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https://github.com/bitburner-official/bitburner-src.git
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BitNode-9 initial implementation
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/**
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* Root React Component for the Hacknet Node UI
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*/
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import React from "react";
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import { GeneralInfo } from "./GeneralInfo";
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import { HacknetNode } from "./HacknetNode";
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import { HacknetServer } from "./HacknetServer";
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import { HashUpgradePopup } from "./HashUpgradePopup";
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import { MultiplierButtons } from "./MultiplierButtons";
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import { PlayerInfo } from "./PlayerInfo";
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import { PurchaseButton } from "./PurchaseButton";
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import { getCostOfNextHacknetNode,
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getCostOfNextHacknetServer,
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hasHacknetServers,
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purchaseHacknet } from "../HacknetHelpers";
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import { Player } from "../../Player";
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import { createPopup } from "../../ui/React/createPopup";
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export const PurchaseMultipliers = Object.freeze({
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"x1": 1,
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"x5": 5,
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"x10": 10,
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"MAX": "MAX",
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});
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export class HacknetRoot extends React.Component {
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constructor(props) {
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super(props);
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this.state = {
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purchaseMultiplier: PurchaseMultipliers.x1,
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totalProduction: 0, // Total production ($ / s) of Hacknet Nodes
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}
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this.createHashUpgradesPopup = this.createHashUpgradesPopup.bind(this);
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}
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componentDidMount() {
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this.recalculateTotalProduction();
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}
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createHashUpgradesPopup() {
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const id = "hacknet-server-hash-upgrades-popup";
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createPopup(id, HashUpgradePopup, { popupId: id, rerender: this.createHashUpgradesPopup });
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}
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recalculateTotalProduction() {
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let total = 0;
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for (let i = 0; i < Player.hacknetNodes.length; ++i) {
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if (hasHacknetServers()) {
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total += Player.hacknetNodes[i].hashRate;
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} else {
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total += Player.hacknetNodes[i].moneyGainRatePerSecond;
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}
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}
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this.setState({
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totalProduction: total,
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});
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}
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setPurchaseMultiplier(mult) {
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this.setState({
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purchaseMultiplier: mult,
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});
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}
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render() {
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// Cost to purchase a new Hacknet Node
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let purchaseCost;
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if (hasHacknetServers()) {
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purchaseCost = getCostOfNextHacknetServer();
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} else {
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purchaseCost = getCostOfNextHacknetNode();
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}
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// onClick event handler for purchase button
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const purchaseOnClick = () => {
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if (purchaseHacknet() >= 0) {
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this.recalculateTotalProduction();
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Player.hashManager.updateCapacity(Player);
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}
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}
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// onClick event handlers for purchase multiplier buttons
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const purchaseMultiplierOnClicks = [
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this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.x1),
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this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.x5),
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this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.x10),
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this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.MAX),
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];
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// HacknetNode components
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const nodes = Player.hacknetNodes.map((node) => {
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if (hasHacknetServers()) {
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return (
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<HacknetServer
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key={node.hostname}
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node={node}
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purchaseMultiplier={this.state.purchaseMultiplier}
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recalculate={this.recalculateTotalProduction.bind(this)}
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/>
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)
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} else {
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return (
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<HacknetNode
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key={node.name}
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node={node}
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purchaseMultiplier={this.state.purchaseMultiplier}
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recalculate={this.recalculateTotalProduction.bind(this)}
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/>
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)
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}
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});
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return (
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<div>
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<h1>Hacknet Nodes</h1>
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<GeneralInfo />
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<PurchaseButton cost={purchaseCost} multiplier={this.state.purchaseMultiplier} onClick={purchaseOnClick} />
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<br />
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<div id={"hacknet-nodes-money-multipliers-div"}>
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<PlayerInfo totalProduction={this.state.totalProduction} />
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<MultiplierButtons onClicks={purchaseMultiplierOnClicks} purchaseMultiplier={this.state.purchaseMultiplier} />
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</div>
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{
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hasHacknetServers() &&
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<button className={"std-button"} onClick={this.createHashUpgradesPopup} style={{display: "block"}}>
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{"Spend Hashes on Upgrades"}
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</button>
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}
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<ul id={"hacknet-nodes-list"}>{nodes}</ul>
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</div>
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)
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}
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}
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