Added ability to pass arguments into scripts

This commit is contained in:
Daniel Xie
2017-06-16 21:53:57 -05:00
parent 7d6a94d7a1
commit 36eb7608d5
12 changed files with 586 additions and 499 deletions
+137 -163
View File
@@ -72,14 +72,6 @@ function saveAndCloseScriptEditor() {
filename += ".script";
//If the current script matches one thats currently running, throw an error
for (var i = 0; i < Player.getCurrentServer().runningScripts.length; i++) {
if (filename == Player.getCurrentServer().runningScripts[i].filename) {
dialogBoxCreate("Cannot write to script that is currently running!");
return;
}
}
//If the current script already exists on the server, overwrite it
for (var i = 0; i < Player.getCurrentServer().scripts.length; i++) {
if (filename == Player.getCurrentServer().scripts[i].filename) {
@@ -112,22 +104,6 @@ function Script() {
this.code = "";
this.ramUsage = 0;
this.server = ""; //IP of server this script is on
this.logs = []; //Script logging. Array of strings, with each element being a log entry
//Stats to display on the Scripts menu, and used to determine offline progress
this.offlineRunningTime = 0.01; //Seconds
this.offlineMoneyMade = 0;
this.offlineExpGained = 0;
this.onlineRunningTime = 0.01; //Seconds
this.onlineMoneyMade = 0;
this.onlineExpGained = 0;
this.moneyStolenMap = new AllServersMap();
this.numTimesHackMap = new AllServersMap();
this.numTimesGrowMap = new AllServersMap();
this.numTimesWeakenMap = new AllServersMap();
this.threads = 1;
};
//Get the script data from the Script Editor and save it to the object
@@ -145,65 +121,9 @@ Script.prototype.saveScript = function() {
//Calculate/update ram usage, execution time, etc.
this.updateRamUsage();
//Clear the stats when the script is updated
this.reset();
}
}
Script.prototype.reset = function() {
this.updateRamUsage();
this.offlineRunningTime = 0.01; //Seconds
this.offlineMoneyMade = 0;
this.offlineExpGained = 0;
this.onlineRunningTime = 0.01; //Seconds
this.onlineMoneyMade = 0;
this.onlineExpGained = 0;
this.logs = [];
if (this.moneyStolenMap != null) {
try {
this.moneyStolenMap.reset();
} catch(e) {
this.moneyStolenMap = null;
}
} else {
this.moneyStolenMap = new AllServersMap();
}
if (this.numTimesHackMap != null) {
try {
this.numTimesHackMap.reset();
} catch(e) {
this.numTimesHackMap = null;
}
} else {
this.numTimesHackMap = new AllServersMap();
}
if (this.numTimesGrowMap != null) {
try {
this.numTimesGrowMap.reset();
} catch(e) {
this.numTimesGrowMap = null;
}
} else {
this.numTimesGrowMap = new AllServersMap();
}
if (this.numTimesWeakenMap != null) {
try {
this.numTimesWeakenMap.reset();
} catch(e) {
this.numTimesWeakenMap = null;
}
} else {
this.numTimesWeakenMap = new AllServersMap();
}
}
//Updates how much RAM the script uses when it is running.
Script.prototype.updateRamUsage = function() {
var baseRam = 1.4;
@@ -276,50 +196,6 @@ Script.prototype.updateRamUsage = function() {
}
}
Script.prototype.log = function(txt) {
if (this.logs.length > CONSTANTS.MaxLogCapacity) {
//Delete first element and add new log entry to the end.
