BitNode-9 initial implementation

This commit is contained in:
danielyxie
2019-03-24 20:03:24 -07:00
committed by danielyxie
parent 2ce4af2498
commit 34d749809a
40 changed files with 2749 additions and 1083 deletions
+16 -11
View File
@@ -21,6 +21,7 @@ import { Faction } from "./Faction/Faction";
import { Factions } from "./Faction/Factions";
import { displayFactionContent } from "./Faction/FactionHelpers";
import {Gang, resetGangs} from "./Gang";
import { HashManager } from "./Hacknet/HashManager";
import {Locations} from "./Locations";
import {hasBn11SF, hasWallStreetSF,hasAISF} from "./NetscriptFunctions";
import { Sleeve } from "./PersonObjects/Sleeve/Sleeve";
@@ -111,10 +112,13 @@ function PlayerObject() {
// Company at which player is CURRENTLY working (only valid when the player is actively working)
this.companyName = ""; // Name of Company. Must match a key value in Companies map
//Servers
// Servers
this.currentServer = ""; //IP address of Server currently being accessed through terminal
this.purchasedServers = []; //IP Addresses of purchased servers
// Hacknet Nodes/Servers
this.hacknetNodes = [];
this.hashManager = new HashManager();
//Factions
this.factions = []; //Names of all factions player has joined
@@ -1391,45 +1395,46 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
//Find cost and exp gain per game cycle
var cost = 0;
var hackExp = 0, strExp = 0, defExp = 0, dexExp = 0, agiExp = 0, chaExp = 0;
const hashManager = this.hashManager;
switch (className) {
case CONSTANTS.ClassStudyComputerScience:
hackExp = baseStudyComputerScienceExp * expMult / gameCPS;
hackExp = baseStudyComputerScienceExp * expMult / gameCPS * hashManager.getStudyMult();
break;
case CONSTANTS.ClassDataStructures:
cost = CONSTANTS.ClassDataStructuresBaseCost * costMult / gameCPS;
hackExp = baseDataStructuresExp * expMult / gameCPS;
hackExp = baseDataStructuresExp * expMult / gameCPS * hashManager.getStudyMult();
break;
case CONSTANTS.ClassNetworks:
cost = CONSTANTS.ClassNetworksBaseCost * costMult / gameCPS;
hackExp = baseNetworksExp * expMult / gameCPS;
hackExp = baseNetworksExp * expMult / gameCPS * hashManager.getStudyMult();
break;
case CONSTANTS.ClassAlgorithms:
cost = CONSTANTS.ClassAlgorithmsBaseCost * costMult / gameCPS;
hackExp = baseAlgorithmsExp * expMult / gameCPS;
hackExp = baseAlgorithmsExp * expMult / gameCPS * hashManager.getStudyMult();
break;
case CONSTANTS.ClassManagement:
cost = CONSTANTS.ClassManagementBaseCost * costMult / gameCPS;
chaExp = baseManagementExp * expMult / gameCPS;
chaExp = baseManagementExp * expMult / gameCPS * hashManager.getStudyMult();
break;
case CONSTANTS.ClassLeadership:
cost = CONSTANTS.ClassLeadershipBaseCost * costMult / gameCPS;
chaExp = baseLeadershipExp * expMult / gameCPS;
chaExp = baseLeadershipExp * expMult / gameCPS * hashManager.getStudyMult();
break;
case CONSTANTS.ClassGymStrength:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
strExp = baseGymExp * expMult / gameCPS;
strExp = baseGymExp * expMult / gameCPS * hashManager.getTrainingMult();
break;
case CONSTANTS.ClassGymDefense:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
defExp = baseGymExp * expMult / gameCPS;
defExp = baseGymExp * expMult / gameCPS * hashManager.getTrainingMult();
break;
case CONSTANTS.ClassGymDexterity:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
dexExp = baseGymExp * expMult / gameCPS;
dexExp = baseGymExp * expMult / gameCPS * hashManager.getTrainingMult();
break;
case CONSTANTS.ClassGymAgility:
cost = CONSTANTS.ClassGymBaseCost * costMult / gameCPS;
agiExp = baseGymExp * expMult / gameCPS;
agiExp = baseGymExp * expMult / gameCPS * hashManager.getTrainingMult();
break;
default:
throw new Error("ERR: Invalid/unrecognized class name");