mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-21 16:52:55 +02:00
BitNode-9 initial implementation
This commit is contained in:
@@ -0,0 +1,56 @@
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/**
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* React Component for the Hacknet Node UI
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*
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* Displays general information about Hacknet Nodes
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*/
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import React from "react";
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import { hasHacknetServers } from "../HacknetHelpers";
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export class GeneralInfo extends React.Component {
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getSecondParagraph() {
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if (hasHacknetServers()) {
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return `Here, you can purchase a Hacknet Server, an upgraded version of the Hacknet Node. ` +
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`Hacknet Servers will perform computations and operations on the network, earning ` +
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`you hashes. Hashes can be spent on a variety of different upgrades.`;
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} else {
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return `Here, you can purchase a Hacknet Node, a specialized machine that can connect ` +
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`and contribute its resources to the Hacknet networ. This allows you to take ` +
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`a small percentage of profits from hacks performed on the network. Essentially, ` +
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`you are renting out your Node's computing power.`;
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}
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}
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getThirdParagraph() {
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if (hasHacknetServers()) {
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return `Hacknet Servers can also be used as servers to run scripts. However, running scripts ` +
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`on a server will reduce its hash rate (hashes generated per second). A Hacknet Server's hash ` +
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`rate will be reduced by the percentage of RAM that is being used by that Server to run ` +
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`scripts.`
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} else {
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return `Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node ` +
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`can be upgraded in order to increase its computing power and thereby increase ` +
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`the profit you earn from it.`;
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}
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}
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render() {
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return (
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<div>
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<p className={"hacknet-general-info"}>
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The Hacknet is a global, decentralized network of machines. It is used by
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hackers all around the world to anonymously share computing power and
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perform distributed cyberattacks without the fear of being traced.
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</p>
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<br />
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<p className={"hacknet-general-info"}>
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{this.getSecondParagraph()}
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</p>
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<br />
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<p className={"hacknet-general-info"}>
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{this.getThirdParagraph()}
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</p>
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</div>
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)
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}
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}
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@@ -0,0 +1,153 @@
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/**
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* React Component for the Hacknet Node UI.
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* This Component displays the panel for a single Hacknet Node
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*/
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import React from "react";
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import { HacknetNodeMaxLevel,
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HacknetNodeMaxRam,
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HacknetNodeMaxCores } from "../HacknetNode";
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import { getMaxNumberLevelUpgrades,
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getMaxNumberRamUpgrades,
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getMaxNumberCoreUpgrades } from "../HacknetHelpers";
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import { Player } from "../../Player";
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import { numeralWrapper } from "../../ui/numeralFormat";
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export class HacknetNode extends React.Component {
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render() {
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const node = this.props.node;
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const purchaseMult = this.props.purchaseMultiplier;
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const recalculate = this.props.recalculate;
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// Upgrade Level Button
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let upgradeLevelText, upgradeLevelClass;