//TODO Eventually it might be better to replace this with circular array
//to improve performance
this.logs.shift();
}
this.logs.push(txt);
}
Script.prototype.displayLog = function() {
for (var i = 0; i < this.logs.length; ++i) {
post(this.logs[i]);
}
}
//Update the moneyStolen and numTimesHack maps when hacking
Script.prototype.recordHack = function(serverIp, moneyGained, n=1) {
if (this.moneyStolenMap == null) {
this.moneyStolenMap = new AllServersMap();
}
if (this.numTimesHackMap == null) {
this.numTimesHackMap = new AllServersMap();
}
this.moneyStolenMap[serverIp] += moneyGained;
this.numTimesHackMap[serverIp] += n;
}
//Update the grow map when calling grow()
Script.prototype.recordGrow = function(serverIp, n=1) {
if (this.numTimesGrowMap == null) {
this.numTimesGrowMap = new AllServersMap();
}
this.numTimesGrowMap[serverIp] += n;
}
//Update the weaken map when calling weaken() {
Script.prototype.recordWeaken = function(serverIp, n=1) {
if (this.numTimesWeakenMap == null) {
this.numTimesWeakenMap = new AllServersMap();
}
this.numTimesWeakenMap[serverIp] += n;
}
Script.prototype.toJSON = function() {
return Generic_toJSON("Script", this);
}
@@ -331,7 +207,6 @@ Script.fromJSON = function(value) {
Reviver.constructors.Script = Script;
//Called when the game is loaded. Loads all running scripts (from all servers)
//into worker scripts so that they will start running
loadAllRunningScripts = function() {
@@ -346,13 +221,10 @@ loadAllRunningScripts = function() {
for (var j = 0; j < server.runningScripts.length; ++j) {
count++;
//runningScripts array contains only names, so find the actual script object
var script = server.getScript(server.runningScripts[j]);
if (script == null) {continue;}
addWorkerScript(script, server);
addWorkerScript(server.runningScripts[j], server);
//Offline production
total += scriptCalculateOfflineProduction(script);
total += scriptCalculateOfflineProduction(server.runningScripts[j]);
}
}
}
@@ -360,7 +232,7 @@ loadAllRunningScripts = function() {
console.log("Loaded " + count.toString() + " running scripts");
}
scriptCalculateOfflineProduction = function(script) {
scriptCalculateOfflineProduction = function(runningScriptObj) {
//The Player object stores the last update time from when we were online
var thisUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate;
@@ -370,38 +242,38 @@ scriptCalculateOfflineProduction = function(script) {
//Calculate the "confidence" rating of the script's true production. This is based
//entirely off of time. We will arbitrarily say that if a script has been running for
//4 hours (14400 sec) then we are completely confident in its ability
var confidence = (script.onlineRunningTime) / 14400;
var confidence = (runningScriptObj.onlineRunningTime) / 14400;
if (confidence >= 1) {confidence = 1;}
//Grow
for (var ip in script.numTimesGrowMap) {
if (script.numTimesGrowMap.hasOwnProperty(ip)) {
if (script.numTimesGrowMap[ip] == 0 || script.numTimesGrowMap[ip] == null) {continue;}
for (var ip in runningScriptObj.numTimesGrowMap) {
if (runningScriptObj.numTimesGrowMap.hasOwnProperty(ip)) {
if (runningScriptObj.numTimesGrowMap[ip] == 0 || runningScriptObj.numTimesGrowMap[ip] == null) {continue;}
var serv = AllServers[ip];
if (serv == null) {continue;}
var timesGrown = Math.round(0.5 * script.numTimesGrowMap[ip] / script.onlineRunningTime * timePassed);
console.log(script.filename + " called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
script.log("Called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
var timesGrown = Math.round(0.5 * runningScriptObj.numTimesGrowMap[ip] / runningScriptObj.onlineRunningTime * timePassed);
console.log(runningScriptObj.filename + " called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
runningScriptObj.log("Called grow() on " + serv.hostname + " " + timesGrown + " times while offline");
var growth = processSingleServerGrowth(serv, timesGrown * 450);
