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https://github.com/bitburner-official/bitburner-src.git
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0.27.0 2nd Tier Prestige + Gangs
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+26
-69
@@ -1,5 +1,5 @@
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CONSTANTS = {
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Version: "0.26.4",
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Version: "0.27.0",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@@ -29,9 +29,9 @@ CONSTANTS = {
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HacknetNodeMaxCores: 16,
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/* Faction and Company favor */
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FactionReputationToFavorBase: 800,
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FactionReputationToFavorBase: 500,
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FactionReputationToFavorMult: 1.02,
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CompanyReputationToFavorBase: 750,
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CompanyReputationToFavorBase: 500,
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CompanyReputationToFavorMult: 1.02,
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@@ -56,6 +56,7 @@ CONSTANTS = {
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ScriptRunRamCost: 0.8,
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ScriptExecRamCost: 1.1,
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ScriptScpRamCost: 0.5,
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ScriptKillRamCost: 0.5, //Kill and killall
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ScriptHasRootAccessRamCost: 0.05,
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ScriptGetHostnameRamCost: 0.05,
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ScriptGetHackingLevelRamCost: 0.05,
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@@ -73,6 +74,8 @@ CONSTANTS = {
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ScriptPurchaseServerRamCost: 2.0,
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ScriptRoundRamCost: 0.05,
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ScriptReadWriteRamCost: 1.0,
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ScriptArbScriptRamCost: 1.0, //Functions that apply to all scripts regardless of args
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ScriptGetScriptCost: 0.1,
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MultithreadingRAMCost: 1,
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@@ -104,6 +107,12 @@ CONSTANTS = {
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//Hospital/Health
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HospitalCostPerHp: 100000,
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//Gang constants
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GangRespectToReputationRatio: 2, //Respect is divided by this to get rep gain
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MaximumGangMembers: 20,
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GangRecruitCostMultiplier: 2,
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GangTerritoryUpdateTimer: 150,
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MillisecondsPer20Hours: 72000000,
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GameCyclesPer20Hours: 72000000 / 200,
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@@ -677,71 +686,19 @@ CONSTANTS = {
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"World Stock Exchange account and TIX API Access<br>",
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LatestUpdate:
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"v0.26.5<br>" +
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"v0.27.0<br>" +
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"-Added secondary 'prestige' system - featuring Source Files and BitNodes<br>" +
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"-MILD SPOILERS HERE: Installing 'The Red Pill' Augmentation from Daedalus will unlock a special server called " +
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"w0r1d_d43m0n. Finding and manually hacking this server through Terminal will destroy the Player's current BitNode, and allow the player " +
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"to enter a new one. When destroying a BitNode, the player loses everything except the scripts on his/her " +
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"home computer. The player will then gain a powerful second-tier persistent upgrade called a Source File. The player can then " +
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"enter a new BitNode to start the game over. Each BitNode has different characteristics, and many will have new content/mechanics " +
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"as well. Right now there are only 2 BitNodes. Each BitNode grants its own unique Source File. Restarting and destroying a BitNode you already " +
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"have a Source File for will upgrade your Source File up to a maximum level of 3.<br><br>" +
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"-Reputation gain with factions and companies is no longer a linear conversion, but an exponential one. It " +
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"will not be easier to gain faction at first, but much harder later. <br>" +
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"v0.26.4<br>" +
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"-All of the 'low-level servers' in early game that have a required hacking level now have 8GB of RAM " +
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"instead of 4GB<br>" +
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"-Increased the amount of experience given at university<br>" +
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"-Slightly increased the production of Hacknet Nodes and made them cheaper to upgrade<br>" +
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"-Infiltration now gives slightly more EXP and faction reputation<br>" +
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"-Added two new crimes. These crimes are viable to attempt early on in the game and are relatively passive (each take 60+ seconds to complete)<br>" +
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"-Crimes give more exp and more money<br>" +
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"-Max money available on a server decreased from 50x the server's starting money to 25x<br>" +
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"-Significantly increased wages for all jobs<br><br>" +
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"v0.26.3<br>" +
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"-Added support for large numbers using Decimal.js. Right now it only applies for the player's money<br>" +
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"-Purchasing servers with the Netscript function purchaseServer() is no longer 2x as expensive as doing manually, " +
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"it now costs the same<br>" +
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"-Early game servers have more starting money<br><br>" +
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"v0.26.2<br>" +
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"-Major rebalancing and randomization of the amount of money that servers start with<br>" +
