MISC: Rework intelligence override (#2575)

This commit is contained in:
catloversg
2026-03-20 10:09:37 +07:00
committed by GitHub
parent 6a9abd9544
commit 3813d03fb6
16 changed files with 295 additions and 77 deletions
+18 -9
View File
@@ -289,26 +289,35 @@ function IntelligenceOverride({
tooltip={
<>
<Typography component="div">
The Intelligence bonuses for you and your Sleeves will be limited by this value. For example:
Your intelligence and your Sleeves' intelligence will be temporarily set to this value if it is lower than
their current values. For example:
<ul>
<li>
If your Intelligence is 1000 and you set this value to 500, the "effective" Intelligence, which is used
for bonus calculation, is only 500.
If your intelligence is 1000 and you set this value to 500, your intelligence will be temporarily set to
500.
</li>
<li>
If a Sleeve's Intelligence is 200 and you set this value to 500, the "effective" Intelligence, which is
used for bonus calculation, is still 200.
If a Sleeve's intelligence is 200 and you set this value to 500, that Sleeve's intelligence is still
200.
</li>
</ul>
</Typography>
<Typography>
You will still gain Intelligence experience as normal. Intelligence Override only affects the Intelligence
bonus.
Note that you still gain intelligence experience as normal.
<br />
For example, suppose you have 1e6 intelligence exp (intelligence skill = 242) and set the intelligence
override to 100. At the start of the BitNode, your intelligence skill will be set to 100 (equivalent to
~11255.318 intelligence exp).
<br />
If you gain 500e3 intelligence exp during the BitNode, your intelligence skill will increase to 220 (total
intelligence exp = 11255 + 500e3 = 511255). After performing bitflume, the exp gained during the BitNode is
added to your original exp. Your intelligence skill will then become 255 (total intelligence exp = 1e6 +
500e3 = 1.5e6).
</Typography>
<br />
<Typography>
The "effective" Intelligence will be shown in the character overview. If the effective value is different
from the original value, you can hover your mouse over it to see the original value.
The overridden intelligence will be shown in the character overview. You can hover your mouse over it to see
the original value.
</Typography>
</>
}