the Speech Processor augmentation for your employees. " +
"Each level of this upgrade globally increases the charisma of your employees by 10% (additive)."],
//Augmentation for employees, increases int
"6": [6, 10e9, 1.05, 0.1,
"Neural Acelerators", "Purchase the Neural Accelerator augmentation for your employees. " +
"Each level of this upgrade globally increases the intelligence of your employees " +
"by 10% (additive)."],
//Augmentation for employees, increases eff
"7": [7, 10e9, 1.05, 0.1,
"FocusWires", "Purchase the FocusWire augmentation for your employees. Each level " +
"of this upgrade globally increases the efficiency of your employees by 10% (additive)."],
}
function Corporation(params={}) {
this.name = params.name ? params.name : "The Corporation";
@@ -2335,6 +2450,13 @@ function Corporation(params={}) {
this.sharePrice = 0;
this.storedCycles = 0;
var numUnlockUpgrades = Object.keys(CorporationUnlockUpgrades).length,
numUpgrades = Object.keys(CorporationUpgrades).length;
this.unlockUpgrades = Array(numUnlockUpgrades).fill(0);
this.upgrades = Array(numUpgrades).fill(0);
this.upgradeMultipliers = Array(numUpgrades).fill(1);
this.state = new CorporationState();
}
@@ -2343,12 +2465,13 @@ Corporation.prototype.getState = function() {
}
Corporation.prototype.process = function(numCycles=1) {
var corp = this;
this.storedCycles += numCycles;
if (this.storedCycles >= CyclesPerIndustryStateCycle) {
var state = this.getState(), marketCycles = 1;
this.storedCycles -= (marketCycles * CyclesPerIndustryStateCycle);
this.divisions.forEach(function(ind) {
ind.process(marketCycles, state);
ind.process(marketCycles, state, corp);
});
//At the start of a new cycle, calculate profits from previous cycle
@@ -2369,13 +2492,13 @@ Corporation.prototype.process = function(numCycles=1) {
}
Corporation.prototype.determineValuation = function() {
var val, profit = (this.revenue - this.expenses);
var val, profit = (this.revenue.minus(this.expenses)).toNumber();
if (this.public) {
val = 50e9 + this.funds + (profit * getRandomInt(7000, 8500));
val = 25e9 + this.funds.toNumber() + (profit * getRandomInt(7000, 8500));
val *= (Math.pow(1.1, this.divisions.length));
val = Math.max(val, 0);
} else {
val = 10e9 + Math.max(this.funds, 0); //Base valuation
val = 10e9 + Math.max(this.funds.toNumber(), 0); //Base valuation
if (profit > 0) {
val += (profit * getRandomInt(12e3, 14e3));
val *= (Math.pow(1.1, this.divisions.length));
@@ -2483,12 +2606,46 @@ Corporation.prototype.updateSharePrice = function() {
} else {
this.sharePrice *= (1 - (Math.random() * 0.01));
}
if (this.sharePrice <= 0.01) {this.sharePrice = 0.01;}
}
//One time upgrades that unlock new features
Corporation.prototype.unlock = function(upgrade) {
var upgN = upgrade[0], price = upgrade[1];
while (this.unlockUpgrades.length <= upgN) {
this.unlockUpgrades.push(0);
}
if (this.funds.lt(price)) {
dialogBoxCreate("You don't have enough funds to unlock this!");
return;
}
this.unlockUpgrades[upgN] = 1;
this.funds = this.funds.minus(price);
}
//Levelable upgrades
Corporation.prototype.upgrade = function(upgrade) {
var upgN = upgrade[0], basePrice = upgrade[1], priceMult = upgrade[2],
upgradeAmt = upgrade[3]; //Amount by which the upgrade multiplier gets increased (additive)
while (this.upgrades.length <= upgN) {this.upgrades.push(0);}
while (this.upgradeMultipliers.length <= upgN) {this.upgradeMultipliers.push(1);}
var totalCost = basePrice * Math.pow(this.upgrades[upgN], priceMult);
if (this.funds.lt(totalCost)) {
