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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-25 10:42:51 +02:00
Added commands for port breaking programs in Netscript
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+23
-19
@@ -249,8 +249,6 @@ PlayerObject.prototype.calculatePercentMoneyHacked = function() {
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//Returns how much EXP the player gains on a successful hack
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//The formula is:
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// difficulty * requiredLevel * hacking_multiplier
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//
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// Note: Keep it at an integer for now,
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PlayerObject.prototype.calculateExpGain = function() {
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return (this.getCurrentServer().hackDifficulty * this.hacking_exp_mult);
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}
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@@ -261,15 +259,21 @@ PlayerObject.prototype.calculateExpGain = function() {
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PlayerObject.prototype.hack = function() {
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this.actionTime = this.calculateHackingTime();
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console.log("Hacking time: " + this.actionTime);
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//Set the startAction flag so the engine starts the hacking process
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this.startAction = true;
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this.startAction = true; //Set the startAction flag so the engine starts the hacking process
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}
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PlayerObject.prototype.analyze = function() {
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//TODO Analyze only takes 1 seconds for now..maybe change this in the future?
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this.actionTime = 1;
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this.startAction = true;
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}
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}
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PlayerObject.prototype.hasProgram = function(programName) {
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var home = Player.getHomeComputer();
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for (var i = 0; i < home.programs.length; ++i) {
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if (programName == home.programs[i]) {return true;}
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}
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return false;
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}
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PlayerObject.prototype.gainMoney = function(money) {
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if (isNaN(money)) {
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@@ -645,7 +649,7 @@ PlayerObject.prototype.startFactionWork = function(faction) {
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PlayerObject.prototype.startFactionHackWork = function(faction) {
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this.resetWorkStatus();
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this.workHackExpGainRate = .02 * this.hacking_exp_mult;
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this.workHackExpGainRate = .175 * this.hacking_exp_mult;
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this.workRepGainRate = this.hacking_skill / CONSTANTS.MaxSkillLevel * this.faction_rep_mult;
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this.factionWorkType = CONSTANTS.FactionWorkHacking;
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@@ -657,12 +661,12 @@ PlayerObject.prototype.startFactionHackWork = function(faction) {
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PlayerObject.prototype.startFactionFieldWork = function(faction) {
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this.resetWorkStatus();
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this.workHackExpGainRate = .05 * this.hacking_exp_mult;
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this.workStrExpGainRate = .05 * this.strength_exp_mult;
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this.workDefExpGainRate = .05 * this.defense_exp_mult;
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this.workDexExpGainRate = .05 * this.dexterity_exp_mult;
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this.workAgiExpGainRate = .05 * this.agility_exp_mult;
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this.workChaExpGainRate = .05 * this.charisma_exp_mult;
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this.workHackExpGainRate = .1 * this.hacking_exp_mult;
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this.workStrExpGainRate = .1 * this.strength_exp_mult;
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this.workDefExpGainRate = .1 * this.defense_exp_mult;
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this.workDexExpGainRate = .1 * this.dexterity_exp_mult;
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this.workAgiExpGainRate = .1 * this.agility_exp_mult;
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this.workChaExpGainRate = .1 * this.charisma_exp_mult;
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this.workRepGainRate = this.getFactionFieldWorkRepGain();
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this.factionWorkType = CONSTANTS.factionWorkField;
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@@ -674,12 +678,12 @@ PlayerObject.prototype.startFactionFieldWork = function(faction) {
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PlayerObject.prototype.startFactionSecurityWork = function(faction) {
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this.resetWorkStatus();
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this.workHackExpGainRate = 0.01 * this.hacking_exp_mult;
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this.workStrExpGainRate = 0.01 * this.strength_exp_mult;
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this.workDefExpGainRate = 0.01 * this.defense_exp_mult;
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this.workDexExpGainRate = 0.01 * this.dexterity_exp_mult;
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this.workAgiExpGainRate = 0.01 * this.agility_exp_mult;
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this.workChaExpGainRate = 0.01 * this.charisma_exp_mult;
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this.workHackExpGainRate = 0.05 * this.hacking_exp_mult;
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this.workStrExpGainRate = 0.15 * this.strength_exp_mult;
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this.workDefExpGainRate = 0.15 * this.defense_exp_mult;
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this.workDexExpGainRate = 0.15 * this.dexterity_exp_mult;
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this.workAgiExpGainRate = 0.15 * this.agility_exp_mult;
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this.workChaExpGainRate = 0.00 * this.charisma_exp_mult;
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this.workRepGainRate = this.getFactionSecurityWorkRepGain();
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this.factionWorkType = CONSTANTS.FactionWorkSecurity;
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