BUGFIX: Fix Bladeburner city chaos reaching Infinity/NaN (#1588)

This commit is contained in:
Nicole
2024-08-16 18:28:43 -05:00
committed by GitHub
parent 79bb0d289a
commit 385a9dc11d
2 changed files with 12 additions and 15 deletions
+2 -2
View File
@@ -50,10 +50,10 @@ export function BladeburnerDev({ bladeburner }: { bladeburner: Bladeburner }): R
const wipeAllChaos = () => Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos = 0));
const wipeActiveCityChaos = () => (bladeburner.cities[bladeburner.city].chaos = 0);
const addAllChaos = (modify: number) => (chaos: number) => {
Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos += chaos * modify));
Object.values(CityName).forEach((city) => bladeburner.cities[city].changeChaosByCount(chaos * modify));
};
const addTonsAllChaos = () => {
Object.values(CityName).forEach((city) => (bladeburner.cities[city].chaos += bigNumber));
Object.values(CityName).forEach((city) => bladeburner.cities[city].changeChaosByCount(bigNumber));
};
// Skill functions