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if (node.level >= HacknetNodeMaxLevel) {
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upgradeLevelText = "MAX LEVEL";
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upgradeLevelClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberLevelUpgrades(node, HacknetNodeMaxLevel);
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} else {
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const levelsToMax = HacknetNodeMaxLevel - node.level;
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player);
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upgradeLevelText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeLevelCost)}`;
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if (Player.money.lt(upgradeLevelCost)) {
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upgradeLevelClass = "std-button-disabled";
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} else {
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upgradeLevelClass = "std-button";
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}
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}
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const upgradeLevelOnClick = () => {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberLevelUpgrades(node, HacknetNodeMaxLevel);
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}
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node.purchaseLevelUpgrade(numUpgrades, Player);
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recalculate();
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return false;
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}
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let upgradeRamText, upgradeRamClass;
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if (node.ram >= HacknetNodeMaxRam) {
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upgradeRamText = "MAX RAM";
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upgradeRamClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberRamUpgrades(node, HacknetNodeMaxRam);
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} else {
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const levelsToMax = Math.round(Math.log2(HacknetNodeMaxRam / node.ram));
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player);
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upgradeRamText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeRamCost)}`;
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if (Player.money.lt(upgradeRamCost)) {
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upgradeRamClass = "std-button-disabled";
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} else {
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upgradeRamClass = "std-button";
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}
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}
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const upgradeRamOnClick = () => {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberRamUpgrades(node, HacknetNodeMaxRam);
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}
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node.purchaseRamUpgrade(numUpgrades, Player);
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recalculate();
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return false;
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}
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let upgradeCoresText, upgradeCoresClass;
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if (node.cores >= HacknetNodeMaxCores) {
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upgradeCoresText = "MAX CORES";
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upgradeCoresClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberCoreUpgrades(node, HacknetNodeMaxCores);
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} else {
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const levelsToMax = HacknetNodeMaxCores - node.cores;
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player);
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upgradeCoresText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeCoreCost)}`;
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if (Player.money.lt(upgradeCoreCost)) {
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upgradeCoresClass = "std-button-disabled";
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} else {
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upgradeCoresClass = "std-button";
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}
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}
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const upgradeCoresOnClick = () => {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberCoreUpgrades(node, HacknetNodeMaxCores);
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}
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node.purchaseCoreUpgrade(numUpgrades, Player);
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recalculate();
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return false;
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}
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return (
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<li className={"hacknet-node"}>
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<div className={"hacknet-node-container"}>
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<div className={"row"}>
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<p>Node name:</p>
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<span className={"text"}>{node.name}</span>
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</div>
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<div className={"row"}>
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<p>Production:</p>
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<span className={"text money-gold"}>
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{numeralWrapper.formatMoney(node.totalMoneyGenerated)} ({numeralWrapper.formatMoney(node.moneyGainRatePerSecond)} / sec)
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</span>
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</div>
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<div className={"row"}>
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<p>Level:</p><span className={"text upgradable-info"}>{node.level}</span>
