mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-23 09:42:53 +02:00
Fixed a performance issue when installing too many Neuroflux at once.
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@@ -2157,15 +2157,31 @@ function installAugmentations() {
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dialogBoxCreate("You have not purchased any Augmentations to install!");
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return false;
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}
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var augmentationList = "";
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for (var i = 0; i < Player.queuedAugmentations.length; ++i) {
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var aug = Augmentations[Player.queuedAugmentations[i].name];
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let augmentationList = "";
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let nfgIndex = -1;
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for(let i = Player.queuedAugmentations.length-1; i >= 0; i--) {
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if(Player.queuedAugmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
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nfgIndex = i;
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break;
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}
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}
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for (let i = 0; i < Player.queuedAugmentations.length; ++i) {
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const ownedAug = Player.queuedAugmentations[i];
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const aug = Augmentations[ownedAug.name];
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if (aug == null) {
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console.error(`Invalid augmentation: ${Player.queuedAugmentations[i].name}`);
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console.error(`Invalid augmentation: ${ownedAug.name}`);
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continue;
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}
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if(ownedAug.name === AugmentationNames.NeuroFluxGovernor
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&& i !== nfgIndex) continue;
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let level = null;
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if (ownedAug.name === AugmentationNames.NeuroFluxGovernor) {
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level = ` - ${ownedAug.level}`;
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}
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applyAugmentation(Player.queuedAugmentations[i]);
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augmentationList += (aug.name + "<br>");
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augmentationList += (aug.name + level + "<br>");
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}
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Player.queuedAugmentations = [];
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dialogBoxCreate("You slowly drift to sleep as scientists put you under in order " +
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@@ -7,12 +7,23 @@ import * as React from "react";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
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import { Player } from "../../Player";
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import { IPlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
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import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
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export function PurchasedAugmentations(): React.ReactElement {
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const augs: React.ReactElement[] = [];
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for (const ownedAug of Player.queuedAugmentations) {
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// Only render the last NeuroFlux (there are no findLastIndex btw)
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let nfgIndex = -1;
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for(let i = Player.queuedAugmentations.length-1; i >= 0; i--) {
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if(Player.queuedAugmentations[i].name === AugmentationNames.NeuroFluxGovernor) {
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nfgIndex = i;
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break;
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}
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}
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for (let i = 0; i < Player.queuedAugmentations.length; i++) {
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const ownedAug = Player.queuedAugmentations[i];
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if(ownedAug.name === AugmentationNames.NeuroFluxGovernor && i !== nfgIndex) continue;
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const aug = Augmentations[ownedAug.name];
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let level = null;
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if (ownedAug.name === AugmentationNames.NeuroFluxGovernor) {
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