diff --git a/src/PersonObjects/Player/PlayerObjectGangMethods.ts b/src/PersonObjects/Player/PlayerObjectGangMethods.ts index 7cdd00086..b60a2ffdf 100644 --- a/src/PersonObjects/Player/PlayerObjectGangMethods.ts +++ b/src/PersonObjects/Player/PlayerObjectGangMethods.ts @@ -54,8 +54,9 @@ export function hasGangWith(this: PlayerObject, facName: FactionName): boolean { } export function startGang(this: PlayerObject, factionName: FactionName, hacking: boolean): void { - // isFactionWork handles null internally, finishWork might need to be run with true - if (isFactionWork(this.currentWork) && this.currentWork.factionName === factionName) this.finishWork(false); + if (isFactionWork(this.currentWork) && this.currentWork.factionName === factionName) { + this.finishWork(true); + } this.gang = new Gang(factionName, hacking);