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use NetscriptDefinitions as source of truth
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@@ -4,43 +4,7 @@ import { IPlayer } from "../PersonObjects/IPlayer";
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import { Bladeburner } from "../Bladeburner/Bladeburner";
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import { getRamCost } from "../Netscript/RamCostGenerator";
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import { BitNodeMultipliers } from "../BitNode/BitNodeMultipliers";
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export interface INetscriptBladeburner {
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getContractNames(): any;
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getOperationNames(): any;
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getBlackOpNames(): any;
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getBlackOpRank(name?: any): any;
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getGeneralActionNames(): any;
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getSkillNames(): any;
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startAction(type?: any, name?: any): any;
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stopBladeburnerAction(): any;
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getCurrentAction(): any;
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getActionTime(type?: any, name?: any): any;
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getActionEstimatedSuccessChance(type?: any, name?: any): any;
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getActionRepGain(type?: any, name?: any, level?: any): any;
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getActionCountRemaining(type?: any, name?: any): any;
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getActionMaxLevel(type?: any, name?: any): any;
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getActionCurrentLevel(type?: any, name?: any): any;
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getActionAutolevel(type?: any, name?: any): any;
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setActionAutolevel(type?: any, name?: any, autoLevel?: any): any;
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setActionLevel(type?: any, name?: any, level?: any): any;
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getRank(): any;
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getSkillPoints(): any;
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getSkillLevel(skillName?: any): any;
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getSkillUpgradeCost(skillName?: any): any;
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upgradeSkill(skillName: any): any;
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getTeamSize(type?: any, name?: any): any;
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setTeamSize(type?: any, name?: any, size?: any): any;
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getCityEstimatedPopulation(cityName: any): any;
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getCityCommunities(cityName: any): any;
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getCityChaos(cityName: any): any;
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getCity(): any;
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switchCity(cityName: any): any;
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getStamina(): any;
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joinBladeburnerFaction(): any;
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joinBladeburnerDivision(): any;
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getBonusTime(): any;
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}
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import { Bladeburner as INetscriptBladeburner } from "../ScriptEditor/NetscriptDefinitions";
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export function NetscriptBladeburner(
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player: IPlayer,
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