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<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
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{upgradeLevelText}
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</button>
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</div>
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<div className={"row"}>
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<p>RAM:</p><span className={"text upgradable-info"}>{node.ram}GB</span>
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<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
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{upgradeRamText}
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</button>
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</div>
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<div className={"row"}>
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<p>Cores:</p><span className={"text upgradable-info"}>{node.cores}</span>
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<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
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{upgradeCoresText}
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</button>
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</div>
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</div>
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</li>
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)
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}
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}
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@@ -0,0 +1,200 @@
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/**
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* React Component for the Hacknet Node UI.
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* This Component displays the panel for a single Hacknet Node
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*/
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import React from "react";
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import { HacknetServerMaxLevel,
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HacknetServerMaxRam,
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HacknetServerMaxCores,
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HacknetServerMaxCache } from "../HacknetServer";
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import { getMaxNumberLevelUpgrades,
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getMaxNumberRamUpgrades,
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getMaxNumberCoreUpgrades,
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getMaxNumberCacheUpgrades } from "../HacknetHelpers";
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import { Player } from "../../Player";
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import { numeralWrapper } from "../../ui/numeralFormat";
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export class HacknetServer extends React.Component {
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render() {
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const node = this.props.node;
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const purchaseMult = this.props.purchaseMultiplier;
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const recalculate = this.props.recalculate;
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// Upgrade Level Button
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let upgradeLevelText, upgradeLevelClass;
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if (node.level >= HacknetServerMaxLevel) {
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upgradeLevelText = "MAX LEVEL";
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upgradeLevelClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberLevelUpgrades(node, HacknetServerMaxLevel);
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} else {
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const levelsToMax = HacknetServerMaxLevel - node.level;
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player);
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upgradeLevelText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeLevelCost)}`;
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if (Player.money.lt(upgradeLevelCost)) {
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upgradeLevelClass = "std-button-disabled";
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} else {
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upgradeLevelClass = "std-button";
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}
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}
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const upgradeLevelOnClick = () => {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberLevelUpgrades(node, HacknetServerMaxLevel);
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}
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node.purchaseLevelUpgrade(numUpgrades, Player);
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recalculate();
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return false;
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}
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// Upgrade RAM Button
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let upgradeRamText, upgradeRamClass;
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if (node.maxRam >= HacknetServerMaxRam) {
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upgradeRamText = "MAX RAM";
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upgradeRamClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberRamUpgrades(node, HacknetServerMaxRam);
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} else {
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const levelsToMax = Math.round(Math.log2(HacknetServerMaxRam / node.maxRam));
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player);
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upgradeRamText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeRamCost)}`;
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if (Player.money.lt(upgradeRamCost)) {
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upgradeRamClass = "std-button-disabled";
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} else {
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upgradeRamClass = "std-button";
