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https://github.com/bitburner-official/bitburner-src.git
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MISC: Tweak "The Covenant" faction's rumor condition (#2110)
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@@ -162,7 +162,12 @@ export const FactionInfos: Record<FactionName, FactionInfo> = {
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</>
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),
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inviteReqs: [haveAugmentations(20), haveMoney(75e9), haveSkill("hacking", 850), haveCombatSkills(850)],
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rumorReqs: [haveSourceFile(10)],
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rumorReqs: [
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someCondition([
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inBitNode(10),
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everyCondition([haveAugmentations(10), haveMoney(35e9), haveSkill("hacking", 425), haveCombatSkills(425)]),
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]),
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],
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offerHackingWork: true,
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offerFieldWork: true,
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}),
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@@ -121,11 +121,11 @@ export const haveAugmentations = (n: number): PlayerCondition => ({
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return { type: "numAugmentations", numAugmentations: n };
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},
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isSatisfied(p: PlayerObject): boolean {
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if (n == 0) {
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if (n === 0) {
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const augs = [...p.augmentations, ...p.queuedAugmentations].filter(
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(a) => a.name !== AugmentationName.NeuroFluxGovernor,
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);
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return augs.length == 0;
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return augs.length === 0;
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}
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return p.augmentations.length >= n;
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},
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@@ -201,7 +201,7 @@ export const locatedInCity = (city: CityName): PlayerCondition => ({
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return { type: "city", city: city };
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},
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isSatisfied(p: PlayerObject): boolean {
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return p.city == city;
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return p.city === city;
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},
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});
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@@ -284,7 +284,7 @@ export const inBitNode = (n: number): PlayerCondition => ({
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return { type: "bitNodeN", bitNodeN: n };
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},
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isSatisfied(p: PlayerObject): boolean {
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return p.bitNodeN == n;
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return p.bitNodeN === n;
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},
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});
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@@ -302,7 +302,7 @@ export const haveSourceFile = (n: number): PlayerCondition => ({
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};
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},
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isSatisfied(p: PlayerObject): boolean {
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return p.bitNodeN == n || p.activeSourceFileLvl(n) > 0;
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return p.bitNodeN === n || p.activeSourceFileLvl(n) > 0;
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},
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});
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@@ -370,7 +370,7 @@ export const someCondition = (conditions: PlayerCondition[]): CompoundPlayerCond
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},
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*[Symbol.iterator](): IterableIterator<PlayerCondition> {
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for (const cond of conditions) {
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if ("type" in cond && cond.type == "someCondition") {
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if ("type" in cond && cond.type === "someCondition") {
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// automatically flatten nested OR lists
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yield* cond as CompoundPlayerCondition;
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} else {
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@@ -396,7 +396,7 @@ export const everyCondition = (conditions: PlayerCondition[]): CompoundPlayerCon
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},
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*[Symbol.iterator](): IterableIterator<PlayerCondition> {
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for (const cond of conditions) {
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if ("type" in cond && cond.type == "everyCondition") {
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if ("type" in cond && cond.type === "everyCondition") {
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// automatically flatten nested AND lists
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yield* cond as CompoundPlayerCondition;
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} else {
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