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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-26 11:10:58 +02:00
Most console.log have been changed to console.warn or removed if they were debug
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@@ -1079,7 +1079,6 @@ const Engine = {
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// Process offline progress
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var offlineProductionFromScripts = loadAllRunningScripts(); // This also takes care of offline production for those scripts
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if (Player.isWorking) {
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console.log("work() called in load() for " + numCyclesOffline * Engine._idleSpeed + " milliseconds");
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if (Player.workType == CONSTANTS.WorkTypeFaction) {
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Player.workForFaction(numCyclesOffline);
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} else if (Player.workType == CONSTANTS.WorkTypeCreateProgram) {
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@@ -1180,7 +1179,6 @@ const Engine = {
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Engine.closeMainMenuHeader(visibleMenuTabs);
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} else {
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// No save found, start new game
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console.log("Initializing new game");
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initBitNodeMultipliers(Player);
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initSpecialServerIps();
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Engine.setDisplayElements(); // Sets variables for important DOM elements
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@@ -1525,7 +1523,6 @@ const Engine = {
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// DEBUG Delete active Scripts on home
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document.getElementById("debug-delete-scripts-link").addEventListener("click", function() {
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console.log("Deleting running scripts on home computer");
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Player.getHomeComputer().runningScripts = [];
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dialogBoxCreate("Forcefully deleted all running scripts on home computer. Please save and refresh page");
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gameOptionsBoxClose();
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