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}
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}
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const upgradeRamOnClick = () => {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberRamUpgrades(node, HacknetServerMaxRam);
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}
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node.purchaseRamUpgrade(numUpgrades, Player);
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recalculate();
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return false;
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}
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// Upgrade Cores Button
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let upgradeCoresText, upgradeCoresClass;
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if (node.cores >= HacknetServerMaxCores) {
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upgradeCoresText = "MAX CORES";
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upgradeCoresClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberCoreUpgrades(node, HacknetServerMaxCores);
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} else {
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const levelsToMax = HacknetServerMaxCores - node.cores;
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player);
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upgradeCoresText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeCoreCost)}`;
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if (Player.money.lt(upgradeCoreCost)) {
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upgradeCoresClass = "std-button-disabled";
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} else {
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upgradeCoresClass = "std-button";
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}
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}
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const upgradeCoresOnClick = () => {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberCoreUpgrades(node, HacknetServerMaxCores);
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}
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node.purchaseCoreUpgrade(numUpgrades, Player);
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recalculate();
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return false;
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}
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// Upgrade Cache button
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let upgradeCacheText, upgradeCacheClass;
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if (node.cache >= HacknetServerMaxCache) {
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upgradeCacheText = "MAX CACHE";
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upgradeCacheClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberCacheUpgrades(node, HacknetServerMaxCache);
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} else {
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const levelsToMax = HacknetServerMaxCache - node.cache;
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeCacheCost = node.calculateCacheUpgradeCost(multiplier);
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upgradeCacheText = `Upgrade x${multiplier} - ${numeralWrapper.formatMoney(upgradeCacheCost)}`;
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if (Player.money.lt(upgradeCacheCost)) {
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upgradeCacheClass = "std-button-disabled";
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} else {
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upgradeCacheClass = "std-button";
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}
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}
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const upgradeCacheOnClick = () => {
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let numUpgrades = purchaseMult;
|
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberCacheUpgrades(node, HacknetServerMaxCache);
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}
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node.purchaseCacheUpgrade(numUpgrades, Player);
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recalculate();
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Player.hashManager.updateCapacity(Player);
|
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return false;
|
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}
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|
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return (
|
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<li className={"hacknet-node"}>
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<div className={"hacknet-node-container"}>
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<div className={"row"}>
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<p>Node name:</p>
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<span className={"text"}>{node.hostname}</span>
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</div>
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<div className={"row"}>
|
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<p>Production:</p>
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<span className={"text money-gold"}>
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{numeralWrapper.formatBigNumber(node.totalHashesGenerated)} ({numeralWrapper.formatBigNumber(node.hashRate)} / sec)
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</span>
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</div>
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<div className={"row"}>
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<p>Hash Capacity:</p>
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<span className={"text"}>{node.hashCapacity}</span>
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</div>
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||||
<div className={"row"}>
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<p>Level:</p><span className={"text upgradable-info"}>{node.level}</span>
|
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<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
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{upgradeLevelText}
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</button>
