UI Improvements

This commit is contained in:
Daniel Xie
2017-05-06 17:19:18 -05:00
parent 534f5c1dbe
commit 315940112c
8 changed files with 89 additions and 23 deletions
+4 -3
View File
@@ -55,7 +55,7 @@ function evaluate(exp, workerScript) {
} catch (e) {
throw new Error("|" + workerScript.serverIp + "|" + workerScript.name + "|" + e.toString());
}
resolve("assignFinished");
resolve(false);
}, function(e) {
reject(e);
});
@@ -244,6 +244,7 @@ function evaluate(exp, workerScript) {
var expGainedOnSuccess = scriptCalculateExpGain(server);
var expGainedOnFailure = (expGainedOnSuccess / 4);
if (rand < hackChance) { //Success!
if (env.stopFlag) {reject(workerScript); return;}
var moneyGained = scriptCalculatePercentMoneyHacked(server);
moneyGained = Math.floor(server.moneyAvailable * moneyGained);
@@ -259,7 +260,8 @@ function evaluate(exp, workerScript) {
console.log("Script successfully hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp");
workerScript.scriptRef.log("Script SUCCESSFULLY hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp");
resolve("Hack success");
} else {
} else {
if (env.stopFlag) {reject(workerScript); return;}
//Player only gains 25% exp for failure? TODO Can change this later to balance
Player.gainHackingExp(expGainedOnFailure);
workerScript.scriptRef.onlineExpGained += expGainedOnFailure;
@@ -359,7 +361,6 @@ function evaluate(exp, workerScript) {
workerScript.scriptRef.log("Calling grow() on server " + server.hostname + " in 120 seconds");
var p = new Promise(function(resolve, reject) {
if (env.stopFlag) {reject(workerScript);}
console.log("Executing grow on " + server.hostname + " in 2 minutes ");
setTimeout(function() {
var growthPercentage = processSingleServerGrowth(server, 450);
resolve(growthPercentage);