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https://github.com/bitburner-official/bitburner-src.git
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BitNode-9 initial implementation
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/**
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* Abstract Base Class for any Server object
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*/
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import { CodingContract } from "../CodingContracts";
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import { Message } from "../Message/Message";
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import { RunningScript } from "../Script/RunningScript";
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import { Script } from "../Script/Script";
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import { TextFile } from "../TextFile";
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import { isScriptFilename } from "../Script/ScriptHelpersTS";
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import { createRandomIp } from "../../utils/IPAddress";
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interface IConstructorParams {
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adminRights?: boolean;
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hostname: string;
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ip?: string;
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isConnectedTo?: boolean;
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maxRam?: number;
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organizationName?: string;
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}
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export abstract class BaseServer {
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// Coding Contract files on this server
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contracts: CodingContract[] = [];
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// How many CPU cores this server has. Maximum of 8.
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// Currently, this only affects hacking missions
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cpuCores: number = 1;
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// Flag indicating whether the FTP port is open
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ftpPortOpen: boolean = false;
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// Flag indicating whether player has admin/root access to this server
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hasAdminRights: boolean = false;
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// Hostname. Must be unique
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hostname: string = "";
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// Flag indicating whether HTTP Port is open
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httpPortOpen: boolean = false;
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// IP Address. Must be unique
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ip: string = "";
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// Flag indicating whether player is curently connected to this server
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isConnectedTo: boolean = false;
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// RAM (GB) available on this server
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maxRam: number = 0;
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// Message files AND Literature files on this Server
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// For Literature files, this array contains only the filename (string)
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// For Messages, it contains the actual Message object
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// TODO Separate literature files into its own property
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messages: (Message | string)[] = [];
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// Name of company/faction/etc. that this server belongs to.
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// Optional, not applicable to all Servers
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organizationName: string = "";
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// Programs on this servers. Contains only the names of the programs
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programs: string[] = [];
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// RAM (GB) used. i.e. unavailable RAM
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ramUsed: number = 0;
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// RunningScript files on this server
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runningScripts: RunningScript[] = [];
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// Script files on this Server
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scripts: Script[] = [];
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// Contains the IP Addresses of all servers that are immediately
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// reachable from this one
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serversOnNetwork: string[] = [];
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// Flag indicating whether SMTP Port is open
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smtpPortOpen: boolean = false;
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// Flag indicating whether SQL Port is open
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sqlPortOpen: boolean = false;
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// Flag indicating whether the SSH Port is open
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sshPortOpen: boolean = false;
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// Text files on this server
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textFiles: TextFile[] = [];
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constructor(params: IConstructorParams={ hostname: "", ip: createRandomIp() }) {
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this.ip = params.ip ? params.ip : createRandomIp();
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this.hostname = params.hostname;
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this.organizationName = params.organizationName != null ? params.organizationName : "";
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this.isConnectedTo = params.isConnectedTo != null ? params.isConnectedTo : false;
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//Access information
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this.hasAdminRights = params.adminRights != null ? params.adminRights : false;
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}
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addContract(contract: CodingContract) {
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this.contracts.push(contract);
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}
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getContract(contractName: string): CodingContract | null {
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for (const contract of this.contracts) {
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if (contract.fn === contractName) {
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return contract;
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}
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}
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return null;
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}
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// Given the name of the script, returns the corresponding
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// script object on the server (if it exists)
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getScript(scriptName: string): Script | null {
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for (let i = 0; i < this.scripts.length; i++) {
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if (this.scripts[i].filename === scriptName) {
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return this.scripts[i];
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}
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}
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return null;
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}
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removeContract(contract: CodingContract) {
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if (contract instanceof CodingContract) {
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this.contracts = this.contracts.filter((c) => {
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return c.fn !== contract.fn;
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});
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} else {
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this.contracts = this.contracts.filter((c) => {
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return c.fn !== contract;
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});
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}
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}
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/**
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* Called when a script is run on this server.
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* All this function does is add a RunningScript object to the
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* `runningScripts` array. It does NOT check whether the script actually can
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* be run.
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*/
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runScript(script: RunningScript): void {
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this.runningScripts.push(script);
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}
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setMaxRam(ram: number): void {
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this.maxRam = ram;
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}
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/**
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* Write to a script file
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* Overwrites existing files. Creates new files if the script does not eixst
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*/
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writeToScriptFile(fn: string, code: string) {
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var ret = {success: false, overwritten: false};
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if (!isScriptFilename(fn)) { return ret; }
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//Check if the script already exists, and overwrite it if it does
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for (let i = 0; i < this.scripts.length; ++i) {
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if (fn === this.scripts[i].filename) {
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let script = this.scripts[i];
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script.code = code;
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script.updateRamUsage();
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script.module = "";
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ret.overwritten = true;
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ret.success = true;
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return ret;
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}
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}
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//Otherwise, create a new script
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const newScript = new Script();
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newScript.filename = fn;
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newScript.code = code;
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newScript.updateRamUsage();
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newScript.server = this.ip;
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this.scripts.push(newScript);
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ret.success = true;
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return ret;
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}
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// Write to a text file
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// Overwrites existing files. Creates new files if the text file does not exist
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writeToTextFile(fn: string, txt: string) {
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var ret = { success: false, overwritten: false };
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if (!fn.endsWith("txt")) { return ret; }
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//Check if the text file already exists, and overwrite if it does
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for (let i = 0; i < this.textFiles.length; ++i) {
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if (this.textFiles[i].fn === fn) {
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ret.overwritten = true;
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this.textFiles[i].text = txt;
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ret.success = true;
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return ret;
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}
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}
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//Otherwise create a new text file
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var newFile = new TextFile(fn, txt);
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this.textFiles.push(newFile);
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ret.success = true;
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return ret;
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}
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}
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