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||||
</div>
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||||
<div className={"row"}>
|
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<p>RAM:</p><span className={"text upgradable-info"}>{node.maxRam}GB</span>
|
||||
<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
|
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{upgradeRamText}
|
||||
</button>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Cores:</p><span className={"text upgradable-info"}>{node.cores}</span>
|
||||
<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
|
||||
{upgradeCoresText}
|
||||
</button>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Cache Level:</p><span className={"text upgradable-info"}>{node.cache}</span>
|
||||
<button className={upgradeCacheClass} onClick={upgradeCacheOnClick}>
|
||||
{upgradeCacheText}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</li>
|
||||
)
|
||||
}
|
||||
}
|
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@@ -0,0 +1,137 @@
|
||||
/**
|
||||
* Create the pop-up for purchasing upgrades with hashes
|
||||
*/
|
||||
import React from "react";
|
||||
|
||||
import { purchaseHashUpgrade } from "../HacknetHelpers";
|
||||
import { HashManager } from "../HashManager";
|
||||
import { HashUpgrades } from "../HashUpgrades";
|
||||
|
||||
import { Player } from "../../Player";
|
||||
import { AllServers } from "../../Server/AllServers";
|
||||
import { Server } from "../../Server/Server";
|
||||
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
|
||||
import { removePopup } from "../../ui/React/createPopup";
|
||||
import { ServerDropdown,
|
||||
ServerType } from "../../ui/React/ServerDropdown"
|
||||
|
||||
import { dialogBoxCreate } from "../../../utils/DialogBox";
|
||||
|
||||
class HashUpgrade extends React.Component {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this.state = {
|
||||
selectedServer: "foodnstuff",
|
||||
}
|
||||
|
||||
this.changeTargetServer = this.changeTargetServer.bind(this);
|
||||
this.purchase = this.purchase.bind(this, this.props.hashManager, this.props.upg);
|
||||
}
|
||||
|
||||
changeTargetServer(e) {
|
||||
this.setState({
|
||||
selectedServer: e.target.value
|
||||
});
|
||||
}
|
||||
|
||||
purchase(hashManager, upg) {
|
||||
const canPurchase = hashManager.hashes >= hashManager.getUpgradeCost(upg.name);
|
||||
if (canPurchase) {
|
||||
const res = purchaseHashUpgrade(upg.name, this.state.selectedServer);
|
||||
if (res) {
|
||||
this.props.rerender();
|
||||
} else {
|
||||
dialogBoxCreate("Failed to purchase upgrade. This may be because you do not have enough hashes, " +
|
||||
"or because you do not have access to the feature this upgrade affects.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
render() {
|
||||
const hashManager = this.props.hashManager;
|
||||
const upg = this.props.upg;
|
||||
const cost = hashManager.getUpgradeCost(upg.name);
|
||||
|
||||
// Purchase button
|
||||
const canPurchase = hashManager.hashes >= cost;
|
||||
const btnClass = canPurchase ? "std-button" : "std-button-disabled";
|
||||
|
||||
// We'll reuse a Bladeburner css class
|
||||
return (
|
||||
<div className={"bladeburner-action"}>
|
||||
<h2>{upg.name}</h2>
|
||||
<p>Cost: {numeralWrapper.format(cost, "0.000a")}</p>
|
||||
<p>{upg.desc}</p>
|
||||
<button className={btnClass} onClick={this.purchase}>
|
||||
Purchase
|
||||
</button>
|
||||
{
|
||||
upg.hasTargetServer &&
|
||||
<ServerDropdown
|
||||
serverType={ServerType.Foreign}
|
||||
onChange={this.changeTargetServer}
|
||||
style={{margin: "5px"}}
|
||||
/>
|
||||
}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
export class HashUpgradePopup extends React.Component {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this.closePopup = this.closePopup.bind(this);
|
||||
|
||||
this.state = {
|
||||
totalHashes: Player.hashManager.hashes,
|
||||
}
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
this.interval = setInterval(() => this.tick(), 1e3);
|
||||
}
|
||||
|
||||
componentWillUnmount() {
|
||||
clearInterval(this.interval);
|
||||
}
|
||||
|
||||
closePopup() {
|
||||
removePopup(this.props.popupId);
|
||||
}
|
||||
|
||||
tick() {
|
||||
this.setState({
|
||||
totalHashes: Player.hashManager.hashes,
|
||||
})
|
||||
}
|
||||
|
||||
render() {
|
||||
const rerender = this.props.rerender;
|
||||
|
||||
const hashManager = Player.hashManager;
|
||||
if (!(hashManager instanceof HashManager)) {
|
||||
throw new Error(`Player does not have a HashManager)`);
|
||||
}
|
||||
|
||||
const upgradeElems = Object.keys(HashUpgrades).map((upgName) => {
|
||||
const upg = HashUpgrades[upgName];
|
||||
return <HashUpgrade upg={upg} hashManager={hashManager} key={upg.name} rerender={rerender} />
|
||||
});
|
||||
|
||||
return (
|
||||
<div>
|
||||
<button className={"std-button"} onClick={this.closePopup}>
|
||||
Close
|
||||
</button>
|
||||
<p>Spend your hashes on a variety of different upgrades</p>
|
||||
<p>Hashes: {numeralWrapper.formatBigNumber(this.state.totalHashes)}</p>
|
||||
{upgradeElems}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
/**
|
||||
* React Component for the Multiplier buttons on the Hacknet page.
|
||||
* These buttons let the player control how many Nodes/Upgrades they're
|
||||
* purchasing when using the UI (x1, x5, x10, MAX)
|
||||
*/
|
||||
import React from "react";
|
||||
|
||||
import { PurchaseMultipliers } from "./Root";
|
||||
|
||||
function MultiplierButton(props) {
|
||||
return (
|
||||
<button className={props.className} onClick={props.onClick}>{props.text}</button>
|
||||
)
|
||||
}
|
||||
|
||||
export function MultiplierButtons(props) {
|
||||
if (props.purchaseMultiplier == null) {
|
||||
throw new Error(`MultiplierButtons constructed without required props`);
|
||||
}
|
||||
|
||||
const mults = ["x1", "x5", "x10", "MAX"];
|
||||
const onClicks = props.onClicks;
|
||||
const buttons = [];
|
||||
for (let i = 0; i < mults.length; ++i) {
|
||||
const mult = mults[i];
|
||||
const btnProps = {
|
||||
className: props.purchaseMultiplier === PurchaseMultipliers[mult] ? "std-button-disabled" : "std-button",
|
||||
key: mult,
|
||||
onClick: onClicks[i],
|
||||
text: mult,
|
||||
}
|
||||
|
||||
buttons.push(<MultiplierButton {...btnProps} />)
|
||||
}
|
||||
|
||||
return (
|
||||
<span id={"hacknet-nodes-multipliers"}>
|
||||
{buttons}
|
||||
</span>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
/**
|
||||
* React Component for displaying Player info and stats on the Hacknet Node UI.