script.log(serv.hostname + " grown by " + formatNumber(growth * 100 - 100, 6) + "% from grow() calls made while offline");
runningScriptObj.log(serv.hostname + " grown by " + formatNumber(growth * 100 - 100, 6) + "% from grow() calls made while offline");
}
}
var totalOfflineProduction = 0;
for (var ip in script.moneyStolenMap) {
if (script.moneyStolenMap.hasOwnProperty(ip)) {
if (script.moneyStolenMap[ip] == 0 || script.moneyStolenMap[ip] == null) {continue;}
for (var ip in runningScriptObj.moneyStolenMap) {
if (runningScriptObj.moneyStolenMap.hasOwnProperty(ip)) {
if (runningScriptObj.moneyStolenMap[ip] == 0 || runningScriptObj.moneyStolenMap[ip] == null) {continue;}
var serv = AllServers[ip];
if (serv == null) {continue;}
var production = 0.5 * script.moneyStolenMap[ip] / script.onlineRunningTime * timePassed;
var production = 0.5 * runningScriptObj.moneyStolenMap[ip] / runningScriptObj.onlineRunningTime * timePassed;
production *= confidence;
if (production > serv.moneyAvailable) {
production = serv.moneyAvailable;
}
totalOfflineProduction += production;
Player.gainMoney(production);
console.log(script.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
script.log(script.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
console.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
runningScriptObj.log(runningScriptObj.filename + " generated $" + production + " while offline by hacking " + serv.hostname);
serv.moneyAvailable -= production;
if (serv.moneyAvailable < 0) {serv.moneyAvailable = 0;}
}
@@ -409,38 +281,38 @@ scriptCalculateOfflineProduction = function(script) {
//Offline EXP gain
//A script's offline production will always be at most half of its online production.
var expGain = 0.5 * (script.onlineExpGained / script.onlineRunningTime) * timePassed;
var expGain = 0.5 * (runningScriptObj.onlineExpGained / runningScriptObj.onlineRunningTime) * timePassed;
expGain *= confidence;
Player.gainHackingExp(expGain);
//Update script stats
script.offlineMoneyMade += totalOfflineProduction;
script.offlineRunningTime += timePassed;
script.offlineExpGained += expGain;
runningScriptObj.offlineMoneyMade += totalOfflineProduction;
runningScriptObj.offlineRunningTime += timePassed;
runningScriptObj.offlineExpGained += expGain;
//Fortify a server's security based on how many times it was hacked
for (var ip in script.numTimesHackMap) {
if (script.numTimesHackMap.hasOwnProperty(ip)) {
if (script.numTimesHackMap[ip] == 0 || script.numTimesHackMap[ip] == null) {continue;}
for (var ip in runningScriptObj.numTimesHackMap) {
if (runningScriptObj.numTimesHackMap.hasOwnProperty(ip)) {
if (runningScriptObj.numTimesHackMap[ip] == 0 || runningScriptObj.numTimesHackMap[ip] == null) {continue;}
var serv = AllServers[ip];
if (serv == null) {continue;}
var timesHacked = Math.round(0.5 * script.numTimesHackMap[ip] / script.onlineRunningTime * timePassed);
console.log(script.filename + " hacked " + serv.hostname + " " + timesHacked + " times while offline");
script.log("Hacked " + serv.hostname + " " + timesHacked + " times while offline");
var timesHacked = Math.round(0.5 * runningScriptObj.numTimesHackMap[ip] / runningScriptObj.onlineRunningTime * timePassed);
console.log(runningScriptObj.filename + " hacked " + serv.hostname + " " + timesHacked + " times while offline");
runningScriptObj.log("Hacked " + serv.hostname + " " + timesHacked + " times while offline");
serv.fortify(CONSTANTS.ServerFortifyAmount * timesHacked);
}
}
//Weaken
for (var ip in script.numTimesWeakenMap) {
if (script.numTimesWeakenMap.hasOwnProperty(ip)) {
if (script.numTimesWeakenMap[ip] == 0 || script.numTimesWeakenMap[ip] == null) {continue;}
for (var ip in runningScriptObj.numTimesWeakenMap) {
if (runningScriptObj.numTimesWeakenMap.hasOwnProperty(ip)) {
if (runningScriptObj.numTimesWeakenMap[ip] == 0 || runningScriptObj.numTimesWeakenMap[ip] == null) {continue;}
var serv = AllServers[ip];
if (serv == null) {continue;}
