MISC: Rework intelligence override (#2575)

This commit is contained in:
catloversg
2026-03-20 10:09:37 +07:00
committed by GitHub
parent 6a9abd9544
commit 3813d03fb6
16 changed files with 295 additions and 77 deletions

View File

@@ -15,7 +15,7 @@ import { CompanyPositions } from "../../../src/Company/CompanyPositions";
import { getTorRouter } from "../../../src/Server/ServerHelpers";
import * as exceptionAlertModule from "../../../src/utils/helpers/exceptionAlert";
const nextBN = 3;
const nextBN = 4;
function setNumBlackOpsComplete(value: number): void {
if (!Player.bladeburner) {
@@ -48,19 +48,139 @@ beforeAll(() => {
initGameEnvironment();
});
function testIntelligenceOverride(
ns: NSFull,
prestigeAPI: "b1tflum3" | "destroyW0r1dD43m0n",
expectSuccessPrestige: () => void,
setUpBeforePrestige = () => {},
): void {
Player.sourceFiles.set(5, 1);
// Start without exp.
expect(Player.exp.intelligence).toStrictEqual(0);
expect(Player.skills.intelligence).toStrictEqual(1);
expect(Player.persistentIntelligenceData.exp).toStrictEqual(0);
// Gain 1e6 exp (skill = 242).
Player.gainIntelligenceExp(1e6);
expect(Player.exp.intelligence).toStrictEqual(1e6);
expect(Player.skills.intelligence).toStrictEqual(242);
expect(Player.persistentIntelligenceData.exp).toStrictEqual(1e6);
// Prestige and check if intelligenceOverride works (exp is set to 11255, skill = 100, and
// persistentIntelligenceData.exp is still 1e6).
const intelligenceExpGainOnPrestige = prestigeAPI === "destroyW0r1dD43m0n" ? 300 : 0;
setUpBeforePrestige();
ns.singularity[prestigeAPI](nextBN, undefined, {
...ns.getResetInfo().bitNodeOptions,
intelligenceOverride: 100,
});
expectSuccessPrestige();
expect(Player.bitNodeOptions.intelligenceOverride).toStrictEqual(100);
expect(Player.exp.intelligence).toStrictEqual(11255.317546552918 + intelligenceExpGainOnPrestige);
expect(Player.skills.intelligence).toStrictEqual(100);
expect(Player.persistentIntelligenceData.exp).toStrictEqual(1e6 + intelligenceExpGainOnPrestige);
// Gain 500e3 exp.
const intExpGain = 500e3;
Player.gainIntelligenceExp(intExpGain);
// Check if int gain is accumulated correctly in both Player.exp.intelligence and
// Player.persistentIntelligenceData.exp.
expect(Player.exp.intelligence).toStrictEqual(11255.317546552918 + intelligenceExpGainOnPrestige + intExpGain);
expect(Player.skills.intelligence).toStrictEqual(220);
expect(Player.persistentIntelligenceData.exp).toStrictEqual(1e6 + intelligenceExpGainOnPrestige + intExpGain);
// Prestige and check if int gain is still retained correctly.
setUpBeforePrestige();
ns.singularity[prestigeAPI](nextBN, undefined, {
...ns.getResetInfo().bitNodeOptions,
intelligenceOverride: undefined,
});
expectSuccessPrestige();
expect(Player.bitNodeOptions.intelligenceOverride).toStrictEqual(undefined);
expect(Player.exp.intelligence).toStrictEqual(1e6 + intelligenceExpGainOnPrestige * 2 + intExpGain);
expect(Player.skills.intelligence).toStrictEqual(255);
expect(Player.persistentIntelligenceData.exp).toStrictEqual(1e6 + intelligenceExpGainOnPrestige * 2 + intExpGain);
// Prestige with intelligenceOverride set higher than the persistent int skill and check if the int skill is
// incorrectly set to that value.
setUpBeforePrestige();
ns.singularity[prestigeAPI](nextBN, undefined, {
...ns.getResetInfo().bitNodeOptions,
intelligenceOverride: 1000,
});
expectSuccessPrestige();
expect(Player.bitNodeOptions.intelligenceOverride).toStrictEqual(1000);
expect(Player.exp.intelligence).toStrictEqual(1e6 + intelligenceExpGainOnPrestige * 3 + intExpGain);
expect(Player.skills.intelligence).toStrictEqual(255);
expect(Player.persistentIntelligenceData.exp).toStrictEqual(1e6 + intelligenceExpGainOnPrestige * 3 + intExpGain);
// Start testing another scenario.
// Set the initial state (int exp = 1e6, skill = 242) and bitflume.
Player.exp.intelligence = 1e6;
Player.skills.intelligence = 242;
Player.persistentIntelligenceData.exp = 1e6;
ns.singularity.b1tflum3(nextBN, undefined, {
...ns.getResetInfo().bitNodeOptions,
intelligenceOverride: undefined,
});
// Double-check the initial state.
expect(Player.exp.intelligence).toStrictEqual(1e6);
expect(Player.skills.intelligence).toStrictEqual(242);
expect(Player.persistentIntelligenceData.exp).toStrictEqual(1e6);
expect(Player.bitNodeOptions.intelligenceOverride).toStrictEqual(undefined);
// Limit int skill to 100.
setUpBeforePrestige();
ns.singularity[prestigeAPI](nextBN, undefined, {
...ns.getResetInfo().bitNodeOptions,
intelligenceOverride: 100,
});
expectSuccessPrestige();