|
||||
* This includes:
|
||||
* - Player's money
|
||||
* - Player's production from Hacknet Nodes
|
||||
*/
|
||||
import React from "react";
|
||||
|
||||
import { hasHacknetServers } from "../HacknetHelpers";
|
||||
import { Player } from "../../Player";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
|
||||
export function PlayerInfo(props) {
|
||||
const hasServers = hasHacknetServers();
|
||||
|
||||
let prod;
|
||||
if (hasServers) {
|
||||
prod = numeralWrapper.format(props.totalProduction, "0.000a") + " hashes / sec";
|
||||
} else {
|
||||
prod = numeralWrapper.formatMoney(props.totalProduction) + " / sec";
|
||||
}
|
||||
|
||||
let hashInfo;
|
||||
if (hasServers) {
|
||||
hashInfo = numeralWrapper.format(Player.hashManager.hashes, "0.000a") + " / " +
|
||||
numeralWrapper.format(Player.hashManager.capacity, "0.000a");
|
||||
}
|
||||
|
||||
return (
|
||||
<p id={"hacknet-nodes-money"}>
|
||||
<span>Money:</span>
|
||||
<span className={"money-gold"}>{numeralWrapper.formatMoney(Player.money.toNumber())}</span><br />
|
||||
|
||||
{
|
||||
hasServers &&
|
||||
<span>Hashes:</span>
|
||||
}
|
||||
{
|
||||
hasServers &&
|
||||
<span className={"money-gold"}>{hashInfo}</span>
|
||||
}
|
||||
{
|
||||
hasServers &&
|
||||
<br />
|
||||
}
|
||||
|
||||
<span>Total Hacknet Node Production:</span>
|
||||
<span className={"money-gold"}>{prod}</span>
|
||||
</p>
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
/**
|
||||
* React Component for the button that is used to purchase new Hacknet Nodes
|
||||
*/
|
||||
import React from "react";
|
||||
|
||||
import { hasHacknetServers,
|
||||
hasMaxNumberHacknetServers } from "../HacknetHelpers";
|
||||
import { Player } from "../../Player";
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
|
||||
export function PurchaseButton(props) {
|
||||
if (props.multiplier == null || props.onClick == null) {
|
||||
throw new Error(`PurchaseButton constructed without required props`);
|
||||
}
|
||||
|
||||
const cost = props.cost;
|
||||
let className = Player.canAfford(cost) ? "std-button" : "std-button-disabled";
|
||||
let text;
|
||||
let style = null;
|
||||
if (hasHacknetServers()) {
|
||||
if (hasMaxNumberHacknetServers()) {
|
||||
className = "std-button-disabled";
|
||||
text = "Hacknet Server limit reached";
|
||||
style = {color: "red"};
|
||||
} else {
|
||||
text = `Purchase Hacknet Server - ${numeralWrapper.formatMoney(cost)}`;
|
||||
}
|
||||
} else {
|
||||
text = `Purchase Hacknet Node - ${numeralWrapper.formatMoney(cost)}`;
|
||||
}
|
||||
|
||||
return (
|
||||
<button className={className}
|
||||
onClick={props.onClick}
|
||||
style={style}>
|
||||
{text}
|
||||
</button>
|
||||
|
||||
)
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
/**
|
||||
* Root React Component for the Hacknet Node UI
|
||||
*/
|
||||
import React from "react";
|
||||
|
||||
import { GeneralInfo } from "./GeneralInfo";
|
||||
import { HacknetNode } from "./HacknetNode";
|
||||
import { HacknetServer } from "./HacknetServer";
|
||||
import { HashUpgradePopup } from "./HashUpgradePopup";
|
||||
import { MultiplierButtons } from "./MultiplierButtons";
|
||||
import { PlayerInfo } from "./PlayerInfo";
|
||||
import { PurchaseButton } from "./PurchaseButton";
|
||||
|
||||
import { getCostOfNextHacknetNode,
|
||||
getCostOfNextHacknetServer,
|
||||
hasHacknetServers,
|
||||
purchaseHacknet } from "../HacknetHelpers";
|
||||
|
||||
import { Player } from "../../Player";
|
||||
|
||||
import { createPopup } from "../../ui/React/createPopup";
|
||||
|
||||
export const PurchaseMultipliers = Object.freeze({