var timesWeakened = Math.round(0.5 * script.numTimesWeakenMap[ip] / script.onlineRunningTime * timePassed);
console.log(script.filename + " called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
script.log("Called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
var timesWeakened = Math.round(0.5 * runningScriptObj.numTimesWeakenMap[ip] / runningScriptObj.onlineRunningTime * timePassed);
console.log(runningScriptObj.filename + " called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
runningScriptObj.log("Called weaken() on " + serv.hostname + " " + timesWeakened + " times while offline");
serv.weaken(CONSTANTS.ServerWeakenAmount * timesWeakened);
}
}
@@ -448,7 +320,109 @@ scriptCalculateOfflineProduction = function(script) {
return totalOfflineProduction;
}
//Creates a function that creates a map/dictionary with the IP of each existing server as
//Returns a RunningScript object matching the filename and arguments on the
//designated server, and false otherwise
function findRunningScript(filename, args, server) {
for (var i = 0; i < server.runningScripts.length; ++i) {
if (server.runningScripts[i].filename == filename &&
compareArrays(server.runningScripts[i].args, args)) {
return server.runningScripts[i];
}
}
return null;
}
function RunningScript(script, args) {
if (script == null || script == undefined) {return;}
this.filename = script.filename;
this.args = args;
this.scriptRef = script;
this.server = script.server; //IP Address only
this.logs = []; //Script logging. Array of strings, with each element being a log entry
//Stats to display on the Scripts menu, and used to determine offline progress
this.offlineRunningTime = 0.01; //Seconds
this.offlineMoneyMade = 0;
this.offlineExpGained = 0;
this.onlineRunningTime = 0.01; //Seconds
this.onlineMoneyMade = 0;
this.onlineExpGained = 0;
this.threads = 1;
this.moneyStolenMap = new AllServersMap();
this.numTimesHackMap = new AllServersMap();
this.numTimesGrowMap = new AllServersMap();
this.numTimesWeakenMap = new AllServersMap();
}
RunningScript.prototype.reset = function() {
this.scriptRef.updateRamUsage();
this.offlineRunningTime = 0.01; //Seconds
this.offlineMoneyMade = 0;
this.offlineExpGained = 0;
this.onlineRunningTime = 0.01; //Seconds
this.onlineMoneyMade = 0;
this.onlineExpGained = 0;
this.logs = [];
}
RunningScript.prototype.log = function(txt) {
if (this.logs.length > CONSTANTS.MaxLogCapacity) {
//Delete first element and add new log entry to the end.
//TODO Eventually it might be better to replace this with circular array
//to improve performance
this.logs.shift();
}
this.logs.push(txt);
}
RunningScript.prototype.displayLog = function() {
for (var i = 0; i < this.logs.length; ++i) {
post(this.logs[i]);
}
}
//Update the moneyStolen and numTimesHack maps when hacking
RunningScript.prototype.recordHack = function(serverIp, moneyGained, n=1) {
if (this.moneyStolenMap == null) {
this.moneyStolenMap = new AllServersMap();
}
if (this.numTimesHackMap == null) {
this.numTimesHackMap = new AllServersMap();
}
this.moneyStolenMap[serverIp] += moneyGained;
this.numTimesHackMap[serverIp] += n;
}
//Update the grow map when calling grow()
RunningScript.prototype.recordGrow = function(serverIp, n=1) {
if (this.numTimesGrowMap == null) {
this.numTimesGrowMap = new AllServersMap();
}
this.numTimesGrowMap[serverIp] += n;
}
//Update the weaken map when calling weaken() {
RunningScript.prototype.recordWeaken = function(serverIp, n=1) {
if (this.numTimesWeakenMap == null) {
this.numTimesWeakenMap = new AllServersMap();
}
this.numTimesWeakenMap[serverIp] += n;
}
RunningScript.prototype.toJSON = function() {
return Generic_toJSON("RunningScript", this);
}
RunningScript.fromJSON = function(value) {
return Generic_fromJSON(RunningScript, value.data);
}
//Creates an object that creates a map/dictionary with the IP of each existing server as
//a key, and 0 as the value. This is used to keep track of how much money a script
//hacks from that server
function AllServersMap() {