Convert crime to new work model

This commit is contained in:
Olivier Gagnon
2022-07-07 02:00:23 -04:00
parent 7d263e4223
commit 3ee7d593d0
12 changed files with 238 additions and 292 deletions
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import React from "react";
import { Reviver, Generic_toJSON, Generic_fromJSON } from "../utils/JSONReviver";
import { Crime } from "../Crime/Crime";
import { CONSTANTS } from "../Constants";
import { determineCrimeSuccess } from "../Crime/CrimeHelpers";
import { Crimes } from "../Crime/Crimes";
import { IPlayer } from "../PersonObjects/IPlayer";
import { numeralWrapper } from "../ui/numeralFormat";
import { dialogBoxCreate } from "../ui/React/DialogBox";
import { Money } from "../ui/React/Money";
import { CrimeType, WorkType } from "../utils/WorkType";
import { Work } from "./Work";
interface CrimeWorkParams {
crimeType: CrimeType;
singularity: boolean;
}
export const isCrimeWork = (w: Work): w is CrimeWork => w.type === WorkType.Crime;
export class CrimeWork extends Work {
type = WorkType.Crime;
crimeType: CrimeType;
cyclesWorked: number;
singularity: boolean;
constructor(params?: CrimeWorkParams) {
super();
this.crimeType = params?.crimeType ?? CrimeType.Shoplift;
this.singularity = params?.singularity ?? false;
this.cyclesWorked = 0;
}
getCrime(): Crime {
const crime = Object.values(Crimes).find((c) => c.type === this.crimeType);
if (!crime) throw new Error("CrimeWork object constructed with invalid crime type");
return crime;
}
process(player: IPlayer, cycles = 1): boolean {
this.cyclesWorked += cycles;
const time = Object.values(Crimes).find((c) => c.type === this.crimeType)?.time ?? 0;
return this.cyclesWorked * CONSTANTS._idleSpeed >= time;
}
finish(player: IPlayer, cancelled: boolean): void {
if (cancelled) return;
let crime = null;
for (const i of Object.keys(Crimes)) {
if (Crimes[i].type == this.crimeType) {
crime = Crimes[i];
break;
}
}
if (crime == null) {
dialogBoxCreate(
`ERR: Unrecognized crime type (${this.crimeType}). This is probably a bug please contact the developer`,
);
return;
}
// exp times 2 because were trying to maintain the same numbers as before the conversion
// Technically the definition of Crimes should have the success numbers and failure should divide by 4
let hackExp = crime.hacking_exp * 2;
let StrExp = crime.strength_exp * 2;
let DefExp = crime.defense_exp * 2;
let DexExp = crime.dexterity_exp * 2;
let AgiExp = crime.agility_exp * 2;
let ChaExp = crime.charisma_exp * 2;
let karma = crime.karma;
const success = determineCrimeSuccess(player, crime.type);
if (success) {
player.gainMoney(crime.money, "crime");
player.numPeopleKilled += crime.kills;
player.gainIntelligenceExp(crime.intelligence_exp);
} else {
hackExp /= 4;
StrExp /= 4;
DefExp /= 4;
DexExp /= 4;
AgiExp /= 4;
ChaExp /= 4;
karma /= 4;
}
player.gainHackingExp(hackExp);
player.gainStrengthExp(StrExp);
player.gainDefenseExp(DefExp);
player.gainDexterityExp(DexExp);
player.gainAgilityExp(AgiExp);
player.gainCharismaExp(ChaExp);
player.karma -= karma;
if (!this.singularity) {
dialogBoxCreate(
<>
Crime {success ? "successful" : "failed"}!
<br />
<br />
You gained:
{success && (
<>
<br />
<Money money={crime.money} />
</>
)}
<br />
{numeralWrapper.formatExp(hackExp)} hacking experience <br />
{numeralWrapper.formatExp(StrExp)} strength experience
<br />
{numeralWrapper.formatExp(DefExp)} defense experience
<br />
{numeralWrapper.formatExp(DexExp)} dexterity experience
<br />
{numeralWrapper.formatExp(AgiExp)} agility experience
<br />
{numeralWrapper.formatExp(ChaExp)} charisma experience
</>,
);
}
}
/**
* Serialize the current object to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("CrimeWork", this);
}
/**
* Initiatizes a CrimeWork object from a JSON save state.
*/
// eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
static fromJSON(value: any): CrimeWork {
return Generic_fromJSON(CrimeWork, value.data);
}
}
Reviver.constructors.CrimeWork = CrimeWork;
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import { IPlayer } from "src/PersonObjects/IPlayer";
import { WorkType } from "src/utils/WorkType";
export abstract class Work {
abstract type: WorkType;
abstract process(player: IPlayer, cycles: number): boolean;
abstract finish(player: IPlayer, cancelled: boolean): void;
}