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"-Significantly lowered hacking exp gain from hacking servers. The exp gain for higher-level servers was lowered more than " +
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"that of low level servers. (~16% for lower level servers, up to ~25% for higher-level servers)<br>" +
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"-Added deleteServer() Netscript function<br>" +
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"-You can now purchase a maximum of 25 servers each run (Deleting a server will allow you to purchase a new one)<br>" +
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"-Added autocompletion for './' Terminal command<br>" +
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"-Darkweb prices now displayed properly using toLocaleString()<br>" +
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"-Added NOT operator (!) and negation operator(-), so negative numbers should be functional now<br>" +
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"-Rejected faction invitations will now show up as 'Outstanding Faction Invites' in the Factions page. These " +
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"can be accepted at any point in the future<br>" +
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"-Added a few more configurable game settings for suppressing messages and faction invitations<br>" +
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"-Added tooltips for company job requirements<br><br>" +
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"v0.26.1<br>" +
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"-Added autocompletion for aliases<br>" +
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"-Added getServerRam() Netscript function()<br>" +
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"-Added getLevelUpgradeCost(n), getRamUpgradeCost(), getCoreUpgradeCost() functions for Netscript Hacknet Node API<br>" +
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"-Added some configurable settings (See Game Options menu)<br><br>" +
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"v0.26.0<br>" +
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"-Game now has a real ending, although it's not very interesting/satisfying right now. It sets up the framework for the secondary prestige system " +
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"in the future<br>" +
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"-Forgot to mention that since last update, comments now work in Netscript. Use // for single line comments or /* and */ for multiline comments " +
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"just like in Javascript<br>" +
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"-Added ports to Netscript. These ports are essentially serialized queues. You can use the write() Netscript function to write a value " +
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"to a queue, and then you can use the read() Netscript function to read the value from the queue. Once you read a value from the queue it will be " +
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"removed. There are only 10 queues (1-10), and each has a maximum capacity of 50 entries. If you try to write to a queue that is full, the " +
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"the first value is removed. See wiki/Netscript documentation for more details<br>" +
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"-You can now use the 'help' Terminal command for specific commands<br>" +
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"-You can now use './' to run a script/program (./NUKE.exe). However, tab completion currently doesn't work for it (I'm working on it)<br>" +
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"-Decreased the base growth rate of servers by ~25%<br>" +
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"-Both the effect of weaken() and its time to execute were halved. In other words, calling weaken() on a server only lowers its security by 0.05 (was 0.1 before) " +
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"but the time to execute the function is half of what it was before. Therefore, the effective rate of weaken() should be about the same<br>" +
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"-Increased all Infiltration rewards by ~10%, and increased infiltration rep gains by an additional 20% (~32% total for rep gains)<br>" +
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"-The rate at which the security level of a facility increases during Infiltration was decreased significantly (~33%)<br>" +
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"-Getting treated at the Hospital is now 33% more expensive<br>" +
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"-Slightly increased the amount of time it takes to hack a server<br>" +
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"-Slightly decreased the amount of money gained when hacking a server (~6%)<br>" +
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"-Slightly decreased the base cost for RAM on home computer, but increased the cost multiplier. This means " +
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"that upgrading RAM on the home computer should be slightly cheaper at the start, but slightly more expensive " +
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"later on<br>" +
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"-Increased the required hacking level for many late game servers<br>" +
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"-The sleep() Netscript function now takes an optional 'log' argument that specifies whether or " +
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"not the 'Sleeping for N milliseconds' will be logged for the script<br>" +
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"-Added clearLog() Netscript function<br>" +
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"-Deleted a few stocks. Didn't see a reason for having so many, and it just affects performance. Won't take " +
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"effect until you reset by installing Augmentations<br>" +
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"-There was a typo with Zeus Medical's server hostname. It is now 'zeus-med' rather than 'zeud-med'<br>" +
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"-Added keyboard shortcuts to quickly navigate between different menus. See wiki link <a href='http://bitburner.wikia.com/wiki/Shortcuts' target='_blank'>here</a><br>" +
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"-Changed the Navigation Menu UI",
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"will be much easier to gain faction favor at first, but much harder later on. <br>" +
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"-Significantly increased Infiltration exp gains<br>" +
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"-Fixed a bug with company job requirement tooltips<br>" +
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"-Added scriptRunning(), scriptKill(), and getScriptRam() Netscript functions. See documentation for details<br>" +
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"-Fixed a bug with deleteServer() Netscript function<br><br>"
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}
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