dialogBoxCreate("You don't have enough funds to purchase this!");
return;
}
++this.upgrades[upgN];
this.funds = this.funds.minus(totalCost);
//Increase upgrade multiplier
this.upgradeMultipliers[upgN] = 1 + (this.upgrades[upgN] * upgradeAmt);
}
//Keep 'global' variables for DOM elements so we don't have to search
//through the DOM tree repeatedly when updating UI
var companyManagementDiv, companyManagementHeaderTabs, companyManagementPanel,
currentCityUi,
corporationUnlockUpgrades, corporationUpgrades,
industryOverviewPanel, industryOverviewText,
industryEmployeePanel, industryEmployeeText, industryEmployeeHireButton, industryEmployeeList,
industryOfficeUpgradeSizeButton,
@@ -2756,7 +2913,7 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
} else {
this.numShares -= shares;
this.issuedShares += shares;
//TODO ADD TO PLAYER MONEY
Player.gainMoney(shares * this.sharePrice);
removeElementById(popupId);
return false;
}
@@ -2890,7 +3047,81 @@ Corporation.prototype.displayCorporationOverviewContent = function() {
companyManagementPanel.appendChild(goPublic);
}
//Update overview text
this.updateCorporationOverviewContent();
//Don't show upgrades if player hasn't opened any divisions
if (this.divisions.length <= 0) {return; }
//Corporation Upgrades
var upgradeContainer = createElement("div", {
class:"cmpy-mgmt-upgrade-container",
});
upgradeContainer.appendChild(createElement("h1", {
innerText:"Upgrades", margin:"6px", padding:"6px",
}));
//Unlock upgrades
var corp = this;
if (this.unlockUpgrades == null || this.upgrades == null) { //Backwards compatibility
var numUnlockUpgrades = Object.keys(CorporationUnlockUpgrades).length,
numUpgrades = Object.keys(CorporationUpgrades).length;
this.unlockUpgrades = Array(numUnlockUpgrades).fill(0);
this.upgrades = Array(numUpgrades).fill(0);
}
for (var i = 0; i < this.unlockUpgrades.length; ++i) {
(function(i, corp) {
if (corp.unlockUpgrades[i] === 0) {
var upgrade = CorporationUnlockUpgrades[i.toString()];
if (upgrade == null) {
console.log("ERROR: Could not find upgrade index " + i);
return;
}
upgradeContainer.appendChild(createElement("div", {
class:"cmpy-mgmt-upgrade-div",
innerHTML:upgrade[2] + " - " + numeral(upgrade[1]).format("$0.000a") + "<br><br>" + upgrade[3],
clickListener:()=>{
if (corp.funds.lt(upgrade[1])) {
dialogBoxCreate("Insufficient funds");
} else {
corp.unlock(upgrade);
corp.displayCorporationOverviewContent();
}
}
}));
}
})(i, corp);
}
//Levelable upgrades
/*
for (var i = 0; i < this.upgrades.length; ++i) {
(function(i, corp) {
var upgrade = CorporationUpgrades[i.toString()];
if (upgrade == null) {
console.log("ERROR: Could not find levelable upgrade index " + i);
return;
}
var baseCost = upgrade[1], priceMult = upgrade[2];
var cost = baseCost * Math.pow(corp.upgrades[i], priceMult);
upgradeContainer.appendChild(createElement("div", {
class:"cmpy-mgmt-upgrade-div",
innerHTML:upgrade[4] + " - " + numeral(cost).format("$0.000a") + "<br><br>" + upgrade[5],
clickListener:()=>{
if (corp.funds.lt(cost)) {
dialogBoxCreate("Insufficient funds");
} else {
corp.upgrade(upgrade);
corp.displayCorporationOverviewContent();
}
}
}));
})(i, corp);
}*/
companyManagementPanel.appendChild(upgradeContainer);
}
Corporation.prototype.updateCorporationOverviewContent = function() {
@@ -3429,6 +3660,9 @@ Corporation.prototype.clearUI = function() {
companyManagementPanel = null;
currentCityUi = null;
corporationUnlockUpgrades = null;
corporationUpgrades = null;
industryOverviewPanel = null;
industryOverviewText = null;