mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-18 23:38:35 +02:00
BitNode-9 initial implementation
This commit is contained in:
431
src/Hacknet/HacknetHelpers.jsx
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431
src/Hacknet/HacknetHelpers.jsx
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import { HacknetNode,
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BaseCostForHacknetNode,
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HacknetNodePurchaseNextMult,
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HacknetNodeMaxLevel,
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HacknetNodeMaxRam,
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HacknetNodeMaxCores } from "./HacknetNode";
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import { HacknetServer,
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BaseCostForHacknetServer,
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HacknetServerPurchaseMult,
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HacknetServerMaxLevel,
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HacknetServerMaxRam,
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HacknetServerMaxCores,
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HacknetServerMaxCache,
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MaxNumberHacknetServers } from "./HacknetServer";
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import { HashManager } from "./HashManager";
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import { HashUpgrades } from "./HashUpgrades";
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import { generateRandomContractOnHome } from "../CodingContractGenerator";
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import { iTutorialSteps, iTutorialNextStep,
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ITutorial} from "../InteractiveTutorial";
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import { Player } from "../Player";
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import { AddToAllServers } from "../Server/AllServers";
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import { GetServerByHostname } from "../Server/ServerHelpers";
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import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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import { Page, routing } from "../ui/navigationTracking";
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import {getElementById} from "../../utils/uiHelpers/getElementById";
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import React from "react";
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import ReactDOM from "react-dom";
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import { HacknetRoot } from "./ui/Root";
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let hacknetNodesDiv;
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function hacknetNodesInit() {
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hacknetNodesDiv = document.getElementById("hacknet-nodes-container");
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}
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document.addEventListener("DOMContentLoaded", hacknetNodesInit, false);
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// Returns a boolean indicating whether the player has Hacknet Servers
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// (the upgraded form of Hacknet Nodes)
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export function hasHacknetServers() {
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return (Player.bitNodeN === 9 || SourceFileFlags[9] > 0);
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}
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export function purchaseHacknet() {
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/* INTERACTIVE TUTORIAL */
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if (ITutorial.isRunning) {
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if (ITutorial.currStep === iTutorialSteps.HacknetNodesIntroduction) {
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iTutorialNextStep();
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} else {
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return;
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}
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}
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/* END INTERACTIVE TUTORIAL */
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if (hasHacknetServers()) {
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const cost = getCostOfNextHacknetServer();
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if (isNaN(cost)) {
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throw new Error(`Calculated cost of purchasing HacknetServer is NaN`)
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}
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if (!Player.canAfford(cost)) { return -1; }
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// Auto generate a hostname for this Server
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const numOwned = Player.hacknetNodes.length;
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const name = `hacknet-node-${numOwned}`;
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const server = new HacknetServer({
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adminRights: true,
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hostname: name,
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player: Player,
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});
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Player.loseMoney(cost);
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Player.hacknetNodes.push(server);
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// Configure the HacknetServer to actually act as a Server
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AddToAllServers(server);
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const homeComputer = Player.getHomeComputer();
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homeComputer.serversOnNetwork.push(server.ip);
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server.serversOnNetwork.push(homeComputer.ip);
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return numOwned;
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} else {
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const cost = getCostOfNextHacknetNode();
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if (isNaN(cost)) {
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throw new Error(`Calculated cost of purchasing HacknetNode is NaN`);
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}
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if (!Player.canAfford(cost)) { return -1; }
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// Auto generate a name for the Node
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const numOwned = Player.hacknetNodes.length;
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const name = "hacknet-node-" + numOwned;
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const node = new HacknetNode(name);
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node.updateMoneyGainRate(Player);
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Player.loseMoney(cost);
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Player.hacknetNodes.push(node);
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return numOwned;
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}
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}
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export function hasMaxNumberHacknetServers() {
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return hasHacknetServers() && Player.hacknetNodes.length >= MaxNumberHacknetServers;
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}
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export function getCostOfNextHacknetNode() {
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// Cost increases exponentially based on how many you own
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const numOwned = Player.hacknetNodes.length;
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const mult = HacknetNodePurchaseNextMult;
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return BaseCostForHacknetNode * Math.pow(mult, numOwned) * Player.hacknet_node_purchase_cost_mult;
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}
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export function getCostOfNextHacknetServer() {
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const numOwned = Player.hacknetNodes.length;
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const mult = HacknetServerPurchaseMult;
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if (numOwned > MaxNumberHacknetServers) { return Infinity; }
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return BaseCostForHacknetServer * Math.pow(mult, numOwned) * Player.hacknet_node_purchase_cost_mult;
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}
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//Calculate the maximum number of times the Player can afford to upgrade a Hacknet Node
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export function getMaxNumberLevelUpgrades(nodeObj, maxLevel) {
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if (maxLevel == null) {
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throw new Error(`getMaxNumberLevelUpgrades() called without maxLevel arg`);
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}
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if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(1, Player))) {
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return 0;
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}
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let min = 1;
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let max = maxLevel - 1;
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let levelsToMax = maxLevel - nodeObj.level;
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if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(levelsToMax, Player))) {
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return levelsToMax;
