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MISC: Rework intelligence override (#2575)
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@@ -289,26 +289,35 @@ function IntelligenceOverride({
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tooltip={
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<>
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<Typography component="div">
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The Intelligence bonuses for you and your Sleeves will be limited by this value. For example:
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Your intelligence and your Sleeves' intelligence will be temporarily set to this value if it is lower than
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their current values. For example:
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<ul>
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<li>
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If your Intelligence is 1000 and you set this value to 500, the "effective" Intelligence, which is used
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for bonus calculation, is only 500.
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If your intelligence is 1000 and you set this value to 500, your intelligence will be temporarily set to
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500.
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</li>
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<li>
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If a Sleeve's Intelligence is 200 and you set this value to 500, the "effective" Intelligence, which is
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used for bonus calculation, is still 200.
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If a Sleeve's intelligence is 200 and you set this value to 500, that Sleeve's intelligence is still
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200.
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</li>
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</ul>
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</Typography>
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<Typography>
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You will still gain Intelligence experience as normal. Intelligence Override only affects the Intelligence
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bonus.
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Note that you still gain intelligence experience as normal.
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<br />
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For example, suppose you have 1e6 intelligence exp (intelligence skill = 242) and set the intelligence
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override to 100. At the start of the BitNode, your intelligence skill will be set to 100 (equivalent to
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~11255.318 intelligence exp).
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<br />
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If you gain 500e3 intelligence exp during the BitNode, your intelligence skill will increase to 220 (total
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intelligence exp = 11255 + 500e3 = 511255). After performing bitflume, the exp gained during the BitNode is
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added to your original exp. Your intelligence skill will then become 255 (total intelligence exp = 1e6 +
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500e3 = 1.5e6).
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</Typography>
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<br />
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<Typography>
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The "effective" Intelligence will be shown in the character overview. If the effective value is different
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from the original value, you can hover your mouse over it to see the original value.
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The overridden intelligence will be shown in the character overview. You can hover your mouse over it to see
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the original value.
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</Typography>
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</>
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}
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