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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-27 19:37:07 +02:00
Move player skills and exp to their struct
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+8
-5
@@ -9,10 +9,13 @@ import { Server } from "./Server/Server";
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export function calculateHackingChance(server: Server, player: IPlayer): number {
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const hackFactor = 1.75;
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const difficultyMult = (100 - server.hackDifficulty) / 100;
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const skillMult = hackFactor * player.hacking;
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const skillMult = hackFactor * player.skills.hacking;
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const skillChance = (skillMult - server.requiredHackingSkill) / skillMult;
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const chance =
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skillChance * difficultyMult * player.mults.hacking_chance * calculateIntelligenceBonus(player.intelligence, 1);
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skillChance *
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difficultyMult *
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player.mults.hacking_chance *
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calculateIntelligenceBonus(player.skills.intelligence, 1);
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if (chance > 1) {
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return 1;
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}
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@@ -48,7 +51,7 @@ export function calculatePercentMoneyHacked(server: Server, player: IPlayer): nu
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const balanceFactor = 240;
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const difficultyMult = (100 - server.hackDifficulty) / 100;
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const skillMult = (player.hacking - (server.requiredHackingSkill - 1)) / player.hacking;
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const skillMult = (player.skills.hacking - (server.requiredHackingSkill - 1)) / player.skills.hacking;
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const percentMoneyHacked =
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(difficultyMult * skillMult * player.mults.hacking_money * BitNodeMultipliers.ScriptHackMoney) / balanceFactor;
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if (percentMoneyHacked < 0) {
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@@ -72,12 +75,12 @@ export function calculateHackingTime(server: Server, player: IPlayer): number {
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const diffFactor = 2.5;
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let skillFactor = diffFactor * difficultyMult + baseDiff;
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// tslint:disable-next-line
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skillFactor /= player.hacking + baseSkill;
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skillFactor /= player.skills.hacking + baseSkill;
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const hackTimeMultiplier = 5;
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const hackingTime =
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(hackTimeMultiplier * skillFactor) /
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(player.mults.hacking_speed * calculateIntelligenceBonus(player.intelligence, 1));
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(player.mults.hacking_speed * calculateIntelligenceBonus(player.skills.intelligence, 1));
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return hackingTime;
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}
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