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}
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while (min <= max) {
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var curr = (min + max) / 2 | 0;
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if (curr !== maxLevel &&
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Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player)) &&
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Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr + 1, Player))) {
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return Math.min(levelsToMax, curr);
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} else if (Player.money.lt(nodeObj.calculateLevelUpgradeCost(curr, Player))) {
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max = curr - 1;
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} else if (Player.money.gt(nodeObj.calculateLevelUpgradeCost(curr, Player))) {
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min = curr + 1;
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} else {
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return Math.min(levelsToMax, curr);
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}
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}
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return 0;
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}
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export function getMaxNumberRamUpgrades(nodeObj, maxLevel) {
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if (maxLevel == null) {
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throw new Error(`getMaxNumberRamUpgrades() called without maxLevel arg`);
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}
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if (Player.money.lt(nodeObj.calculateRamUpgradeCost(1, Player))) {
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return 0;
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}
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let levelsToMax;
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if (nodeObj instanceof HacknetServer) {
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levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.maxRam));
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} else {
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levelsToMax = Math.round(Math.log2(maxLevel / nodeObj.ram));
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}
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if (Player.money.gt(nodeObj.calculateRamUpgradeCost(levelsToMax, Player))) {
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return levelsToMax;
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}
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//We'll just loop until we find the max
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for (let i = levelsToMax-1; i >= 0; --i) {
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if (Player.money.gt(nodeObj.calculateRamUpgradeCost(i, Player))) {
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return i;
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}
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}
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return 0;
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}
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export function getMaxNumberCoreUpgrades(nodeObj, maxLevel) {
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if (maxLevel == null) {
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throw new Error(`getMaxNumberCoreUpgrades() called without maxLevel arg`);
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}
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if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(1, Player))) {
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return 0;
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}
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let min = 1;
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let max = maxLevel - 1;
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const levelsToMax = maxLevel - nodeObj.cores;
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if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(levelsToMax, Player))) {
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return levelsToMax;
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}
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//Use a binary search to find the max possible number of upgrades
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while (min <= max) {
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let curr = (min + max) / 2 | 0;
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if (curr != maxLevel &&
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Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player)) &&
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Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr + 1, Player))) {
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return Math.min(levelsToMax, curr);
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} else if (Player.money.lt(nodeObj.calculateCoreUpgradeCost(curr, Player))) {
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max = curr - 1;
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} else if (Player.money.gt(nodeObj.calculateCoreUpgradeCost(curr, Player))) {
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min = curr + 1;
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} else {
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return Math.min(levelsToMax, curr);
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}
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}
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return 0;
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}
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export function getMaxNumberCacheUpgrades(nodeObj, maxLevel) {
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if (maxLevel == null) {
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throw new Error(`getMaxNumberCacheUpgrades() called without maxLevel arg`);
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}
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if (!Player.canAfford(nodeObj.calculateCacheUpgradeCost(1))) {
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return 0;
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}
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let min = 1;
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let max = maxLevel - 1;
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const levelsToMax = maxLevel - nodeObj.cache;
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if (Player.canAfford(nodeObj.calculateCacheUpgradeCost(levelsToMax))) {
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return levelsToMax;
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}
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// Use a binary search to find the max possible number of upgrades
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while (min <= max) {
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let curr = (min + max) / 2 | 0;
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if (curr != maxLevel &&
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Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr)) &&
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!Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr + 1))) {
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return Math.min(levelsToMax, curr);
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} else if (!Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr))) {
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max = curr -1 ;
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} else if (Player.canAfford(nodeObj.calculateCacheUpgradeCost(curr))) {
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min = curr + 1;
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} else {
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return Math.min(levelsToMax, curr);
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}
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}
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return 0;
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}
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// Initial construction of Hacknet Nodes UI
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export function renderHacknetNodesUI() {
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if (!routing.isOn(Page.HacknetNodes)) { return; }
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ReactDOM.render(<HacknetRoot />, hacknetNodesDiv);
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}
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export function clearHacknetNodesUI() {
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if (hacknetNodesDiv instanceof HTMLElement) {
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ReactDOM.unmountComponentAtNode(hacknetNodesDiv);
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}
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hacknetNodesDiv.style.display = "none";
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}
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export function processHacknetEarnings(numCycles) {
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// Determine if player has Hacknet Nodes or Hacknet Servers, then
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// call the appropriate function
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if (Player.hacknetNodes.length === 0) { return 0; }
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if (hasHacknetServers()) {
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return processAllHacknetServerEarnings();
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} else if (Player.hacknetNodes[0] instanceof HacknetNode) {
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return processAllHacknetNodeEarnings();
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} else {
