Small UI improvements based on private beta feedback

This commit is contained in:
Daniel Xie
2017-05-14 21:21:22 -05:00
parent 708b800e36
commit 31ef48f4a8
5 changed files with 34 additions and 15 deletions

View File

@@ -197,7 +197,7 @@ function iTutorialEvaluateStep() {
"}<br><br> " +
"For anyone with basic programming experience, this code should be straightforward. " +
"This script will continuously hack the 'foodnstuff' server. <br><br>" +
"To save and close the script editor, press the button in the top left, or press ctrl + b.");
"To save and close the script editor, press the button in the top right, or press ctrl + b.");
//next step triggered in saveAndCloseScriptEditor() (Script.js)
break;
case iTutorialSteps.TerminalFree:
@@ -208,7 +208,7 @@ function iTutorialEvaluateStep() {
//next step triggered by terminal commmand
break;
case iTutorialSteps.TerminalRunScript:
iTutorialSetText("We have 2GB of free RAM on this machine, which is enough to run our " +
iTutorialSetText("We have 4GB of free RAM on this machine, which is enough to run our " +
"script. Let's run our script using 'run foodnstuff.script'.");
//next step triggered by terminal commmand
break;
@@ -318,6 +318,7 @@ function iTutorialEvaluateStep() {
"Hope you enjoy the game!");
var next = clearEventListeners("interactive-tutorial-next");
next.style.display = "inline-block";
next.innerHTML = "Finish Tutorial";
next.addEventListener("click", function() {
iTutorialNextStep();
return false;