|
||||
"x1": 1,
|
||||
"x5": 5,
|
||||
"x10": 10,
|
||||
"MAX": "MAX",
|
||||
});
|
||||
|
||||
export class HacknetRoot extends React.Component {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this.state = {
|
||||
purchaseMultiplier: PurchaseMultipliers.x1,
|
||||
totalProduction: 0, // Total production ($ / s) of Hacknet Nodes
|
||||
}
|
||||
|
||||
this.createHashUpgradesPopup = this.createHashUpgradesPopup.bind(this);
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
this.recalculateTotalProduction();
|
||||
}
|
||||
|
||||
createHashUpgradesPopup() {
|
||||
const id = "hacknet-server-hash-upgrades-popup";
|
||||
createPopup(id, HashUpgradePopup, { popupId: id, rerender: this.createHashUpgradesPopup });
|
||||
}
|
||||
|
||||
recalculateTotalProduction() {
|
||||
let total = 0;
|
||||
for (let i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||
if (hasHacknetServers()) {
|
||||
total += Player.hacknetNodes[i].hashRate;
|
||||
} else {
|
||||
total += Player.hacknetNodes[i].moneyGainRatePerSecond;
|
||||
}
|
||||
}
|
||||
|
||||
this.setState({
|
||||
totalProduction: total,
|
||||
});
|
||||
}
|
||||
|
||||
setPurchaseMultiplier(mult) {
|
||||
this.setState({
|
||||
purchaseMultiplier: mult,
|
||||
});
|
||||
}
|
||||
|
||||
render() {
|
||||
// Cost to purchase a new Hacknet Node
|
||||
let purchaseCost;
|
||||
if (hasHacknetServers()) {
|
||||
purchaseCost = getCostOfNextHacknetServer();
|
||||
} else {
|
||||
purchaseCost = getCostOfNextHacknetNode();
|
||||
}
|
||||
|
||||
// onClick event handler for purchase button
|
||||
const purchaseOnClick = () => {
|
||||
if (purchaseHacknet() >= 0) {
|
||||
this.recalculateTotalProduction();
|
||||
Player.hashManager.updateCapacity(Player);
|
||||
}
|
||||
}
|
||||
|
||||
// onClick event handlers for purchase multiplier buttons
|
||||
const purchaseMultiplierOnClicks = [
|
||||
this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.x1),
|
||||
this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.x5),
|
||||
this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.x10),
|
||||
this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.MAX),
|
||||
];
|
||||
|
||||
// HacknetNode components
|
||||
const nodes = Player.hacknetNodes.map((node) => {
|
||||
if (hasHacknetServers()) {
|
||||
return (
|
||||
<HacknetServer
|
||||
key={node.hostname}
|
||||
node={node}
|
||||
purchaseMultiplier={this.state.purchaseMultiplier}
|
||||
recalculate={this.recalculateTotalProduction.bind(this)}
|
||||
/>
|
||||
)
|
||||
} else {
|
||||
return (
|
||||
<HacknetNode
|
||||
key={node.name}
|
||||
node={node}
|
||||
purchaseMultiplier={this.state.purchaseMultiplier}
|
||||
recalculate={this.recalculateTotalProduction.bind(this)}
|
||||
/>
|
||||
)
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h1>Hacknet Nodes</h1>
|
||||
<GeneralInfo />
|
||||
|
||||
<PurchaseButton cost={purchaseCost} multiplier={this.state.purchaseMultiplier} onClick={purchaseOnClick} />
|
||||
|
||||
<br />
|
||||
<div id={"hacknet-nodes-money-multipliers-div"}>
|
||||
<PlayerInfo totalProduction={this.state.totalProduction} />
|
||||
<MultiplierButtons onClicks={purchaseMultiplierOnClicks} purchaseMultiplier={this.state.purchaseMultiplier} />
|
||||
</div>
|
||||
|
||||
{
|
||||
hasHacknetServers() &&
|
||||
<button className={"std-button"} onClick={this.createHashUpgradesPopup} style={{display: "block"}}>
|
||||
{"Spend Hashes on Upgrades"}
|
||||
</button>
|
||||
}
|
||||
|
||||
<ul id={"hacknet-nodes-list"}>{nodes}</ul>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user