Fixed a performance issue when installing too many Neuroflux at once.

This commit is contained in:
Olivier Gagnon
2021-06-13 11:05:07 -04:00
parent 2b1ec7d573
commit 39b4048603
5 changed files with 36 additions and 8 deletions
+12 -1
View File
@@ -7,12 +7,23 @@ import * as React from "react";
import { Augmentations } from "../../Augmentation/Augmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { Player } from "../../Player";
import { IPlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
export function PurchasedAugmentations(): React.ReactElement {
const augs: React.ReactElement[] = [];
for (const ownedAug of Player.queuedAugmentations) {
// Only render the last NeuroFlux (there are no findLastIndex btw)
let nfgIndex = -1;
for(let i = Player.queuedAugmentations.length-1; i >= 0; i--) {
if(Player.queuedAugmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
nfgIndex = i;
break;
}
}
for (let i = 0; i < Player.queuedAugmentations.length; i++) {
const ownedAug = Player.queuedAugmentations[i];
if(ownedAug.name === AugmentationNames.NeuroFluxGovernor && i !== nfgIndex) continue;
const aug = Augmentations[ownedAug.name];
let level = null;
if (ownedAug.name === AugmentationNames.NeuroFluxGovernor) {