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return 0;
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}
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}
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function processAllHacknetNodeEarnings(numCycles) {
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let total = 0;
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for (let i = 0; i < Player.hacknetNodes.length; ++i) {
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total += processSingleHacknetNodeEarnings(numCycles, Player.hacknetNodes[i]);
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}
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return total;
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}
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function processSingleHacknetNodeEarnings(numCycles, nodeObj) {
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const totalEarnings = nodeObj.process(numCycles);
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Player.gainMoney(totalEarnings);
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Player.recordMoneySource(totalEarnings, "hacknetnode");
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return totalEarnings;
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}
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function processAllHacknetServerEarnings(numCycles) {
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if (!(Player.hashManager instanceof HashManager)) {
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throw new Error(`Player does not have a HashManager (should be in 'hashManager' prop)`)
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}
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let hashes = 0;
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for (let i = 0; i < Player.hacknetNodes.length; ++i) {
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hashes += Player.hacknetNodes[i].process(numCycles);
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}
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Player.hashManager.storeHashes(hashes);
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return hashes;
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}
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export function getHacknetNode(name) {
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for (var i = 0; i < Player.hacknetNodes.length; ++i) {
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if (Player.hacknetNodes[i].name == name) {
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return Player.hacknetNodes[i];
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}
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}
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return null;
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}
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export function purchaseHashUpgrade(upgName, upgTarget) {
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if (!(Player.hashManager instanceof HashManager)) {
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console.error(`Player does not have a HashManager`);
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return false;
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}
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// HashManager handles the transaction. This just needs to actually implement
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// the effects of the upgrade
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if (Player.hashManager.upgrade(upgName)) {
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const upg = HashUpgrades[upgName];
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switch (upgName) {
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case "Sell for Money": {
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Player.gainMoney(upg.value);
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break;
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}
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case "Sell for Corporation Funds": {
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// This will throw if player doesn't have a corporation
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try {
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Player.corporation.funds = Player.corporation.funds.plus(upg.value);
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} catch(e) {
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Player.hashManager.refundUpgrade(upgName);
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return false;
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}
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break;
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}
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case "Reduce Minimum Security": {
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try {
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const target = GetServerByHostname(upgTarget);
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if (target == null) {
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console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`);
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return false;
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}
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target.changeMinimumSecurity(upg.value, true);
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} catch(e) {
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Player.hashManager.refundUpgrade(upgName);
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return false;
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}
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break;
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}
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case "Increase Maximum Money": {
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try {
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const target = GetServerByHostname(upgTarget);
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if (target == null) {
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console.error(`Invalid target specified in purchaseHashUpgrade(): ${upgTarget}`);
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return false;
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}
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target.changeMaximumMoney(upg.value, true);
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} catch(e) {
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Player.hashManager.refundUpgrade(upgName);
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return false;
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}
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break;
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}
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case "Improve Studying": {
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// Multiplier handled by HashManager
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break;
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}
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case "Improve Gym Training": {
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// Multiplier handled by HashManager
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break;
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}
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case "Exchange for Corporation Research": {
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// This will throw if player doesn't have a corporation
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try {
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for (const division of Player.corporation.divisions) {
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division.sciResearch.qty += upg.value;
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}
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} catch(e) {
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Player.hashManager.refundUpgrade(upgName);
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return false;
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}
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break;
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}
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case "Exchange for Bladeburner Rank": {
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// This will throw if player doesn't have a corporation
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try {
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for (const division of Player.corporation.divisions) {
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division.sciResearch.qty += upg.value;
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}
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} catch(e) {
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Player.hashManager.refundUpgrade(upgName);
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return false;
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}
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break;
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}
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case "Generate Coding Contract": {
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generateRandomContractOnHome();
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break;
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}
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default:
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console.warn(`Unrecognized upgrade name ${upgName}. Upgrade has no effect`)
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return false;
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}
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console.log("Hash Upgrade successfully purchased");
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return true;
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}
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return false;
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}
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Reference in New Issue
Block a user