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synced 2026-05-12 18:40:07 +02:00
build fix, lint, remove some instanceof checks
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@@ -1,5 +1,5 @@
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import * as personMethods from "./PersonMethods";
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import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { PlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { CityName } from "../Locations/data/CityNames";
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import { calculateSkill } from "./formulas/skill";
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import { calculateIntelligenceBonus } from "./formulas/intelligence";
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@@ -33,8 +33,8 @@ export abstract class Person {
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mults = defaultMultipliers();
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/** Augmentations */
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augmentations: IPlayerOwnedAugmentation[] = [];
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queuedAugmentations: IPlayerOwnedAugmentation[] = [];
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augmentations: PlayerOwnedAugmentation[] = [];
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queuedAugmentations: PlayerOwnedAugmentation[] = [];
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/** City that the person is in */
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city: CityName = CityName.Sector12;
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