// Check if int is overridden correctly.
expect(Player.bitNodeOptions.intelligenceOverride).toStrictEqual(100);
expect(Player.exp.intelligence).toStrictEqual(11255.317546552918 + intelligenceExpGainOnPrestige);
expect(Player.skills.intelligence).toStrictEqual(100);
expect(Player.persistentIntelligenceData.exp).toStrictEqual(1e6 + intelligenceExpGainOnPrestige);
// Limit int skill to 1000.
setUpBeforePrestige();
ns.singularity[prestigeAPI](nextBN, undefined, {
...ns.getResetInfo().bitNodeOptions,
intelligenceOverride: 1000,
});
expectSuccessPrestige();
// The limit is higher than the persistent int skill, so it's not applied. Exp and skill are reset back to the initial
// state, plus the int exp gained from prestige.
expect(Player.bitNodeOptions.intelligenceOverride).toStrictEqual(1000);
expect(Player.exp.intelligence).toStrictEqual(1e6 + intelligenceExpGainOnPrestige * 2);
expect(Player.skills.intelligence).toStrictEqual(242);
expect(Player.persistentIntelligenceData.exp).toStrictEqual(1e6 + intelligenceExpGainOnPrestige * 2);
}
function setUpBeforeDestroyingWD(): void {
Player.queueAugmentation(AugmentationName.TheRedPill);
installAugmentations();
Player.gainHackingExp(1e100);
const wdServer = GetServerOrThrow(SpecialServers.WorldDaemon);
wdServer.hasAdminRights = true;
Player.startBladeburner();
setNumBlackOpsComplete(blackOpsArray.length);
}
describe("b1tflum3", () => {
beforeEach(() => {
setupBasicTestingEnvironment();
Player.queueAugmentation(AugmentationName.TheRedPill);
Player.queueAugmentation(AugmentationName.Targeting1);
installAugmentations();
Player.gainHackingExp(1e100);
const wdServer = GetServerOrThrow(SpecialServers.WorldDaemon);
wdServer.hasAdminRights = true;
});
// Make sure that the player is in the next BN without SF rewards.
const expectSucceedInB1tflum3 = () => {
expect(Player.bitNodeN).toStrictEqual(nextBN);
expect(Player.augmentations.length).toStrictEqual(0);
expect(Player.exp.hacking).toStrictEqual(0);
expect(Player.sourceFileLvl(1)).toStrictEqual(0);
};
@@ -79,15 +199,20 @@ describe("b1tflum3", () => {
});
expectSucceedInB1tflum3();
});
test("intelligenceOverride", () => {
testIntelligenceOverride(getNS(), "b1tflum3", expectSucceedInB1tflum3);
});
});
// Make sure that the player is still in the same BN without SF rewards.
const expectFailToB1tflum3 = () => {
expect(Player.bitNodeN).toStrictEqual(1);
expect(Player.augmentations.length).toStrictEqual(1);
expect(Player.augmentations[0].name).toStrictEqual(AugmentationName.Targeting1);
expect(Player.exp.hacking).toStrictEqual(1e100);
expect(Player.sourceFileLvl(1)).toStrictEqual(0);
};
describe("Failure", () => {
// Make sure that the player is still in the same BN without SF rewards.
const expectFailToB1tflum3 = () => {
expect(Player.bitNodeN).toStrictEqual(1);
expect(Player.augmentations.length).toStrictEqual(1);
expect(Player.sourceFileLvl(1)).toStrictEqual(0);
};
test("Invalid intelligenceOverride", () => {
const ns = getNS();
expect(() => {
@@ -114,13 +239,7 @@ describe("b1tflum3", () => {
describe("destroyW0r1dD43m0n", () => {
beforeEach(() => {
setupBasicTestingEnvironment();
Player.queueAugmentation(AugmentationName.TheRedPill);
installAugmentations();
Player.gainHackingExp(1e100);
const wdServer = GetServerOrThrow(SpecialServers.WorldDaemon);
wdServer.hasAdminRights = true;
Player.startBladeburner();
setNumBlackOpsComplete(blackOpsArray.length);
setUpBeforeDestroyingWD();
});
describe("Success", () => {
@@ -162,6 +281,9 @@ describe("destroyW0r1dD43m0n", () => {
});
expectSucceedInDestroyingWD();
});
test("intelligenceOverride", () => {
testIntelligenceOverride(getNS(), "destroyW0r1dD43m0n", expectSucceedInDestroyingWD, setUpBeforeDestroyingWD);
});
});
describe("Failure", () => {
@@ -488,6 +610,7 @@ describe("purchaseProgram", () => {
const spiedExceptionAlert = jest.spyOn(exceptionAlertModule, "exceptionAlert");
const ns = getNS();
expect(Player.hasProgram(CompletedProgramName.darkscape)).toStrictEqual(false);
// @ts-expect-error - Intentionally use lowercase program name
expect(ns.singularity.purchaseProgram(CompletedProgramName.darkscape.toLowerCase())).toStrictEqual(true);
expect(Player.hasProgram(CompletedProgramName.darkscape)).toStrictEqual(true);
expect(spiedExceptionAlert).not.toHaveBeenCalled();
@@ -507,6 +630,7 @@ describe("purchaseProgram", () => {
});
test("Invalid program name", () => {
const ns = getNS();
// @ts-expect-error - Intentionally use invalid program name
expect(ns.singularity.purchaseProgram("InvalidProgram.exe")).toStrictEqual(false);
});
test("Not enough money", () => {